Classes | Namespaces | Functions | Variables
Win32_Platform.cpp File Reference
#include "Kernel/OVR_System.h"
#include "Kernel/OVR_Array.h"
#include "Kernel/OVR_String.h"
#include "Win32_Platform.h"
#include "Win32_Gamepad.h"
#include "../Render/Render_Device.h"
Include dependency graph for Win32_Platform.cpp:

Go to the source code of this file.

Classes

struct  OVR::Platform::Win32::MonitorSet

Namespaces

namespace  OVR
namespace  OVR::Platform
namespace  OVR::Platform::Win32

Functions

KeyCode OVR::Platform::Win32::MapVKToKeyCode (unsigned vk)
BOOL CALLBACK OVR::Platform::Win32::MonitorEnumProc (HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
int WINAPI WinMain (HINSTANCE hinst, HINSTANCE prevInst, LPSTR inArgs, int show)

Variables

static UByte OVR::Platform::Win32::KeyMap [][2]

Function Documentation

int WINAPI WinMain ( HINSTANCE  hinst,
HINSTANCE  prevInst,
LPSTR  inArgs,
int  show 
)

Definition at line 547 of file Win32_Platform.cpp.



oculus_sdk
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autogenerated on Mon Oct 6 2014 03:01:19