#include "ndt_map/oc_tree.h"
#include "ndt_map/ndt_cell.h"
#include "ndt_map/lazy_grid.h"
#include "pointcloud_vrml/pointcloud_utils.h"
#include "Eigen/Eigen"
#include <fstream>
#include <omp.h>
#include <gsl/gsl_math.h>
#include <gsl/gsl_deriv.h>
#include <gsl/gsl_multimin.h>
Go to the source code of this file.
Namespaces | |
namespace | lslgeneric |
NDT-to-NDT based localization using 3D NDT map and observation, but the pose is estimated in 2D (x,y,yaw) This wraps the NDTMatcherD2D_2D and provides Frame-to-Model registration, that is, map based localization estimate. | |
Defines | |
#define | n_threads 8 |
Functions | |
template<typename PointSource > | |
void | lslgeneric::deallocate (std::vector< NDTCell< PointSource > * > &ndts) |
double | lslgeneric::transforms_objective_xyt (double &x, double &y, double &z, double &r, double &p, double &t, void *params) |
#define n_threads 8 |