29 #ifndef MESHGEOMETRYIO 30 #define MESHGEOMETRYIO virtual FloatChannelOptional getVertices()=0
Persistence layer interface, Accesses the vertices of the mesh in the persistence layer...
virtual bool addVertices(const FloatChannel &channel_ptr)=0
Persistence layer interface, Writes the vertices of the mesh to the persistence layer.
virtual bool addIndices(const IndexChannel &channel_ptr)=0
Persistence layer interface, Writes the face indices of the mesh to the persistence layer...
virtual IndexChannelOptional getIndices()=0
Persistence layer interface, Accesses the face indices of the mesh in the persistence layer...
FloatChannel::Optional FloatChannelOptional
IndexChannel::Optional IndexChannelOptional