00001 /* 00002 * Copyright (c) 2010, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVIZ_ROS_CLIENT_CAMERA_H 00031 #define RVIZ_ROS_CLIENT_CAMERA_H 00032 00033 #include "single_scene_object.h" 00034 #include <rve_msgs/make_vector3.h> 00035 #include <rve_msgs/make_quaternion.h> 00036 #include <rve_msgs/Matrix4.h> 00037 00038 #include <rve_common/uuid.h> 00039 #include <rve_render_client/forwards.h> 00040 00041 namespace rve_interfaces 00042 { 00043 class CameraProxy; 00044 } 00045 00046 namespace rve_render_client 00047 { 00048 00049 class Camera : public SingleSceneObject 00050 { 00051 public: 00052 virtual void doCreate(ContextInfo& info); 00053 virtual void doDestroy(ContextInfo& info); 00054 virtual void getContextDependencies(V_UUID& deps) {} 00055 rve_interfaces::CameraProxy* getProxy(const ContextInfo& info); 00056 00057 void setPosition(const rve_msgs::Vector3& pos); 00058 00063 void setOrientation(const rve_msgs::Quaternion& orient); 00064 00067 void lookAt(const rve_msgs::Vector3& point); 00068 00072 void setDirection(const rve_msgs::Vector3& dir); 00073 void move(const rve_msgs::Vector3& v); 00074 void moveRelative(const rve_msgs::Vector3& v); 00075 void rotate(const rve_msgs::Quaternion& q); 00076 00077 void setTransform(const rve_msgs::Vector3& pos, const rve_msgs::Quaternion& orient); 00078 00079 void setAspectRatio( float width_over_height ); 00080 00081 void setProjectionMatrixFactory( const ProjectionMatrixFactoryPtr& factory ); 00082 const ProjectionMatrixFactoryPtr& getProjectionMatrixFactory() const { return projection_matrix_factory_; } 00083 00084 Scene* getScene() { return scene_; } 00085 00086 template<typename T> 00087 void setPosition(T t) 00088 { 00089 setPosition(rve_msgs::makeVector3(t)); 00090 } 00091 00092 template<typename T> 00093 void setOrientation(T t) 00094 { 00095 setOrientation(rve_msgs::makeQuaternion(t)); 00096 } 00097 00098 template<typename T> 00099 void lookAt(T t) 00100 { 00101 lookAt(rve_msgs::makeVector3(t)); 00102 } 00103 00104 template<typename T> 00105 void move(T t) 00106 { 00107 move(rve_msgs::makeVector3(t)); 00108 } 00109 00110 template<typename T> 00111 void moveRelative(T t) 00112 { 00113 moveRelative(rve_msgs::makeVector3(t)); 00114 } 00115 00116 template<typename T> 00117 void rotate(T t) 00118 { 00119 rotate(rve_msgs::makeQuaternion(t)); 00120 } 00121 00122 template<typename T> 00123 void rotateRelative(T t) 00124 { 00125 rotateRelative(rve_msgs::makeQuaternion(t)); 00126 } 00127 00128 template <typename V, typename Q> 00129 void setTransform(V v, Q q) 00130 { 00131 setTransform(rve_msgs::makeVector3(v), rve_msgs::makeQuaternion(q)); 00132 } 00133 00134 const rve_msgs::Vector3& getPosition() { return position_; } 00135 const rve_msgs::Quaternion& getOrientation() { return orientation_; } 00136 const rve_msgs::Matrix4& getProjectionMatrix() { return projection_matrix_; } 00137 00138 private: 00139 00140 Camera(); 00141 ~Camera(); 00142 00157 void setProjectionMatrix(const rve_msgs::Matrix4& matrix); 00158 00159 friend class ProjectionMatrixFactory; 00160 00161 rve_msgs::Vector3 position_; 00162 rve_msgs::Quaternion orientation_; 00163 rve_msgs::Matrix4 projection_matrix_; 00164 uint32_t proxy_index_; 00165 00166 Scene* scene_; // A camera can only actually be attached to a single scene 00167 00168 friend CameraPtr createCamera(Scene*); 00169 00170 ProjectionMatrixFactoryPtr projection_matrix_factory_; 00171 00173 float aspect_ratio_; 00174 }; 00175 00176 CameraPtr createCamera(Scene* scene); 00177 00178 } // namespace rve_render_client 00179 00180 #endif // RVIZ_ROS_CLIENT_CAMERA_H