Vector.h
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00036 
00037 #ifndef VECTOR_H_
00038 #define VECTOR_H_
00039 
00040 #include <LinearMath/btVector3.h>
00041 
00042 namespace geom {
00043 
00044 typedef btVector3 Point;
00045 typedef btVector3 Vector;
00046 
00047 #define EPSILON 0.001f
00048 
00049 btVector3 perp(const btVector3& v);
00050 
00051 bool almostEqual(const Vector& a, const Vector& b, float epsilon = EPSILON);
00052 
00053 Point getPoint(float theta);
00054 Point getPoint(float r, float theta);
00055 float getTheta(const Point& p);
00056 
00057 void wrap_angle(float *a);
00058 float wrap_angle(float a);
00059 void wrap_angle2PI(float *a);
00060 float wrap_angle2PI(float a);
00061 float wrap_angle_0_PI(float a);
00062 
00063 #define DTOR(a) ((a)*M_PI/180.0)
00064 #define RTOD(a) ((a)*180.0/M_PI)
00065 
00066 }
00067 
00068 #endif /* VECTOR_H_ */


explore_hrl
Author(s): Travis Deyle
autogenerated on Wed Nov 27 2013 11:48:01