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#include "geometric_shapes/shapes.h"
#include <vector>
#include <LinearMath/btVector3.h>
#include <assimp/aiMesh.h>
Go to the source code of this file.
Namespaces | |
namespace | shapes |
Functions | |
StaticShape * | shapes::cloneShape (const StaticShape *shape) |
Create a copy of a static shape. | |
Shape * | shapes::cloneShape (const Shape *shape) |
Create a copy of a shape. | |
std::vector< Shape * > | shapes::cloneShapeVector (const std::vector< Shape * > &shapes) |
Create a copy of a vector of shape. | |
Mesh * | shapes::createMeshFromAsset (const aiMesh *a, const aiMatrix4x4 &transform, const btVector3 &scale) |
Load a mesh from an assimp datastructure. | |
Mesh * | shapes::createMeshFromFilename (const std::string &filename, const btVector3 *scale=NULL) |
Load a mesh from a file that contains a mesh that can be loaded by assimp. | |
Mesh * | shapes::createMeshFromVertices (const std::vector< btVector3 > &source) |
Load a mesh from a set of vertices. Every 3 vertices are considered a triangle. Repeating vertices are identified and the set of triangle indices is constructed. The normal at each triangle is also computed. | |
Mesh * | shapes::createMeshFromVertices (const std::vector< btVector3 > &vertices, const std::vector< unsigned int > &triangles) |
Load a mesh from a set of vertices. Triangles are constructed using index values from the triangles vector. Triangle k has vertices at index values triangles[3k], triangles[3k+1], triangles[3k+2]. | |
void | shapes::deleteShapeVector (std::vector< Shape * > &shapes) |