imgui_impl_opengl2.h
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1 // dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline)
2 // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
3 
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
6 
7 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
8 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
9 // https://github.com/ocornut/imgui
10 
11 // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
12 // **Prefer using the code in imgui_impl_opengl3.cpp**
13 // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read.
14 // If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more
15 // complicated, will require your code to reset every single OpenGL attributes to their initial state, and might
16 // confuse your GPU driver.
17 // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API.
18 
19 #pragma once
20 
25 
26 // Called by Init/NewFrame/Shutdown
ImGui_ImplOpenGL2_DestroyFontsTexture
IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyFontsTexture()
Definition: imgui_impl_opengl2.cpp:229
ImGui_ImplOpenGL2_Init
IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init()
Definition: imgui_impl_opengl2.cpp:59
ImDrawData
Definition: imgui.h:2068
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:73
ImGui_ImplOpenGL2_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_opengl2.cpp:118
ImGui_ImplOpenGL2_Shutdown
IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown()
Definition: imgui_impl_opengl2.cpp:67
ImGui_ImplOpenGL2_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateDeviceObjects()
Definition: imgui_impl_opengl2.cpp:240
ImGui_ImplOpenGL2_CreateFontsTexture
IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateFontsTexture()
Definition: imgui_impl_opengl2.cpp:202
ImGui_ImplOpenGL2_DestroyDeviceObjects
IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyDeviceObjects()
Definition: imgui_impl_opengl2.cpp:245
ImGui_ImplOpenGL2_NewFrame
IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame()
Definition: imgui_impl_opengl2.cpp:72


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autogenerated on Wed May 21 2025 02:06:54