#include "fcl/traversal/traversal_node_base.h"
#include "fcl/traversal/traversal_node_bvhs.h"
#include "fcl/BVH/BVH_front.h"
#include <queue>
Go to the source code of this file.
Namespaces | |
namespace | fcl |
Main namespace. | |
Functions | |
void | fcl::collisionRecurse (CollisionTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list) |
Recurse function for collision. | |
void | fcl::collisionRecurse (MeshCollisionTraversalNodeOBB *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
Recurse function for collision, specialized for OBB type. | |
void | fcl::collisionRecurse (MeshCollisionTraversalNodeRSS *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
Recurse function for collision, specialized for RSS type. | |
void | fcl::distanceQueueRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list, int qsize) |
Recurse function for distance, using queue acceleration. | |
void | fcl::distanceRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list) |
Recurse function for distance. | |
void | fcl::propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase *node, BVHFrontList *front_list) |
Recurse function for front list propagation. | |
void | fcl::selfCollisionRecurse (CollisionTraversalNodeBase *node, int b, BVHFrontList *front_list) |
Recurse function for self collision. Make sure node is set correctly so that the first and second tree are the same. |