sphere_capsule.h
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35 
38 #ifndef FCL_NARROWPHASE_DETAIL_SPHERECAPSULE_H
39 #define FCL_NARROWPHASE_DETAIL_SPHERECAPSULE_H
40 
44 
45 namespace fcl
46 {
47 
48 namespace detail
49 {
50 
51 // Compute the point on a line segment that is the closest point on the
52 // segment to to another point. The code is inspired by the explanation
53 // given by Dan Sunday's page:
54 // http://geomalgorithms.com/a02-_lines.html
55 template <typename S>
56 FCL_EXPORT
58  const Vector3<S> &p,
59  const Vector3<S> &s1,
60  const Vector3<S> &s2,
61  Vector3<S> &sp);
62 
63 template <typename S>
64 FCL_EXPORT
65 bool sphereCapsuleIntersect(const Sphere<S>& s1, const Transform3<S>& tf1,
66  const Capsule<S>& s2, const Transform3<S>& tf2,
67  std::vector<ContactPoint<S>>* contacts);
68 
69 template <typename S>
70 FCL_EXPORT
71 bool sphereCapsuleDistance(const Sphere<S>& s1, const Transform3<S>& tf1,
72  const Capsule<S>& s2, const Transform3<S>& tf2,
73  S* dist, Vector3<S>* p1, Vector3<S>* p2);
74 
75 } // namespace detail
76 } // namespace fcl
77 
79 
80 #endif
fcl::detail::sphereCapsuleIntersect
template bool sphereCapsuleIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
sphere.h
fcl::detail::lineSegmentPointClosestToPoint
template void lineSegmentPointClosestToPoint(const Vector3< double > &p, const Vector3< double > &s1, const Vector3< double > &s2, Vector3< double > &sp)
contact_point.h
capsule.h
sphere_capsule-inl.h
fcl::detail::sphereCapsuleDistance
template bool sphereCapsuleDistance(const Sphere< double > &s1, const Transform3< double > &tf1, const Capsule< double > &s2, const Transform3< double > &tf2, double *dist, Vector3< double > *p1, Vector3< double > *p2)
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48