This is a static cache mapping tesseract geometry shared pointers to fcl collision geometry to avoid recreating the same collision object. More...
#include <map>
#include <memory>
#include <mutex>
#include <tesseract_common/macros.h>
#include <fcl/geometry/collision_geometry.h>
#include <boost/uuid/uuid.hpp>
#include <tesseract_geometry/fwd.h>
Go to the source code of this file.
Classes | |
class | tesseract_collision::tesseract_collision_fcl::FCLCollisionGeometryCache |
Namespaces | |
tesseract_collision | |
tesseract_collision::tesseract_collision_fcl | |
This is a static cache mapping tesseract geometry shared pointers to fcl collision geometry to avoid recreating the same collision object.
Definition in file fcl_collision_geometry_cache.h.