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21 #include <gtsam/config.h>
23 #ifndef GTSAM_USE_QUATERNIONS
34 Rot3::Rot3() : rot_(I_3x3) {}
39 R << col1, col2, col3;
45 double R23,
double R31,
double R32,
double R33) {
47 R << R11,
R12, R13, R21, R22, R23, R31, R32, R33;
99 double ssc = ss_ * cz, csc = cs_ * cz, sss = ss_ * sz, css = cs_ * sz;
100 if (Hx) (*Hx) << 1, 0, 0;
101 if (Hy) (*Hy) << 0,
cx, -sx;
102 if (Hz) (*Hz) << -sy, sc_, cc_;
104 _cc,- c_s + ssc, s_s + csc,
105 _cs, c_c + sss, -s_c + css,
128 Vector3 z_ort = x_ort.cross(y_ort);
130 rot_orth.block<1, 3>(0, 0) = 0.5 * (3 - x_ort.dot(x_ort)) * x_ort;
131 rot_orth.block<1, 3>(1, 0) = 0.5 * (3 - y_ort.dot(y_ort)) * y_ort;
132 rot_orth.block<1, 3>(2, 0) = 0.5 * (3 - z_ort.dot(z_ort)) * z_ort;
134 return Rot3(rot_orth);
163 if (
H)
throw std::runtime_error(
"Rot3::CayleyChart::Retract Derivative");
165 const double x2 =
x *
x, y2 =
y *
y,
z2 =
z *
z;
166 const double xy =
x *
y, xz =
x *
z, yz =
y *
z;
167 const double f = 1.0 / (4.0 +
x2 + y2 +
z2), _2f = 2.0 *
f;
168 return Rot3((4 +
x2 - y2 -
z2) *
f, (
xy - 2 *
z) * _2f, (xz + 2 *
y) * _2f,
169 (
xy + 2 *
z) * _2f, (4 -
x2 + y2 -
z2) *
f, (yz - 2 *
x) * _2f,
170 (xz - 2 *
y) * _2f, (yz + 2 *
x) * _2f, (4 -
x2 - y2 +
z2) *
f);
175 if (
H)
throw std::runtime_error(
"Rot3::CayleyChart::Local Derivative");
177 Matrix3
A =
R.matrix();
181 throw std::runtime_error(
"Rot3::CayleyChart::Local Invalid Rotation");
189 const double a =
A(0, 0),
b =
A(0, 1),
c =
A(0, 2);
190 const double d =
A(1, 0),
e =
A(1, 1),
f =
A(1, 2);
191 const double g =
A(2, 0),
h =
A(2, 1),
i =
A(2, 2);
192 const double di =
d *
i, ce =
c *
e,
cd =
c *
d, fg =
f *
g;
193 const double M = 1 +
e -
f *
h +
i +
e *
i;
194 const double K = -4.0 / (
cd *
h +
M +
a *
M -
g * (
c + ce) -
b * (
d + di - fg));
195 const double x =
a *
f -
cd +
f;
196 const double y =
b *
f - ce -
c;
197 const double z = fg - di -
d;
206 else throw std::runtime_error(
"Rot3::Retract: unknown mode");
214 else throw std::runtime_error(
"Rot3::Local: unknown mode");
Point3 r2() const
second column
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Eigen::Quaternion< double, Eigen::DontAlign > Quaternion
static Rot3 Retract(const Vector3 &v, ChartJacobian H={})
static EIGEN_DEVICE_FUNC Matrix< Scalar, 2, 2 > toRotationMatrix(const Scalar &s)
Array< double, 1, 3 > e(1./3., 0.5, 2.)
static const double d[K][N]
Jet< T, N > sin(const Jet< T, N > &f)
set noclip points set clip one set noclip two set bar set border lt lw set xdata set ydata set zdata set x2data set y2data set boxwidth set dummy x
Rot3 operator*(const Rot3 &R2) const
Syntatic sugar for composing two rotations.
Matrix3 skewSymmetric(double wx, double wy, double wz)
Point3 r3() const
third column
int EIGEN_BLAS_FUNC() rot(int *n, RealScalar *px, int *incx, RealScalar *py, int *incy, RealScalar *pc, RealScalar *ps)
void determinant(const MatrixType &m)
Jet< T, N > cos(const Jet< T, N > &f)
Matrix< SCALARA, Dynamic, Dynamic, opt_A > A
3D rotation represented as a rotation matrix or quaternion
3*3 matrix representation of SO(3)
static Vector3 Local(const Rot3 &r, ChartJacobian H={})
Point3 rotate(const Point3 &p, OptionalJacobian< 3, 3 > H1={}, OptionalJacobian< 3, 3 > H2={}) const
EIGEN_DEVICE_FUNC const Scalar & q
const MatrixNN & matrix() const
Return matrix.
Rot3 is a 3D rotation represented as a rotation matrix if the preprocessor symbol GTSAM_USE_QUATERNIO...
static const DiscreteKey mode(modeKey, 2)
static Vector3 Local(const Rot3 &r, OptionalJacobian< 3, 3 > H={})
gtsam::Quaternion toQuaternion() const
static Rot3 Retract(const Vector3 &v, OptionalJacobian< 3, 3 > H={})
Point3 r1() const
first column
static Rot3 Ry(double t)
Rotation around Y axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when look...
static TangentVector Logmap(const SO &R, ChartJacobian H={})
void g(const string &key, int i)
@ EXPMAP
Use the Lie group exponential map to retract.
Point2(* f)(const Point3 &, OptionalJacobian< 2, 3 >)
static Rot3 Rx(double t)
Rotation around X axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when look...
The quaternion class used to represent 3D orientations and rotations.
static Rot3 Expmap(const Vector3 &v, OptionalJacobian< 3, 3 > H={})
static Rot3 Rz(double t)
Rotation around Z axis as in http://en.wikipedia.org/wiki/Rotation_matrix, counterclockwise when look...
Matrix3 transpose() const
static Vector3 Logmap(const Rot3 &R, OptionalJacobian< 3, 3 > H={})
static Rot3 RzRyRx(double x, double y, double z, OptionalJacobian< 3, 1 > Hx={}, OptionalJacobian< 3, 1 > Hy={}, OptionalJacobian< 3, 1 > Hz={})
Rotations around Z, Y, then X axes as in http://en.wikipedia.org/wiki/Rotation_matrix,...
@ CAYLEY
Retract and localCoordinates using the Cayley transform.
Pose3 x2(Rot3::Ypr(0.0, 0.0, 0.0), l2)
Rot2 R(Rot2::fromAngle(0.1))
#define ROT3_DEFAULT_COORDINATES_MODE
Matrix< RealScalar, Dynamic, Dynamic > M
gtsam
Author(s):
autogenerated on Sun Dec 22 2024 04:13:09