This is the complete list of members for
OVR::Render::GL::Shader, including all inherited members.
AddRef() | OVR::RefCountImpl | |
checkInvalidDelete(RefCountImplCore *) | OVR::RefCountImplCore | [inline, static] |
Compile(const char *src) | OVR::Render::GL::Shader | |
GetRefCount() const | OVR::RefCountImplCore | [inline] |
GetStage() const | OVR::Render::Shader | [inline] |
GLShader | OVR::Render::GL::Shader | |
GLStage() const | OVR::Render::GL::Shader | [inline] |
operator=(const RefCountImplCore &) | OVR::RefCountImplCore | [inline] |
RefCount | OVR::RefCountImplCore | [protected] |
RefCountBase() | OVR::RefCountBase< Shader > | [inline] |
RefCountBaseStatImpl() | OVR::RefCountBaseStatImpl< RefCountImpl > | [inline] |
RefCountImplCore() | OVR::RefCountImplCore | [inline] |
Release() | OVR::RefCountImpl | |
Set(PrimitiveType) const | OVR::Render::Shader | [inline, virtual] |
SetUniform(const char *name, int n, const float *v) | OVR::Render::Shader | [inline, protected, virtual] |
SetUniformBuffer(class Buffer *buffers, int i=0) | OVR::Render::Shader | [inline, virtual] |
Shader(RenderDevice *, ShaderStage st, GLuint s) | OVR::Render::GL::Shader | [inline] |
Shader(RenderDevice *, ShaderStage st, const char *src) | OVR::Render::GL::Shader | [inline] |
OVR::Render::Shader::Shader(ShaderStage s) | OVR::Render::Shader | [inline] |
Stage | OVR::Render::Shader | [protected] |
UseTransposeMatrix() const | OVR::Render::Shader | [inline, virtual] |
~RefCountImplCore() | OVR::RefCountImplCore | [virtual] |
~Shader() | OVR::Render::GL::Shader | [inline, virtual] |