traversal_recurse.h
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00001 /*
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00034 
00038 #ifndef FCL_TRAVERSAL_RECURSE_H
00039 #define FCL_TRAVERSAL_RECURSE_H
00040 
00041 #include "fcl/traversal/traversal_node_base.h"
00042 #include "fcl/traversal/traversal_node_bvhs.h"
00043 #include "fcl/BVH/BVH_front.h"
00044 #include <queue>
00045 
00046 namespace fcl
00047 {
00048 
00050 void collisionRecurse(CollisionTraversalNodeBase* node, int b1, int b2, BVHFrontList* front_list);
00051 
00053 void collisionRecurse(MeshCollisionTraversalNodeOBB* node, int b1, int b2, const Matrix3f& R, const Vec3f& T, BVHFrontList* front_list);
00054 
00056 void collisionRecurse(MeshCollisionTraversalNodeRSS* node, int b1, int b2, const Matrix3f& R, const Vec3f& T, BVHFrontList* front_list);
00057 
00059 void selfCollisionRecurse(CollisionTraversalNodeBase* node, int b, BVHFrontList* front_list);
00060 
00062 void distanceRecurse(DistanceTraversalNodeBase* node, int b1, int b2, BVHFrontList* front_list);
00063 
00065 void distanceQueueRecurse(DistanceTraversalNodeBase* node, int b1, int b2, BVHFrontList* front_list, int qsize);
00066 
00068 void propagateBVHFrontListCollisionRecurse(CollisionTraversalNodeBase* node, BVHFrontList* front_list);
00069 
00070 
00071 }
00072 
00073 #endif
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fcl
Author(s): Jia Pan
autogenerated on Tue Jan 15 2013 16:05:31