crossdoor_nodes.h
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2 
3 using namespace BT;
4 
5 namespace CrossDoor
6 {
7 inline void SleepMS(int ms)
8 {
9  std::this_thread::sleep_for(std::chrono::milliseconds(ms));
10 }
11 
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27 }
BT::NodeStatus IsDoorOpen()
BT::NodeStatus UnlockDoor()
void RegisterNodes(BT::BehaviorTreeFactory &factory)
void SleepMS(int ms)
Definition: movebase_node.h:12
The BehaviorTreeFactory is used to create instances of a TreeNode at run-time.
Definition: bt_factory.h:98
BT::NodeStatus PassThroughDoor()
BT::NodeStatus IsDoorLocked()
BT::NodeStatus PassThroughWindow()
BT::NodeStatus CloseDoor()
NodeStatus
Definition: basic_types.h:35
BT::NodeStatus OpenDoor()


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04