#include <Render_Device.h>
Public Types | |
enum | Flags { F_Solid = 1, F_Wireframe = 2 } |
Public Member Functions | |
virtual Texture * | GetTexture (int i) |
virtual void | Set (PrimitiveType prim=Prim_Unknown) const =0 |
virtual void | SetTexture (int i, class Texture *tex) |
virtual void | Unset () const |
virtual | ~Fill () |
Definition at line 53 of file Render_Device.h.
Definition at line 56 of file Render_Device.h.
virtual OVR::Render::Fill::~Fill | ( | ) | [inline, virtual] |
Definition at line 62 of file Render_Device.h.
virtual Texture* OVR::Render::Fill::GetTexture | ( | int | i | ) | [inline, virtual] |
Reimplemented in OVR::Render::ShaderFill.
Definition at line 68 of file Render_Device.h.
virtual void OVR::Render::Fill::Set | ( | PrimitiveType | prim = Prim_Unknown | ) | const [pure virtual] |
Implemented in OVR::Render::ShaderFill.
virtual void OVR::Render::Fill::SetTexture | ( | int | i, |
class Texture * | tex | ||
) | [inline, virtual] |
Reimplemented in OVR::Render::ShaderFill.
Definition at line 67 of file Render_Device.h.
virtual void OVR::Render::Fill::Unset | ( | ) | const [inline, virtual] |
Definition at line 65 of file Render_Device.h.