virtual TextureHandle generateTexture(int index, const PointsetSurface< BaseVecT > &surface, const BoundingRectangle< typename BaseVecT::CoordType > &boundingRect) override
Generates a Texture for a given Rectangle.
Handle to access textures of the mesh.
void set_project(ScanProject &project)
Sets the internal UOS Scanproject to the given one.
ImageTexturizer(float texelSize, int minClusterSize, int maxClusterSize)
constructor
Class that performs texture-related tasks.
A texturizer that uses images instead of pointcloud colors for creating the textures for meshes...