dependencies
third-party
imgui
src
examples
imgui_impl_dx9.h
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// dear imgui: Renderer for DirectX9
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// This needs to be used along with a Platform Binding (e.g. Win32)
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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#pragma once
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struct
IDirect3DDevice9;
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IMGUI_IMPL_API
bool
ImGui_ImplDX9_Init
(IDirect3DDevice9* device);
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IMGUI_IMPL_API
void
ImGui_ImplDX9_Shutdown
();
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IMGUI_IMPL_API
void
ImGui_ImplDX9_NewFrame
();
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IMGUI_IMPL_API
void
ImGui_ImplDX9_RenderDrawData
(
ImDrawData
* draw_data);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_IMPL_API
bool
ImGui_ImplDX9_CreateDeviceObjects
();
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IMGUI_IMPL_API
void
ImGui_ImplDX9_InvalidateDeviceObjects
();
ImGui_ImplDX9_Init
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device)
Definition:
imgui_impl_dx9.cpp:219
ImGui_ImplDX9_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data)
Definition:
imgui_impl_dx9.cpp:106
ImGui_ImplDX9_NewFrame
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame()
Definition:
imgui_impl_dx9.cpp:280
ImDrawData
Definition:
imgui.h:2068
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition:
imgui.h:73
ImGui_ImplDX9_Shutdown
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown()
Definition:
imgui_impl_dx9.cpp:231
ImGui_ImplDX9_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects()
Definition:
imgui_impl_dx9.cpp:262
ImGui_ImplDX9_InvalidateDeviceObjects
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects()
Definition:
imgui_impl_dx9.cpp:271
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autogenerated on Wed May 21 2025 02:06:54