#include "imgui.h"
#include "imgui_impl_dx9.h"
#include <d3d9.h>
#include <dinput.h>
Go to the source code of this file.
◆ D3DFVF_CUSTOMVERTEX
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) |
◆ DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0800 |
◆ ImGui_ImplDX9_CreateDeviceObjects()
bool ImGui_ImplDX9_CreateDeviceObjects |
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◆ ImGui_ImplDX9_CreateFontsTexture()
static bool ImGui_ImplDX9_CreateFontsTexture |
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◆ ImGui_ImplDX9_Init()
bool ImGui_ImplDX9_Init |
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IDirect3DDevice9 * |
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◆ ImGui_ImplDX9_InvalidateDeviceObjects()
void ImGui_ImplDX9_InvalidateDeviceObjects |
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◆ ImGui_ImplDX9_NewFrame()
void ImGui_ImplDX9_NewFrame |
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◆ ImGui_ImplDX9_RenderDrawData()
◆ ImGui_ImplDX9_SetupRenderState()
◆ ImGui_ImplDX9_Shutdown()
void ImGui_ImplDX9_Shutdown |
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◆ g_FontTexture
LPDIRECT3DTEXTURE9 g_FontTexture = NULL |
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◆ g_IndexBufferSize
int g_IndexBufferSize = 10000 |
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◆ g_pd3dDevice
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL |
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◆ g_pIB
LPDIRECT3DINDEXBUFFER9 g_pIB = NULL |
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◆ g_pVB
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL |
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◆ g_VertexBufferSize
int g_VertexBufferSize = 5000 |
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