#include "geometric_shapes/shapes.h"
#include <tf/LinearMath/Transform.h>
#include <tf/LinearMath/Vector3.h>
#include <vector>
Go to the source code of this file.
Classes | |
class | bodies::Body |
A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed. More... | |
class | bodies::BodyVector |
struct | bodies::BoundingCylinder |
Definition of a cylinder. More... | |
struct | bodies::BoundingSphere |
Definition of a sphere that bounds another object. More... | |
class | bodies::Box |
Definition of a box. More... | |
class | bodies::ConvexMesh |
Definition of a convex mesh. Convex hull is computed for a given shape::Mesh. More... | |
class | bodies::Cylinder |
Definition of a cylinder. More... | |
class | bodies::Sphere |
Definition of a sphere. More... | |
Namespaces | |
namespace | bodies |
Functions | |
Body * | bodies::createBodyFromShape (const shapes::Shape *shape) |
Create a body from a given shape. | |
void | bodies::mergeBoundingSpheres (const std::vector< BoundingSphere > &spheres, BoundingSphere &mergedSphere) |
Compute a bounding sphere to enclose a set of bounding spheres. |