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bodies::Body | A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed |
bodies::BodyVector | |
bodies::BoundingCylinder | Definition of a cylinder |
bodies::BoundingSphere | Definition of a sphere that bounds another object |
bodies::Box | Definition of a box |
shapes::Box | Definition of a box |
bodies::ConvexMesh | Definition of a convex mesh. Convex hull is computed for a given shape::Mesh |
bodies::Cylinder | Definition of a cylinder |
shapes::Cylinder | Definition of a cylinder |
bodies::detail::intersc | |
bodies::detail::interscOrder | |
shapes::detail::ltVertexIndex | |
shapes::detail::ltVertexValue | |
shapes::Mesh | Definition of a triangle mesh |
shapes::detail::myVertex | |
shapes::Plane | Definition of a plane with equation ax + by + cz + d = 0 |
shapes::Shape | A basic definition of a shape. Shapes are considered centered at origin |
bodies::Sphere | Definition of a sphere |
shapes::Sphere | Definition of a sphere |
shapes::StaticShape | A basic definition of a static shape. Static shapes do not have a pose |