28 #ifndef LAS_VEGAS_LARGESCALERECONSTRUCTION_HPP 29 #define LAS_VEGAS_LARGESCALERECONSTRUCTION_HPP 79 std::vector<float>
flipPoint{10000000, 10000000, 10000000};
124 std::vector<float> dest = std::vector<float>();
125 dest.push_back(10000000);
126 dest.push_back(10000000);
127 dest.push_back(10000000);
133 template <
typename BaseVecT>
203 void addTSDFChunkManager(
int x,
int y,
int z,
205 shared_ptr<ChunkHashGrid> cm,
206 std::string layerName);
209 bool m_bigMesh =
true;
212 bool m_debugChunks =
false;
215 bool m_useGPU =
false;
295 #include "lvr2/reconstruction/LargeScaleReconstruction.tcc" 297 #endif // LAS_VEGAS_LARGESCALERECONSTRUCTION_HPP
const kaboom::Options * options
float planeNormalThreshold
int m_removeDanglingArtifacts
int removeDanglingArtifacts
std::vector< float > flipPoint
float m_planeNormalThreshold
vector< float > m_voxelSizes
A dynamic bounding box class.
vector< float > getFlipPoint() const
Half-edge data structure implementing the BaseMesh interface.
std::shared_ptr< ScanProjectEditMark > ScanProjectEditMarkPtr
float lineFusionThreshold
int m_smallRegionThreshold
float m_lineFusionThreshold
A volume representation used by the standard Marching Cubes implementation.
std::vector< float > voxelSizes
std::vector< float > m_flipPoint