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43 #include <OGRE/OgrePrerequisites.h>
68 OctreeVoxelColorMode octree_color_mode, std::size_t max_octree_depth, Ogre::SceneNode* parent_node);
78 void octreeDecoding(
const std::shared_ptr<const octomap::OcTree>& octree,
82 std::vector<rviz::PointCloud*>
cloud_;
83 std::shared_ptr<const octomap::OcTree>
octree_;
void setOrientation(const Ogre::Quaternion &orientation)
@ OCTOMAP_OCCUPIED_VOXELS
OcTreeRender(const std::shared_ptr< const octomap::OcTree > &octree, OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode, std::size_t max_octree_depth, Ogre::SceneNode *parent_node)
std::vector< rviz::PointCloud * > cloud_
std::shared_ptr< const octomap::OcTree > octree_
void setColor(double z_pos, double min_z, double max_z, double color_factor, rviz::PointCloud::Point *point)
void setProbColor(double prob, rviz::PointCloud::Point *point)
std::chrono::system_clock::time_point point
void setPosition(const Ogre::Vector3 &position)
void octreeDecoding(const std::shared_ptr< const octomap::OcTree > &octree, OctreeVoxelRenderMode octree_voxel_rendering, OctreeVoxelColorMode octree_color_mode)
@ OCTOMAP_PROBABLILTY_COLOR
Ogre::SceneNode * scene_node_
std::size_t octree_depth_
visualization
Author(s): Ioan Sucan
, Dave Coleman , Sachin Chitta
autogenerated on Sat Mar 15 2025 02:27:26