LinearFlyTo.hpp
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00001 /*
00002  * LinearFlyTo.hpp
00003  *
00004  *  Created on: Nov 22, 2011
00005  *      Author: mriedel
00006  */
00007 
00008 #ifndef LINEARFLYTO_HPP_
00009 #define LINEARFLYTO_HPP_
00010 
00011 #include <telekyb_defines/telekyb_defines.hpp>
00012 
00013 #include <tk_behavior/Behavior.hpp>
00014 
00015 // plugin stuff
00016 #include <pluginlib/class_list_macros.h>
00017 
00018 using namespace TELEKYB_NAMESPACE;
00019 
00020 namespace telekyb_behavior {
00021 
00022 class LinearFlyTo : public Behavior {
00023 protected:
00024         Option<Position3D>* tFlyToDestination;
00025         Option<double>* tFlyToVelocity;
00026         Option<double>* tFlyToDestinationRadius;
00027 
00028         double yawAngle;
00029 
00030 public:
00031         LinearFlyTo();
00032 
00033         virtual void initialize();
00034         virtual void destroy();
00035 
00036         // Called directly after Change Event is registered.
00037         virtual bool willBecomeActive(const TKState& currentState, const Behavior& previousBehavior);
00038         // Called after actual Switch. Note: During execution trajectoryStepCreation is used
00039         virtual void didBecomeActive(const TKState& currentState, const Behavior& previousBehavior);
00040         // Called directly after Change Event is registered: During execution trajectoryStepTermination is used
00041         virtual void willBecomeInActive(const TKState& currentState, const Behavior& nextBehavior);
00042         // Called after actual Switch. Runs in seperate Thread.
00043         virtual void didBecomeInActive(const TKState& currentState, const Behavior& nextBehavior);
00044 
00045         // called everytime a new TKState is available AND it is the NEW Behavior of an active Switch
00046         virtual void trajectoryStepCreation(const TKState& currentState, TKTrajectory& generatedTrajInput);
00047 
00048         // called everytime a new TKState is available. Should return false if invalid (swtich to next behavior, or Hover if undef).
00049         virtual void trajectoryStepActive(const TKState& currentState, TKTrajectory& generatedTrajInput);
00050 
00051         // called everytime a new TKState is available AND it is the OLD Behavior of an active Switch
00052         virtual void trajectoryStepTermination(const TKState& currentState, TKTrajectory& generatedTrajInput);
00053 
00054         // Return true if the active Behavior is (still) valid. Initiate Switch otherwise
00055         virtual bool isValid(const TKState& currentState) const;
00056 };
00057 
00058 } /* namespace telekyb_behavior */
00059 #endif /* LINEARFLYTO_HPP_ */
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tk_be_common
Author(s): Martin Riedel
autogenerated on Mon Nov 11 2013 11:14:29