Struct DistanceFunctionMatrix
Defined in File distance_func_matrix.h
Struct Documentation
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struct DistanceFunctionMatrix
distance matrix stores the functions for distance between different types of objects and provides a uniform call interface
Public Types
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typedef FCL_REAL (*DistanceFunc)(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result)
the uniform call interface for distance: for distance, we need know
two objects o1 and o2 and their configuration in world coordinate tf1 and tf2;
the solver for narrow phase collision, this is for distance computation between geometric shapes;
the request setting for distance (e.g., whether need to return nearest points);
Public Functions
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DistanceFunctionMatrix()
Public Members
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DistanceFunc distance_matrix[NODE_COUNT][NODE_COUNT]
each item in the distance matrix is a function to handle distance between objects of type1 and type2
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typedef FCL_REAL (*DistanceFunc)(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result)