#include "imgui.h"
#include "imgui_impl_opengl2.h"
#include <stdint.h>
#include <GL/gl.h>
Go to the source code of this file.
◆ ImGui_ImplOpenGL2_CreateDeviceObjects()
bool ImGui_ImplOpenGL2_CreateDeviceObjects |
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◆ ImGui_ImplOpenGL2_CreateFontsTexture()
bool ImGui_ImplOpenGL2_CreateFontsTexture |
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◆ ImGui_ImplOpenGL2_DestroyDeviceObjects()
void ImGui_ImplOpenGL2_DestroyDeviceObjects |
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◆ ImGui_ImplOpenGL2_DestroyFontsTexture()
void ImGui_ImplOpenGL2_DestroyFontsTexture |
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◆ ImGui_ImplOpenGL2_Init()
bool ImGui_ImplOpenGL2_Init |
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◆ ImGui_ImplOpenGL2_NewFrame()
void ImGui_ImplOpenGL2_NewFrame |
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◆ ImGui_ImplOpenGL2_RenderDrawData()
◆ ImGui_ImplOpenGL2_SetupRenderState()
static void ImGui_ImplOpenGL2_SetupRenderState |
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ImDrawData * |
draw_data, |
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int |
fb_width, |
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int |
fb_height |
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◆ ImGui_ImplOpenGL2_Shutdown()
void ImGui_ImplOpenGL2_Shutdown |
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◆ g_FontTexture