Scales the time intervals stretching them if necessary so that the trajectory conforms to velocity limits. More...
#include <linear_spline_velocity_scaler.h>
Public Member Functions | |
LinearSplineVelocityScaler () | |
virtual bool | smooth (const T &trajectory_in, T &trajectory_out) const |
Smooths the input position trajectory by generating velocities and accelerations at the waypoints. | |
virtual | ~LinearSplineVelocityScaler () |
Scales the time intervals stretching them if necessary so that the trajectory conforms to velocity limits.
Definition at line 48 of file linear_spline_velocity_scaler.h.
spline_smoother::LinearSplineVelocityScaler< T >::LinearSplineVelocityScaler | ( | ) | [inline] |
Definition at line 59 of file linear_spline_velocity_scaler.h.
spline_smoother::LinearSplineVelocityScaler< T >::~LinearSplineVelocityScaler | ( | ) | [inline, virtual] |
Definition at line 64 of file linear_spline_velocity_scaler.h.
bool spline_smoother::LinearSplineVelocityScaler< T >::smooth | ( | const T & | trajectory_in, | |
T & | trajectory_out | |||
) | const [inline, virtual] |
Smooths the input position trajectory by generating velocities and accelerations at the waypoints.
This virtual method needs to implemented by the derived class.
Implements spline_smoother::SplineSmoother< T >.
Definition at line 69 of file linear_spline_velocity_scaler.h.