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- f -
f :
CEdge
,
vcg::Boundary::InsertedV< TriVertexType >
,
vcg::tri::FourPCS< MeshType >::Parameters
,
vcg::tri::UpdateHalfEdges< MeshType >::FacePtrInt
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdge
,
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdgeTex
,
vcg::face::Pos< FaceType >
,
vcg::tetra::TriConverter< TETRA_MESH, TRI_MESH >::InsertedV
,
vcg::tri::InsertedV< I_MESH_TYPE >
,
vcg::face::VFIterator< FaceType >
,
vcg::GLW::VertToSplit< MESH_TYPE >
,
vcg::tri::UpdateFlags< UpdateMeshType >::EdgeSorter
Fa :
vcg::tri::Inertia< InertiaMeshType >
Faa :
vcg::tri::Inertia< InertiaMeshType >
Faaa :
vcg::tri::Inertia< InertiaMeshType >
Faab :
vcg::tri::Inertia< InertiaMeshType >
face :
vcg::tri::Hinge
,
vcg::tri::Append< MeshLeft, MeshRight >::Remap
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::FrontEdge
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >::LightEdge
face_attr :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
face_pointers :
vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER >
FaceData :
vcg::tri::io::PlyInfo
facets :
FacetsNode
FastPreserveBoundary :
vcg::tri::TriEdgeCollapseQuadricParameter
Fb :
vcg::tri::Inertia< InertiaMeshType >
fb :
vcg::gl_surface
Fbb :
vcg::tri::Inertia< InertiaMeshType >
Fbbb :
vcg::tri::Inertia< InertiaMeshType >
Fbbc :
vcg::tri::Inertia< InertiaMeshType >
Fc :
vcg::tri::Inertia< InertiaMeshType >
Fcc :
vcg::tri::Inertia< InertiaMeshType >
Fcca :
vcg::tri::Inertia< InertiaMeshType >
Fccc :
vcg::tri::Inertia< InertiaMeshType >
fdn :
vcg::tetra::io::PlyInfo
,
vcg::tri::io::PlyInfo
feButton :
Window
feetsize :
vcg::tri::FourPCS< MeshType >::Parameters
FFAdjacencyEnabled :
vcg::face::vector_ocf< VALUE_TYPE >
ffButton :
Window
file :
MainFrame
File :
MainFrame
fileExitAction :
MainFrame
FileName :
MeshInfo
filename :
XMLTree
fileNewAction :
MainFrame
fileOpenAction :
MainFrame
filePrintAction :
MainFrame
fileSaveAction :
MainFrame
fileSaveAsAction :
MainFrame
first_coord_kept :
vcg::AreaMode
fixedTimestepMode :
vcg::Trackball
Flag :
SystemLDL
flag :
option
flags :
Shader
Flags :
vcg::Sampling< MetroMesh >
flags :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_VertAux< S >
,
IOFormat
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode::SharedDataUnion
,
vcg::tetra::io::ImporterPLY< OpenMeshType >::LoadPly_TetraAux
,
vcg::tetra::io::ImporterPLY< OpenMeshType >::LoadPly_VertAux< S >
,
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_FaceAux
FlatButton :
MainFrame
FlatWireButton :
MainFrame
flipfaces :
vcg::tri::io::ImporterPTX< OpenMeshType >::Info
FManifold :
MeshInfo
fn :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
MeshInfo
,
vcg::tri::ClosestVertexIterator< GRID, MESH >
fnorm :
LMDiff::lm_control_type
focal :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
FocalMm :
vcg::Camera< S >
focus :
vcg::DiracPolicy< C >
font :
vcg::CoordinateFrame
,
vcg::Rubberband
format :
Texture
,
vcg::ply::PropDescriptor
,
vcg::ply::PlyFile
,
BufferRenderTarget
fout :
vcg::BmtBuilder
fp :
vcg::tri::Clean< CleanMeshType >::SortedTriple
,
vcg::Bmt
frags :
vcg::MT< C >::Node
frameBuffer :
RenderTarget
front :
vcg::tri::Pivot< MESH >
,
vcg::tri::AdvancingFront< MESH >
frustum :
vcg::FrustumPolicy< C >
fshd :
ProgramVF
ftmp :
vcg::BmtBuilder
ftol :
LMDiff::lm_control_type
fU :
vcg::tri::TriMeshClipper< TRIMESHTYPE >::VertexClipInfo< ScalarType >
fV :
vcg::tri::TriMeshClipper< TRIMESHTYPE >::VertexClipInfo< ScalarType >
fvButton :
Window
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:21:30 2013