Function shapes::createMeshFromVertices(const EigenSTL::vector_Vector3d&, const std::vector<unsigned int>&)
Defined in File mesh_operations.h
Function Documentation
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Mesh *shapes::createMeshFromVertices(const EigenSTL::vector_Vector3d &vertices, const std::vector<unsigned int> &triangles)
Load a mesh from a set of vertices.
Triangles are constructed using index values from the triangles vector. Triangle k has vertices at index values triangles[3k], triangles[3k+1], triangles[3k+2]