A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed. More...
#include <bodies.h>
Public Member Functions | |
Body () | |
BodyPtr | cloneAt (const Eigen::Isometry3d &pose) const |
Get a clone of this body, but one that is located at the pose pose. More... | |
virtual BodyPtr | cloneAt (const Eigen::Isometry3d &pose, double padding, double scaling) const =0 |
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around. More... | |
virtual void | computeBoundingBox (AABB &bbox) const =0 |
Compute the axis-aligned bounding box for the body, in its current pose. Scaling and padding are accounted for. More... | |
virtual void | computeBoundingBox (OBB &bbox) const =0 |
Compute the oriented bounding box for the body, in its current pose. Scaling and padding are accounted for. More... | |
virtual void | computeBoundingCylinder (BoundingCylinder &cylinder) const =0 |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for. More... | |
virtual void | computeBoundingSphere (BoundingSphere &sphere) const =0 |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for. More... | |
virtual double | computeVolume () const =0 |
Compute the volume of the body. This method includes changes induced by scaling and padding. More... | |
virtual bool | containsPoint (const Eigen::Vector3d &p, bool verbose=false) const =0 |
Check if a point is inside the body. Surface points are included. More... | |
bool | containsPoint (double x, double y, double z, bool verbose=false) const |
Check if a point is inside the body. More... | |
virtual std::vector< double > | getDimensions () const =0 |
Get the dimensions associated to this body (as read from corresponding shape) More... | |
double | getPadding () const |
Retrieve the current padding. More... | |
const Eigen::Isometry3d & | getPose () const |
Retrieve the pose of the body. More... | |
double | getScale () const |
Retrieve the current scale. More... | |
virtual std::vector< double > | getScaledDimensions () const =0 |
Get the dimensions associated to this body (scaled and padded) More... | |
shapes::ShapeType | getType () const |
Get the type of shape this body represents. More... | |
virtual bool | intersectsRay (const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=nullptr, unsigned int count=0) const =0 |
Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. Passing dir as a unit vector will result in faster computation. More... | |
virtual bool | samplePointInside (random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result) const |
Sample a point that is included in the body using a given random number generator. More... | |
void | setDimensions (const shapes::Shape *shape) |
Set the dimensions of the body (from corresponding shape) More... | |
void | setDimensionsDirty (const shapes::Shape *shape) |
Set the dimensions of the body (from corresponding shape). More... | |
void | setPadding (double padd) |
If constant padding should be added to the body, this method sets the padding. Default is 0.0. More... | |
void | setPaddingDirty (double padd) |
If the dimension of the body should be padded, this method sets the pading. More... | |
void | setPose (const Eigen::Isometry3d &pose) |
Set the pose of the body. Default is identity. More... | |
void | setPoseDirty (const Eigen::Isometry3d &pose) |
Set the pose of the body. More... | |
void | setScale (double scale) |
If the dimension of the body should be scaled, this method sets the scale. Default is 1.0. More... | |
void | setScaleDirty (double scale) |
If the dimension of the body should be scaled, this method sets the scale. More... | |
virtual void | updateInternalData ()=0 |
This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date. More... | |
virtual | ~Body ()=default |
Protected Member Functions | |
virtual void | useDimensions (const shapes::Shape *shape)=0 |
Depending on the shape, this function copies the relevant data to the body. More... | |
Protected Attributes | |
double | padding_ |
The scale that was set for this body. More... | |
Eigen::Isometry3d | pose_ |
The location of the body (position and orientation) More... | |
double | scale_ |
The scale that was set for this body. More... | |
shapes::ShapeType | type_ |
The type of shape this body was constructed from. More... | |
A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed.
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pure virtual |
Get a clone of this body, but one that is located at the pose pose and has possibly different passing and scaling: padding and scaling. This function is useful to implement thread safety, when bodies need to be moved around.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Compute the axis-aligned bounding box for the body, in its current pose. Scaling and padding are accounted for.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Compute the oriented bounding box for the body, in its current pose. Scaling and padding are accounted for.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Compute the bounding cylinder for the body, in its current pose. Scaling and padding are accounted for.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Compute the bounding radius for the body, in its current pose. Scaling and padding are accounted for.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Compute the volume of the body. This method includes changes induced by scaling and padding.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Check if a point is inside the body. Surface points are included.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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pure virtual |
Get the dimensions associated to this body (as read from corresponding shape)
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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Get the dimensions associated to this body (scaled and padded)
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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Check if a ray intersects the body, and find the set of intersections, in order, along the ray. A maximum number of intersections can be specified as well. If that number is 0, all intersections are returned. Passing dir as a unit vector will result in faster computation.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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Sample a point that is included in the body using a given random number generator.
Sometimes multiple attempts need to be generated. The function terminates with failure (returns false) after max_attempts attempts. If the call is successful (returns true) the point is written to result
Reimplemented in bodies::Box, bodies::Cylinder, and bodies::Sphere.
Definition at line 129 of file bodies.cpp.
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Set the dimensions of the body (from corresponding shape).
shape | The shape whose dimensions should be assumed. After the function finishes, the pointer can be deleted. |
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If the dimension of the body should be padded, this method sets the pading.
padd | The padding to set (in meters). 0.0 means no padding. |
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Set the pose of the body.
pose | The pose to set. Default is identity. |
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If the dimension of the body should be scaled, this method sets the scale.
scale | The scale to set. 1.0 means no scaling. |
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This function is called every time a change to the body is made, so that intermediate values stored for efficiency reasons are kept up to date.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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protectedpure virtual |
Depending on the shape, this function copies the relevant data to the body.
Implemented in bodies::ConvexMesh, bodies::Box, bodies::Cylinder, and bodies::Sphere.
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