Definition of a box. More...
#include <bodies.h>
Public Member Functions | |
Box () | |
Box (const AABB &aabb) | |
Box (const shapes::Shape *shape) | |
BodyPtr | cloneAt (const Eigen::Isometry3d &pose, double padding, double scale) const override |
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around. More... | |
void | computeBoundingBox (AABB &bbox) const override |
Compute the axis-aligned bounding box for the body, in its current pose. Scaling and padding are accounted for. More... | |
void | computeBoundingBox (OBB &bbox) const override |
Compute the oriented bounding box for the body, in its current pose. Scaling and padding are accounted for. More... | |
void | computeBoundingCylinder (BoundingCylinder &cylinder) const override |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. More... | |
void | computeBoundingSphere (BoundingSphere &sphere) const override |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. More... | |
double | computeVolume () const override |
Compute the volume of the body. This method includes changes induced by scaling and padding. More... | |
bool | containsPoint (const Eigen::Vector3d &p, bool verbose=false) const override |
Check if a point is inside the body. Surface points are included. More... | |
std::vector< double > | getDimensions () const override |
Get the length & width & height (x, y, z) of the box. More... | |
std::vector< double > | getScaledDimensions () const override |
Get the dimensions associated to this body (scaled and padded) More... | |
bool | intersectsRay (const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=nullptr, unsigned int count=0) const override |
Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. Passing dir as a unit vector will result in faster computation. More... | |
bool | samplePointInside (random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result) const override |
Sample a point that is included in the body using a given random number generator. More... | |
void | updateInternalData () override |
This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date. More... | |
~Box () override=default | |
Public Member Functions inherited from bodies::Body | |
Body () | |
BodyPtr | cloneAt (const Eigen::Isometry3d &pose) const |
Get a clone of this body, but one that is located at the pose pose. More... | |
bool | containsPoint (double x, double y, double z, bool verbose=false) const |
Check if a point is inside the body. More... | |
double | getPadding () const |
Retrieve the current padding. More... | |
const Eigen::Isometry3d & | getPose () const |
Retrieve the pose of the body. More... | |
double | getScale () const |
Retrieve the current scale. More... | |
shapes::ShapeType | getType () const |
Get the type of shape this body represents. More... | |
void | setDimensions (const shapes::Shape *shape) |
Set the dimensions of the body (from corresponding shape) More... | |
void | setDimensionsDirty (const shapes::Shape *shape) |
Set the dimensions of the body (from corresponding shape). More... | |
void | setPadding (double padd) |
If constant padding should be added to the body, this method sets the padding. Default is 0.0. More... | |
void | setPaddingDirty (double padd) |
If the dimension of the body should be padded, this method sets the pading. More... | |
void | setPose (const Eigen::Isometry3d &pose) |
Set the pose of the body. Default is identity. More... | |
void | setPoseDirty (const Eigen::Isometry3d &pose) |
Set the pose of the body. More... | |
void | setScale (double scale) |
If the dimension of the body should be scaled, this method sets the scale. Default is 1.0. More... | |
void | setScaleDirty (double scale) |
If the dimension of the body should be scaled, this method sets the scale. More... | |
virtual | ~Body ()=default |
Protected Member Functions | |
void | useDimensions (const shapes::Shape *shape) override |
Depending on the shape, this function copies the relevant data to the body. More... | |
Protected Attributes | |
Eigen::Vector3d | center_ |
double | height2_ |
double | height_ |
Eigen::Matrix3d | invRot_ |
double | length2_ |
double | length_ |
Eigen::Vector3d | maxCorner_ |
The translated, but not rotated max corner. More... | |
Eigen::Vector3d | minCorner_ |
The translated, but not rotated min corner. More... | |
double | radius2_ |
double | radiusB_ |
double | width2_ |
double | width_ |
Protected Attributes inherited from bodies::Body | |
double | padding_ |
The scale that was set for this body. More... | |
Eigen::Isometry3d | pose_ |
The location of the body (position and orientation) More... | |
double | scale_ |
The scale that was set for this body. More... | |
shapes::ShapeType | type_ |
The type of shape this body was constructed from. More... | |
|
inline |
|
explicit |
Definition at line 764 of file bodies.cpp.
|
overridedefault |
|
overridevirtual |
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around.
Implements bodies::Body.
Definition at line 624 of file bodies.cpp.
|
overridevirtual |
Compute the axis-aligned bounding box for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 679 of file bodies.cpp.
|
overridevirtual |
Compute the oriented bounding box for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 686 of file bodies.cpp.
|
overridevirtual |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 648 of file bodies.cpp.
|
overridevirtual |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.
Implements bodies::Body.
Definition at line 642 of file bodies.cpp.
|
overridevirtual |
Compute the volume of the body. This method includes changes induced by scaling and padding.
Implements bodies::Body.
Definition at line 637 of file bodies.cpp.
|
overridevirtual |
Check if a point is inside the body. Surface points are included.
Implements bodies::Body.
Definition at line 572 of file bodies.cpp.
|
overridevirtual |
Get the length & width & height (x, y, z) of the box.
Implements bodies::Body.
Definition at line 586 of file bodies.cpp.
|
overridevirtual |
Get the dimensions associated to this body (scaled and padded)
Implements bodies::Body.
Definition at line 591 of file bodies.cpp.
|
overridevirtual |
Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. Passing dir as a unit vector will result in faster computation.
Implements bodies::Body.
Definition at line 691 of file bodies.cpp.
|
overridevirtual |
Sample a point that is included in the body using a given random number generator.
Sometimes multiple attempts need to be generated. The function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result
Reimplemented from bodies::Body.
Definition at line 564 of file bodies.cpp.
|
overridevirtual |
This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date.
Implements bodies::Body.
Definition at line 596 of file bodies.cpp.
|
overrideprotectedvirtual |
Depending on the shape, this function copies the relevant data to the body.
Implements bodies::Body.
Definition at line 578 of file bodies.cpp.
|
protected |
|
protected |
|
protected |
|
protected |