#include <queue>
#include <vector>
#include <wrap/gl/space.h>
#include <wrap/gl/math.h>
#include <vcg/space/color4.h>
Go to the source code of this file.
Classes | |
class | vcg::GLW::GLAElem |
class | vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER > |
class | vcg::GLW |
class | vcg::GLW::VertToSplit< MESH_TYPE > |
Namespaces | |
namespace | vcg |
* | |
Defines | |
#define | VCTRACE (void)0 |
Functions | |
template<class MESH_TYPE > | |
void | vcg::Crease (MESH_TYPE &m, typename MESH_TYPE::scalar_type angleRad) |