#include <vcg/simplex/vertex/base.h>
#include <vcg/simplex/face/base.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/complex/trimesh/base.h>
#include <vcg/complex/trimesh/update/bounding.h>
#include <vcg/complex/trimesh/update/topology.h>
#include <vcg/complex/trimesh/update/normal.h>
#include <vcg/complex/trimesh/update/flag.h>
#include <vcg/complex/trimesh/clustering.h>
#include <vcg/complex/trimesh/clean.h>
#include <vcg/space/triangle3.h>
#include <vcg/space/index/grid_util.h>
#include <iostream>
#include <math.h>
#include <limits>
#include <ext/hash_map>
#include <ext/hash_set>
#include <wrap/io_trimesh/import_ply.h>
#include <wrap/io_trimesh/export_ply.h>
#include <vector>
#include <time.h>
Go to the source code of this file.
Classes | |
class | MyFace |
class | MyMesh |
the main mesh class More... | |
struct | MyUsedTypes |
class | MyVertex |
Functions | |
int | main (int argc, char **argv) |
int main | ( | int | argc, | |
char ** | argv | |||
) |
Definition at line 40 of file trimesh_clustering.cpp.