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Namespaces | |
namespace | detail |
Classes | |
class | Box |
Definition of a box. More... | |
class | Cylinder |
Definition of a cylinder. More... | |
class | Mesh |
Definition of a triangle mesh. More... | |
class | Plane |
Definition of a plane with equation ax + by + cz + d = 0. More... | |
class | Shape |
A basic definition of a shape. Shapes are considered centered at origin. More... | |
class | Sphere |
Definition of a sphere. More... | |
class | StaticShape |
A basic definition of a static shape. Static shapes do not have a pose. More... | |
Enumerations | |
enum | ShapeType { UNKNOWN_SHAPE, SPHERE, CYLINDER, BOX, MESH } |
A list of known shape types. More... | |
enum | StaticShapeType { UNKNOWN_STATIC_SHAPE, PLANE } |
A list of known static shape types. More... | |
Functions | |
StaticShape * | cloneShape (const StaticShape *shape) |
Create a copy of a static shape. | |
Shape * | cloneShape (const Shape *shape) |
Create a copy of a shape. | |
std::vector< Shape * > | cloneShapeVector (const std::vector< Shape * > &shapes) |
Create a copy of a vector of shape. | |
Mesh * | createMeshFromAsset (const aiMesh *a, const aiMatrix4x4 &transform, const btVector3 &scale) |
Load a mesh from an assimp datastructure. | |
Mesh * | createMeshFromFilename (const std::string &filename, const btVector3 *scale=NULL) |
Load a mesh from a file that contains a mesh that can be loaded by assimp. | |
Mesh * | createMeshFromVertices (const std::vector< btVector3 > &source) |
Load a mesh from a set of vertices. Every 3 vertices are considered a triangle. Repeating vertices are identified and the set of triangle indices is constructed. The normal at each triangle is also computed. | |
Mesh * | createMeshFromVertices (const std::vector< btVector3 > &vertices, const std::vector< unsigned int > &triangles) |
Load a mesh from a set of vertices. Triangles are constructed using index values from the triangles vector. Triangle k has vertices at index values triangles[3k], triangles[3k+1], triangles[3k+2]. | |
void | deleteShapeVector (std::vector< Shape * > &shapes) |
enum shapes::ShapeType |
StaticShape * shapes::cloneShape | ( | const StaticShape * | shape | ) |
Create a copy of a static shape.
Definition at line 107 of file shape_operations.cpp.
Create a copy of a shape.
Definition at line 53 of file shape_operations.cpp.
Create a copy of a vector of shape.
Definition at line 91 of file shape_operations.cpp.
shapes::Mesh * shapes::createMeshFromAsset | ( | const aiMesh * | a, | |
const aiMatrix4x4 & | transform, | |||
const btVector3 & | scale | |||
) |
Load a mesh from an assimp datastructure.
Definition at line 347 of file shape_operations.cpp.
shapes::Mesh * shapes::createMeshFromFilename | ( | const std::string & | filename, | |
const btVector3 * | scale = NULL | |||
) |
Load a mesh from a file that contains a mesh that can be loaded by assimp.
Definition at line 272 of file shape_operations.cpp.
shapes::Mesh * shapes::createMeshFromVertices | ( | const std::vector< btVector3 > & | source | ) |
Load a mesh from a set of vertices. Every 3 vertices are considered a triangle. Repeating vertices are identified and the set of triangle indices is constructed. The normal at each triangle is also computed.
Definition at line 191 of file shape_operations.cpp.
shapes::Mesh * shapes::createMeshFromVertices | ( | const std::vector< btVector3 > & | vertices, | |
const std::vector< unsigned int > & | triangles | |||
) |
Load a mesh from a set of vertices. Triangles are constructed using index values from the triangles vector. Triangle k has vertices at index values triangles[3k], triangles[3k+1], triangles[3k+2].
Definition at line 164 of file shape_operations.cpp.
void shapes::deleteShapeVector | ( | std::vector< Shape * > & | shapes | ) |
Definition at line 100 of file shape_operations.cpp.