imgui_impl_dx9.h
Go to the documentation of this file.
1 // dear imgui: Renderer for DirectX9
2 // This needs to be used along with a Platform Binding (e.g. Win32)
3 
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
7 
8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
10 // https://github.com/ocornut/imgui
11 
12 #pragma once
13 
14 struct IDirect3DDevice9;
15 
16 IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
20 
21 // Use if you want to reset your rendering device without losing ImGui state.
ImGui_ImplDX9_Init
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9 *device)
Definition: imgui_impl_dx9.cpp:219
ImGui_ImplDX9_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx9.cpp:106
ImGui_ImplDX9_NewFrame
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame()
Definition: imgui_impl_dx9.cpp:280
ImDrawData
Definition: imgui.h:2068
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:73
ImGui_ImplDX9_Shutdown
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown()
Definition: imgui_impl_dx9.cpp:231
ImGui_ImplDX9_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects()
Definition: imgui_impl_dx9.cpp:262
ImGui_ImplDX9_InvalidateDeviceObjects
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects()
Definition: imgui_impl_dx9.cpp:271


libaditof
Author(s):
autogenerated on Wed May 21 2025 02:06:54