#include <SelectorState.h>
Definition at line 38 of file SelectorState.h.
◆ CSelectorState()
GENAPI_NAMESPACE::CSelectorState::CSelectorState |
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| ) |
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◆ AddSelector() [1/2]
Add a node the the selector state.
◆ AddSelector() [2/2]
void GENAPI_NAMESPACE::CSelectorState::AddSelector |
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IValue & |
item | ) |
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Add a node the the selector state.
◆ GetNodeName()
Get the name of the current selector.
◆ GetNodeValue()
Get the value of the current selector.
◆ IsEmpty()
bool GENAPI_NAMESPACE::CSelectorState::IsEmpty |
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Sets state to next selector.
- Returns
- true if the selector states is empty
◆ RestoreState()
bool GENAPI_NAMESPACE::CSelectorState::RestoreState |
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INodeMap * |
pNodeMap, |
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GENICAM_NAMESPACE::gcstring_vector * |
pErrorList = NULL |
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Sets the selector of the nodemap to the saved state.
- Parameters
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pNodeMap | The node map to load into |
pErrorList | If an error occurs during loading the error message is stored in the list and the loading continues |
◆ SetFirst()
bool GENAPI_NAMESPACE::CSelectorState::SetFirst |
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Sets the state to the first selector.
- Returns
- true if the resulting value is valid
◆ SetNext()
bool GENAPI_NAMESPACE::CSelectorState::SetNext |
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Sets state to next selector.
- Returns
- true if the resulting value is valid
◆ m_Names
GENICAM_NAMESPACE::gcstring_vector GENAPI_NAMESPACE::CSelectorState::m_Names |
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private |
◆ m_position
size_t GENAPI_NAMESPACE::CSelectorState::m_position |
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private |
◆ m_Values
GENICAM_NAMESPACE::gcstring_vector GENAPI_NAMESPACE::CSelectorState::m_Values |
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private |
The documentation for this class was generated from the following file: