#include <MeshCluster.hpp>

Public Member Functions | |
| void | addMesh (MeshBufferPtr buffer, string name) |
| list< StaticMesh * > | getMeshes () |
| MeshCluster () | |
| virtual void | render () |
| virtual | ~MeshCluster () |
Public Member Functions inherited from lvr2::Renderable | |
| void | accel (bool invert=0) |
| BoundingBox< Vec > * | boundingBox () |
| void | compileAxesList () |
| Matrix4< Vec > | getTransformation () |
| bool | isActive () |
| bool | isSelected () |
| void | lift (bool invert=0) |
| float | lineWidth () |
| virtual ModelPtr | model () |
| void | moveX (bool invert=0) |
| void | moveY (bool invert=0) |
| void | moveZ (bool invert=0) |
| string | Name () |
| void | pitch (bool invert=0) |
| float | pointSize () |
| Renderable () | |
| Renderable (const Renderable &other) | |
| Renderable (string name) | |
| Renderable (Matrix4< Vec > m, string name) | |
| void | roll (bool invert=0) |
| void | rotX (bool invert=0) |
| void | rotY (bool invert=0) |
| void | rotZ (bool invert=0) |
| void | scale (float s) |
| void | setActive (bool a) |
| void | setLineWidth (float width) |
| virtual void | setName (string s) |
| void | setPointSize (float size) |
| void | setRotationSpeed (float s) |
| void | setSelected (bool s) |
| void | setTransformationMatrix (Matrix4< Vec > m) |
| void | setTranslationSpeed (float s) |
| void | setVisible (bool s) |
| void | showAxes (bool on) |
| void | strafe (bool invert=0) |
| void | toggle () |
| void | yaw (bool invert=0) |
| virtual | ~Renderable () |
Private Attributes | |
| list< StaticMesh * > | m_meshes |
Additional Inherited Members | |
Public Types inherited from lvr2::Renderable | |
| using | Vec = BaseVector< float > |
Protected Member Functions inherited from lvr2::Renderable | |
| void | computeMatrix () |
| virtual void | transform () |
Protected Attributes inherited from lvr2::Renderable | |
| bool | m_active |
| int | m_activeListIndex |
| int | m_axesListIndex |
| BoundingBox< Vec > * | m_boundingBox |
| float | m_lineWidth |
| int | m_listIndex |
| ModelPtr | m_model |
| string | m_name |
| float | m_pointSize |
| Vec | m_position |
| float | m_rotationSpeed |
| float | m_scaleFactor |
| bool | m_selected |
| bool | m_showAxes |
| Matrix4< Vec > | m_transformation |
| float | m_translationSpeed |
| bool | m_visible |
| Normal< typename Vec::CoordType > | m_xAxis |
| Normal< typename Vec::CoordType > | m_yAxis |
| Normal< typename Vec::CoordType > | m_z_Axis |
Definition at line 47 of file MeshCluster.hpp.
|
inline |
Definition at line 50 of file MeshCluster.hpp.
|
inlinevirtual |
Definition at line 54 of file MeshCluster.hpp.
| void lvr2::MeshCluster::addMesh | ( | MeshBufferPtr | buffer, |
| string | name | ||
| ) |
Definition at line 40 of file MeshCluster.cpp.
|
inline |
Definition at line 65 of file MeshCluster.hpp.
|
inlinevirtual |
Implements lvr2::Renderable.
Definition at line 56 of file MeshCluster.hpp.
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private |
Definition at line 68 of file MeshCluster.hpp.