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00001 /* 00002 * Copyright (C) 2007 00003 * Robert Bosch LLC 00004 * Research and Technology Center North America 00005 * Palo Alto, California 00006 * 00007 * All rights reserved. 00008 * 00009 *------------------------------------------------------------------------------ 00010 * project ....: PUMA: Probablistic Unsupervised Model Acquisition 00011 * file .......: Mesh3D.h 00012 * authors ....: Benjamin Pitzer 00013 * organization: Robert Bosch LLC 00014 * creation ...: 02/29/2008 00015 * modified ...: $Date:2008-03-03 10:26:02 -0800 (Mon, 03 Mar 2008) $ 00016 * changed by .: $Author:benjaminpitzer $ 00017 * revision ...: $Revision:141 $ 00018 */ 00019 #ifndef MESH3D_H_ 00020 #define MESH3D_H_ 00021 00022 //== INCLUDES ================================================================== 00023 #include <rtc/rtcBase.h> 00024 #include <rtc/rtcIOObject.h> 00025 #include <rtc/rtcPose3D.h> 00026 #include <rtc/rtcImage.h> 00027 #ifndef NO_GRAPHICS 00028 #include <rtc/rtcTexture.h> 00029 #endif 00030 #include "rtc/rtcVertex3D.h" 00031 #include "rtc/rtcFace3D.h" 00032 00033 #include "sensor_msgs/CameraInfo.h" 00034 00035 //== NAMESPACES ================================================================ 00036 namespace rtc { 00037 00038 #define MESH_FLAG_HAS_VERTEX_NORMAL 0x01 00039 #define MESH_FLAG_HAS_FACE_NORMAL 0x02 00040 #define MESH_FLAG_HAS_VERTEX_COLOR 0x04 00041 #define MESH_FLAG_HAS_FACE_COLOR 0x08 00042 #define MESH_FLAG_HAS_VERTEX_FLAG 0x10 00043 #define MESH_FLAG_HAS_FACE_FLAG 0x20 00044 #define MESH_FLAG_HAS_TEXTURE 0x40 00045 #define MESH_FLAG_HAS_TEXTUREMASK 0x80 00046 #define MESH_FLAG_HAS_IMAGE_POSE 0x81 00047 #define MESH_FLAG_HAS_CAMERA_INFO 0x82 00048 #define MESH_FLAG_HAS_FRAME_ID 0x83 00049 00050 typedef std::vector<Vertex3D*> VecVertex3D; 00051 typedef std::vector<Face3D*> VecFace3D; 00052 00053 //== CLASS DEFINITION ========================================================== 00054 class Mesh3D : public IOObject 00055 { 00056 public: 00057 // standard c'tor and d'tor 00058 Mesh3D(); 00059 virtual ~Mesh3D(); 00060 // copy c'tor 00061 Mesh3D(const Mesh3D& other); 00062 const Mesh3D &operator=(const Mesh3D& other); 00063 00064 // performs updateValid, updateBoundary, and updateNormals 00065 void update(); 00066 // calculates normals for valid and non-boundary points 00067 void updateNormals(); 00068 // clear all edges and vertices 00069 void clear(); 00070 void set(const Mesh3D& other); 00071 00072 // face methods 00073 int numFaces() const; 00074 Face3D* addFace(Face3D* face); 00075 Face3D* addFace(int v0, int v1, int v2); 00076 Face3D* addFace(int vhandles[3]); 00077 // update edges 00078 void updateFaces(); 00079 00080 //gpu operation 00081 void loadTexture(); 00082 void unloadTexture(); 00083 00084 // vertex methods 00085 int numVertices() const; 00086 Vertex3D* addVertex(Vertex3D* vertex); 00087 Vertex3D* addVertex(const Point3Df& p); 00088 // update all vertices 00089 void updateVertices(); 00090 00091 // flags 00092 void setFlag(int flag, bool value); 00093 bool getFlag(int flag) const; 00094 bool hasVertexNormals() const; 00095 bool hasFaceNormals() const; 00096 bool hasVertexColors() const; 00097 bool hasFaceColors() const; 00098 bool hasVertexFlags() const; 00099 bool hasFaceFlags() const; 00100 bool hasTexture() const; 00101 bool hasImagePose() const; 00102 bool hasCameraInfo() const; 00103 bool hasFrameID() const; 00104 00105 // stream IO 00106 virtual bool write(OutputHandler &oh) const; 00107 virtual bool read(InputHandler &ih); 00108 void write(FILE *fp) const; 00109 void read(FILE *fp); 00110 00111 Pose3Df pose; 00112 int flags; 00113 VecVertex3D vertices; 00114 VecFace3D faces; 00115 00116 //texture mapping 00117 #ifndef NO_GRAPHICS 00118 Texture texture; 00119 #endif 00120 Image<Vec3uc> teximage; 00121 Array2i texmask; 00122 Pose3Df image_pose; 00123 sensor_msgs::CameraInfo camera_info; 00124 std::string frame_id; 00125 }; 00126 00127 00128 //============================================================================== 00129 } // NAMESPACE rtc 00130 //============================================================================== 00131 #endif // MESH3D_H_ defined 00132 //==============================================================================