src
liblvr2
display
Color.cpp
Go to the documentation of this file.
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#include "
lvr2/display/Color.hpp
"
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namespace
lvr2
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{
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float
Colors::PrimeColorTable
[][3] = {
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{ 0.80, 0.00, 0.00},
// Red 3
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{ 0.12, 0.80, 0.12},
// Lime Green
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{ 0.00, 0.00, 0.50},
// Navy Blue
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{ 0.93, 0.93, 0.00},
// Yellow 2
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{ 0.92, 0.23, 0.55},
// Violet Red 2
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{ 1.00, 0.73, 0.06},
// Dark Golden Rod 1
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{ 0.09, 0.45, 0.80},
// Dodger Blue 3
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{ 0.50, 0.50, 0.50},
// Grey
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{ 0.00, 0.00, 0.00},
// Black
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{ 1.00, 1.00, 1.00}
// White
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};
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float
Colors::LightColorTable
[][3] = {
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{ 1.00, 0.00, 0.00},
// Red
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{ 0.00, 1.00, 0.00},
// Green
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{ 0.69, 0.40, 1.00},
// Royal Blue
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{ 1.00, 1.00, 0.00},
// Yellow
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{ 0.93, 0.47, 0.62},
// Pale Violet Red 2
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{ 1.00, 0.65, 0.00},
// Orange
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{ 0.00, 0.75, 1.00},
// Deep Sky Blue 1
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{ 0.75, 0.75, 0.75},
// Grey
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{ 0.05, 0.05, 0.05},
// Black
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{ 0.90, 0.90, 0.90}
// White
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};
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float
Colors::HighlightColorTable
[][3] = {
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{ 1.00, 0.42, 0.42},
// Indian Red 2
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{ 0.33, 1.00, 0.62},
// Sea Green 1
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{ 0.42, 0.65, 0.83},
// Sky Blue 3
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{ 1.00, 0.96, 0.56},
// Khaki 1
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{ 1.00, 0.71, 0.76},
// Light Pink
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{ 1.00, 0.93, 0.55},
// Light Golden Rod 2
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{ 0.75, 0.94, 1.00},
// Light Blue 1
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{ 0.95, 0.95, 0.95},
// Grey
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{ 0.10, 0.10, 0.10},
// Black
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{ 0.95, 0.95, 0.95}
// White
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};
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void
Colors::getColor
(
float
* c,
Color
name,
ColorTable
table)
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{
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switch
(table)
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{
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default
:
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case
BASIC
:
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c[0] =
PrimeColorTable
[name][0];
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c[1] =
PrimeColorTable
[name][1];
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c[2] =
PrimeColorTable
[name][2];
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break
;
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case
LIGHT
:
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c[0] =
LightColorTable
[name][0];
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c[1] =
LightColorTable
[name][1];
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c[2] =
LightColorTable
[name][2];
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break
;
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case
HIGHLIGHT
:
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c[0] =
HighlightColorTable
[name][0];
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c[1] =
HighlightColorTable
[name][1];
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c[2] =
HighlightColorTable
[name][2];
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break
;
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}
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}
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}
// namespace lvr2
lvr2::ColorTable
ColorTable
Definition:
Color.hpp:43
lvr2::LIGHT
Definition:
Color.hpp:43
lvr2::Colors::getColor
static void getColor(float *c, Color name, ColorTable table=BASIC)
Definition:
Color.cpp:72
lvr2::Colors::HighlightColorTable
static float HighlightColorTable[][3]
Definition:
Color.hpp:51
lvr2::HIGHLIGHT
Definition:
Color.hpp:43
lvr2::Colors::PrimeColorTable
static float PrimeColorTable[][3]
Definition:
Color.hpp:49
lvr2::BASIC
Definition:
Color.hpp:43
lvr2::Colors::LightColorTable
static float LightColorTable[][3]
Definition:
Color.hpp:50
lvr2::Color
Color
Definition:
Color.hpp:41
Color.hpp
lvr2
Definition:
BaseBufferManipulators.hpp:39
lvr2
Author(s): Thomas Wiemann
, Sebastian Pütz
, Alexander Mock
, Lars Kiesow
, Lukas Kalbertodt
, Tristan Igelbrink
, Johan M. von Behren
, Dominik Feldschnieders
, Alexander Löhr
autogenerated on Mon Feb 28 2022 22:46:06