bodies::Cylinder Class Reference

Definition of a cylinder. More...

`#include <bodies.h>`

Inheritance diagram for bodies::Cylinder:

## Public Member Functions | |

virtual void | computeBoundingCylinder (BoundingCylinder &cylinder) const |

Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. | |

virtual void | computeBoundingSphere (BoundingSphere &sphere) const |

Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. | |

virtual double | computeVolume (void) const |

Compute the volume of the body. This method includes changes induced by scaling and padding. | |

virtual bool | containsPoint (const tf::Vector3 &p, bool verbose=false) const |

Check is a point is inside the body. | |

Cylinder (void) | |

Cylinder (const shapes::Shape *shape) | |

virtual bool | intersectsRay (const tf::Vector3 &origin, const tf::Vector3 &dir, std::vector< tf::Vector3 > *intersections=NULL, unsigned int count=0) const |

Check is a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. | |

virtual | ~Cylinder (void) |

## Protected Member Functions | |

virtual void | updateInternalData (void) |

virtual void | useDimensions (const shapes::Shape *shape) |

## Protected Attributes | |

tf::Vector3 | m_center |

double | m_d1 |

double | m_d2 |

double | m_length |

double | m_length2 |

tf::Vector3 | m_normalB1 |

tf::Vector3 | m_normalB2 |

tf::Vector3 | m_normalH |

double | m_radius |

double | m_radius2 |

double | m_radiusB |

double | m_radiusBSqr |

double | m_radiusU |

bodies::Cylinder::Cylinder | ( | void | ) | ` [inline]` |

bodies::Cylinder::Cylinder | ( | const shapes::Shape * | shape | ) | ` [inline]` |

virtual bodies::Cylinder::~Cylinder | ( | void | ) | ` [inline, virtual]` |

void bodies::Cylinder::computeBoundingCylinder | ( | BoundingCylinder & | cylinder | ) | const` [virtual]` |

Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.

Implements bodies::Body.

Definition at line 310 of file bodies.cpp.

void bodies::Cylinder::computeBoundingSphere | ( | BoundingSphere & | sphere | ) | const` [virtual]` |

Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.

Implements bodies::Body.

Definition at line 304 of file bodies.cpp.

double bodies::Cylinder::computeVolume | ( | void | ) | const` [virtual]` |

Compute the volume of the body. This method includes changes induced by scaling and padding.

Implements bodies::Body.

Definition at line 299 of file bodies.cpp.

bool bodies::Cylinder::containsPoint | ( | const tf::Vector3 & | p, |

bool | verbose = `false` |
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) | const` [virtual]` |

Check is a point is inside the body.

Implements bodies::Body.

Definition at line 254 of file bodies.cpp.

bool bodies::Cylinder::intersectsRay | ( | const tf::Vector3 & | origin, |

const tf::Vector3 & | dir, |
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std::vector< tf::Vector3 > * | intersections = `NULL` , |
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unsigned int | count = `0` |
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) | const` [virtual]` |

Check is a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned.

Implements bodies::Body.

Definition at line 317 of file bodies.cpp.

void bodies::Cylinder::updateInternalData | ( | void | ) | ` [protected, virtual]` |

Implements bodies::Body.

Definition at line 280 of file bodies.cpp.

void bodies::Cylinder::useDimensions | ( | const shapes::Shape * | shape | ) | ` [protected, virtual]` |

Implements bodies::Body.

Definition at line 274 of file bodies.cpp.

tf::Vector3 bodies::Cylinder::m_center` [protected]` |

double bodies::Cylinder::m_d1` [protected]` |

double bodies::Cylinder::m_d2` [protected]` |

double bodies::Cylinder::m_length` [protected]` |

double bodies::Cylinder::m_length2` [protected]` |

tf::Vector3 bodies::Cylinder::m_normalB1` [protected]` |

tf::Vector3 bodies::Cylinder::m_normalB2` [protected]` |

tf::Vector3 bodies::Cylinder::m_normalH` [protected]` |

double bodies::Cylinder::m_radius` [protected]` |

double bodies::Cylinder::m_radius2` [protected]` |

double bodies::Cylinder::m_radiusB` [protected]` |

double bodies::Cylinder::m_radiusBSqr` [protected]` |

double bodies::Cylinder::m_radiusU` [protected]` |

The documentation for this class was generated from the following files: