Collision::Branch Class Reference

A Branch is a node with two children. More...

#include <collisionModel.h>

Inheritance diagram for Collision::Branch:
Inheritance graph
[legend]

List of all members.

Public Member Functions

const Nodechild1 () const
const Nodechild2 () const
virtual int countRecurse ()
virtual void getBVRecurse (int currentDepth, int desiredDepth, std::vector< BoundingBox > *bvs)
bool isLeaf () const
virtual void markRecurse (bool m) const
void splitRecurse (int currentDepth, int desiredDepth)
 ~Branch ()

Private Member Functions

 Branch (Leaf *c1, Leaf *c2, const BoundingBox &box)

Private Attributes

NodemChild1
NodemChild2

Friends

BranchLeaf::split ()

Detailed Description

A Branch is a node with two children.

The Branch is the only type of node to have children.

Definition at line 119 of file collisionModel.h.


Constructor & Destructor Documentation

Collision::Branch::Branch ( Leaf c1,
Leaf c2,
const BoundingBox box 
) [inline, private]

Definition at line 122 of file collisionModel.h.

Collision::Branch::~Branch (  )  [inline]

Definition at line 128 of file collisionModel.h.


Member Function Documentation

const Node* Collision::Branch::child1 (  )  const [inline]

Definition at line 150 of file collisionModel.h.

const Node* Collision::Branch::child2 (  )  const [inline]

Definition at line 151 of file collisionModel.h.

virtual int Collision::Branch::countRecurse (  )  [inline, virtual]

Reimplemented from Collision::Node.

Definition at line 153 of file collisionModel.h.

void Collision::Branch::getBVRecurse ( int  currentDepth,
int  desiredDepth,
std::vector< BoundingBox > *  bvs 
) [virtual]

Reimplemented from Collision::Node.

Definition at line 430 of file collisionModel.cpp.

bool Collision::Branch::isLeaf (  )  const [inline, virtual]

Implements Collision::Node.

Definition at line 129 of file collisionModel.h.

virtual void Collision::Branch::markRecurse ( bool  m  )  const [inline, virtual]

Reimplemented from Collision::Node.

Definition at line 154 of file collisionModel.h.

void Collision::Branch::splitRecurse ( int  currentDepth,
int  desiredDepth 
) [inline]

Splits both children, then recursively calls splitRecurse() on the resulting branches (if any). Stops recursing when the current depth hits the desired depth, or recurses until no longer possible if desired depth < 0.

Definition at line 135 of file collisionModel.h.


Friends And Related Function Documentation

Branch* Leaf::split (  )  [friend]

Member Data Documentation

Definition at line 121 of file collisionModel.h.

Definition at line 121 of file collisionModel.h.


The documentation for this class was generated from the following files:
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graspit
Author(s):
autogenerated on Wed Jan 25 11:00:31 2012