Generates velocities at waypoints by finite differencing. Accelerations are set to zero. More...
#include <numerical_differentiation_spline_smoother.h>

Public Member Functions | |
| NumericalDifferentiationSplineSmoother () | |
| virtual bool | smooth (const T &trajectory_in, T &trajectory_out) const |
| Smooths the input position trajectory by generating velocities and accelerations at the waypoints. | |
| virtual | ~NumericalDifferentiationSplineSmoother () |
Generates velocities at waypoints by finite differencing. Accelerations are set to zero.
Definition at line 50 of file numerical_differentiation_spline_smoother.h.
| spline_smoother::NumericalDifferentiationSplineSmoother< T >::NumericalDifferentiationSplineSmoother | ( | ) | [inline] |
Definition at line 61 of file numerical_differentiation_spline_smoother.h.
| spline_smoother::NumericalDifferentiationSplineSmoother< T >::~NumericalDifferentiationSplineSmoother | ( | ) | [inline, virtual] |
Definition at line 66 of file numerical_differentiation_spline_smoother.h.
| bool spline_smoother::NumericalDifferentiationSplineSmoother< T >::smooth | ( | const T & | trajectory_in, | |
| T & | trajectory_out | |||
| ) | const [inline, virtual] |
Smooths the input position trajectory by generating velocities and accelerations at the waypoints.
This virtual method needs to implemented by the derived class.
Implements spline_smoother::SplineSmoother< T >.
Definition at line 71 of file numerical_differentiation_spline_smoother.h.