collision_detection
include
moveit
collision_detection
collision_plugin_cache.h
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#pragma once
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#include <
moveit/macros/class_forward.h
>
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#include <
moveit/collision_detection/collision_plugin.h
>
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namespace
collision_detection
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{
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class
CollisionPluginCache
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{
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public
:
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CollisionPluginCache
();
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~CollisionPluginCache
();
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bool
activate
(
const
std::string& name,
const
planning_scene::PlanningScenePtr& scene,
bool
exclusive);
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private
:
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MOVEIT_CLASS_FORWARD
(CollisionPluginCacheImpl);
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CollisionPluginCacheImplPtr
cache_
;
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};
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}
// namespace collision_detection
class_forward.h
collision_detection::CollisionPluginCache::cache_
CollisionPluginCacheImplPtr cache_
Definition:
collision_plugin_cache.h:124
collision_detection::CollisionPluginCache::MOVEIT_CLASS_FORWARD
MOVEIT_CLASS_FORWARD(CollisionPluginCacheImpl)
collision_detection::CollisionPluginCache::activate
bool activate(const std::string &name, const planning_scene::PlanningScenePtr &scene, bool exclusive)
Activate a specific collision plugin for the given planning scene instance.
Definition:
collision_plugin_cache.cpp:105
collision_plugin.h
collision_detection::CollisionPluginCache::CollisionPluginCache
CollisionPluginCache()
Definition:
collision_plugin_cache.cpp:98
collision_detection::CollisionPluginCache::~CollisionPluginCache
~CollisionPluginCache()
collision_detection
Definition:
collision_detector_allocator_allvalid.h:42
moveit_core
Author(s): Ioan Sucan
, Sachin Chitta
, Acorn Pooley
autogenerated on Sun Nov 3 2024 03:26:14