#include "Kernel/OVR_System.h"
#include "Kernel/OVR_Array.h"
#include "Kernel/OVR_String.h"
#include "Win32_Platform.h"
#include "Win32_Gamepad.h"
#include "../Render/Render_Device.h"
Go to the source code of this file.
Classes | |
struct | OVR::Platform::Win32::MonitorSet |
Namespaces | |
namespace | OVR |
namespace | OVR::Platform |
namespace | OVR::Platform::Win32 |
Functions | |
KeyCode | OVR::Platform::Win32::MapVKToKeyCode (unsigned vk) |
BOOL CALLBACK | OVR::Platform::Win32::MonitorEnumProc (HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData) |
int WINAPI | WinMain (HINSTANCE hinst, HINSTANCE prevInst, LPSTR inArgs, int show) |
Variables | |
static UByte | OVR::Platform::Win32::KeyMap [][2] |
int WINAPI WinMain | ( | HINSTANCE | hinst, |
HINSTANCE | prevInst, | ||
LPSTR | inArgs, | ||
int | show | ||
) |
Definition at line 547 of file Win32_Platform.cpp.