dai::node::ImageManip Member List

This is the complete list of members for dai::node::ImageManip, including all inherited members.

assetManagerdai::Nodeprotected
Basedai::NodeCRTP< Node, ImageManip, ImageManipProperties >private
clone() const overridedai::NodeCRTP< Node, ImageManip, ImageManipProperties >inline
dai::Node::clone() const =0dai::Nodepure virtual
Deriveddai::NodeCRTP< Node, ImageManip, ImageManipProperties >private
getAssetManager() constdai::Node
getAssetManager()dai::Node
getInputRefs()dai::Node
getInputRefs() constdai::Node
getInputs()dai::Node
getName() const overridedai::NodeCRTP< Node, ImageManip, ImageManipProperties >inline
dai::Node::getName() const =0dai::Nodepure virtual
getOutputRefs()dai::Node
getOutputRefs() constdai::Node
getOutputs()dai::Node
getParentPipeline()dai::Node
getParentPipeline() constdai::Node
getProperties()dai::node::ImageManipprotectedvirtual
getRequiredOpenVINOVersion()dai::Nodeprotectedvirtual
getWaitForConfigInput() constdai::node::ImageManip
iddai::Node
Id typedefdai::Node
ImageManip(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId)dai::node::ImageManip
ImageManip(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props)dai::node::ImageManip
initialConfigdai::node::ImageManip
inputConfigdai::node::ImageManip
inputImagedai::node::ImageManip
inputMapRefsdai::Nodeprotected
inputRefsdai::Nodeprotected
NAMEdai::node::ImageManipstatic
Node(const std::shared_ptr< PipelineImpl > &p, Id nodeId, std::unique_ptr< Properties > props)dai::Node
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId, std::unique_ptr< Properties > props)dai::NodeCRTP< Node, ImageManip, ImageManipProperties >inlineprivate
NodeCRTP(const std::shared_ptr< PipelineImpl > &par, int64_t nodeId)dai::NodeCRTP< Node, ImageManip, ImageManipProperties >inlineprivate
outdai::node::ImageManip
outputMapRefsdai::Nodeprotected
outputRefsdai::Nodeprotected
parentdai::Nodeprotected
Properties typedefdai::NodeCRTP< Node, ImageManip, ImageManipProperties >
propertiesdai::NodeCRTP< Node, ImageManip, ImageManipProperties >
propertiesHolderdai::Nodeprotected
rawConfigdai::node::ImageManipprivate
setCenterCrop(float ratio, float whRatio=1.0f)dai::node::ImageManip
setCropRect(float xmin, float ymin, float xmax, float ymax)dai::node::ImageManip
setFrameType(ImgFrame::Type name)dai::node::ImageManip
setHorizontalFlip(bool flip)dai::node::ImageManip
setInputMapRefs(std::initializer_list< InputMap * > l)dai::Nodeprotected
setInputMapRefs(InputMap *inMapRef)dai::Nodeprotected
setInputRefs(std::initializer_list< Input * > l)dai::Nodeprotected
setInputRefs(Input *inRef)dai::Nodeprotected
setKeepAspectRatio(bool keep)dai::node::ImageManip
setMaxOutputFrameSize(int maxFrameSize)dai::node::ImageManip
setNumFramesPool(int numFramesPool)dai::node::ImageManip
setOutputMapRefs(std::initializer_list< OutputMap * > l)dai::Nodeprotected
setOutputMapRefs(OutputMap *outMapRef)dai::Nodeprotected
setOutputRefs(std::initializer_list< Output * > l)dai::Nodeprotected
setOutputRefs(Output *outRef)dai::Nodeprotected
setResize(int w, int h)dai::node::ImageManip
setResizeThumbnail(int w, int h, int bgRed=0, int bgGreen=0, int bgBlue=0)dai::node::ImageManip
setWaitForConfigInput(bool wait)dai::node::ImageManip
setWarpMesh(const float *meshData, int numMeshPoints, int width, int height)dai::node::ImageManipprivate
setWarpMesh(const std::vector< Point2f > &meshData, int width, int height)dai::node::ImageManip
setWarpMesh(const std::vector< std::pair< float, float >> &meshData, int width, int height)dai::node::ImageManip
~Node()=defaultdai::Nodevirtual


depthai
Author(s): Martin Peterlin
autogenerated on Sat Mar 22 2025 02:58:20