BV.h
Go to the documentation of this file.
1 /*
2  * Software License Agreement (BSD License)
3  *
4  * Copyright (c) 2011-2014, Willow Garage, Inc.
5  * Copyright (c) 2014-2015, Open Source Robotics Foundation
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  *
12  * * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * * Redistributions in binary form must reproduce the above
15  * copyright notice, this list of conditions and the following
16  * disclaimer in the documentation and/or other materials provided
17  * with the distribution.
18  * * Neither the name of Open Source Robotics Foundation nor the names of its
19  * contributors may be used to endorse or promote products derived
20  * from this software without specific prior written permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33  * POSSIBILITY OF SUCH DAMAGE.
34  */
35 
38 #ifndef HPP_FCL_BV_H
39 #define HPP_FCL_BV_H
40 
41 #include <hpp/fcl/BV/kDOP.h>
42 #include <hpp/fcl/BV/AABB.h>
43 #include <hpp/fcl/BV/OBB.h>
44 #include <hpp/fcl/BV/RSS.h>
45 #include <hpp/fcl/BV/OBBRSS.h>
46 #include <hpp/fcl/BV/kIOS.h>
47 #include <hpp/fcl/math/transform.h>
48 
50 namespace hpp {
51 namespace fcl {
52 
54 namespace details {
55 
58 template <typename BV1, typename BV2>
59 struct Converter {
60  static void convert(const BV1& bv1, const Transform3f& tf1, BV2& bv2);
61  static void convert(const BV1& bv1, BV2& bv2);
62 };
63 
65 template <>
66 struct Converter<AABB, AABB> {
67  static void convert(const AABB& bv1, const Transform3f& tf1, AABB& bv2) {
68  const Vec3f& center = bv1.center();
69  FCL_REAL r = (bv1.max_ - bv1.min_).norm() * 0.5;
70  const Vec3f center2 = tf1.transform(center);
71  bv2.min_ = center2 - Vec3f::Constant(r);
72  bv2.max_ = center2 + Vec3f::Constant(r);
73  }
74 
75  static void convert(const AABB& bv1, AABB& bv2) { bv2 = bv1; }
76 };
77 
78 template <>
79 struct Converter<AABB, OBB> {
80  static void convert(const AABB& bv1, const Transform3f& tf1, OBB& bv2) {
81  bv2.To = tf1.transform(bv1.center());
82  bv2.extent.noalias() = (bv1.max_ - bv1.min_) * 0.5;
83  bv2.axes = tf1.getRotation();
84  }
85 
86  static void convert(const AABB& bv1, OBB& bv2) {
87  bv2.To = bv1.center();
88  bv2.extent.noalias() = (bv1.max_ - bv1.min_) * 0.5;
89  bv2.axes.setIdentity();
90  }
91 };
92 
93 template <>
94 struct Converter<OBB, OBB> {
95  static void convert(const OBB& bv1, const Transform3f& tf1, OBB& bv2) {
96  bv2.extent = bv1.extent;
97  bv2.To = tf1.transform(bv1.To);
98  bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
99  }
100 
101  static void convert(const OBB& bv1, OBB& bv2) { bv2 = bv1; }
102 };
103 
104 template <>
105 struct Converter<OBBRSS, OBB> {
106  static void convert(const OBBRSS& bv1, const Transform3f& tf1, OBB& bv2) {
107  Converter<OBB, OBB>::convert(bv1.obb, tf1, bv2);
108  }
109 
110  static void convert(const OBBRSS& bv1, OBB& bv2) {
111  Converter<OBB, OBB>::convert(bv1.obb, bv2);
112  }
113 };
114 
115 template <>
116 struct Converter<RSS, OBB> {
117  static void convert(const RSS& bv1, const Transform3f& tf1, OBB& bv2) {
118  bv2.extent = Vec3f(bv1.length[0] * 0.5 + bv1.radius,
119  bv1.length[1] * 0.5 + bv1.radius, bv1.radius);
120  bv2.To = tf1.transform(bv1.Tr);
121  bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
122  }
123 
124  static void convert(const RSS& bv1, OBB& bv2) {
125  bv2.extent = Vec3f(bv1.length[0] * 0.5 + bv1.radius,
126  bv1.length[1] * 0.5 + bv1.radius, bv1.radius);
127  bv2.To = bv1.Tr;
128  bv2.axes = bv1.axes;
129  }
130 };
131 
132 template <typename BV1>
133 struct Converter<BV1, AABB> {
134  static void convert(const BV1& bv1, const Transform3f& tf1, AABB& bv2) {
135  const Vec3f& center = bv1.center();
136  FCL_REAL r = Vec3f(bv1.width(), bv1.height(), bv1.depth()).norm() * 0.5;
137  const Vec3f center2 = tf1.transform(center);
138  bv2.min_ = center2 - Vec3f::Constant(r);
139  bv2.max_ = center2 + Vec3f::Constant(r);
140  }
141 
142  static void convert(const BV1& bv1, AABB& bv2) {
143  const Vec3f& center = bv1.center();
144  FCL_REAL r = Vec3f(bv1.width(), bv1.height(), bv1.depth()).norm() * 0.5;
145  bv2.min_ = center - Vec3f::Constant(r);
146  bv2.max_ = center + Vec3f::Constant(r);
147  }
148 };
149 
150 template <typename BV1>
151 struct Converter<BV1, OBB> {
152  static void convert(const BV1& bv1, const Transform3f& tf1, OBB& bv2) {
153  AABB bv;
154  Converter<BV1, AABB>::convert(bv1, bv);
155  Converter<AABB, OBB>::convert(bv, tf1, bv2);
156  }
157 
158  static void convert(const BV1& bv1, OBB& bv2) {
159  AABB bv;
160  Converter<BV1, AABB>::convert(bv1, bv);
161  Converter<AABB, OBB>::convert(bv, bv2);
162  }
163 };
164 
165 template <>
166 struct Converter<OBB, RSS> {
167  static void convert(const OBB& bv1, const Transform3f& tf1, RSS& bv2) {
168  bv2.Tr = tf1.transform(bv1.To);
169  bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
170 
171  bv2.radius = bv1.extent[2];
172  bv2.length[0] = 2 * (bv1.extent[0] - bv2.radius);
173  bv2.length[1] = 2 * (bv1.extent[1] - bv2.radius);
174  }
175 
176  static void convert(const OBB& bv1, RSS& bv2) {
177  bv2.Tr = bv1.To;
178  bv2.axes = bv1.axes;
179 
180  bv2.radius = bv1.extent[2];
181  bv2.length[0] = 2 * (bv1.extent[0] - bv2.radius);
182  bv2.length[1] = 2 * (bv1.extent[1] - bv2.radius);
183  }
184 };
185 
186 template <>
187 struct Converter<RSS, RSS> {
188  static void convert(const RSS& bv1, const Transform3f& tf1, RSS& bv2) {
189  bv2.Tr = tf1.transform(bv1.Tr);
190  bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
191 
192  bv2.radius = bv1.radius;
193  bv2.length[0] = bv1.length[0];
194  bv2.length[1] = bv1.length[1];
195  }
196 
197  static void convert(const RSS& bv1, RSS& bv2) { bv2 = bv1; }
198 };
199 
200 template <>
201 struct Converter<OBBRSS, RSS> {
202  static void convert(const OBBRSS& bv1, const Transform3f& tf1, RSS& bv2) {
203  Converter<RSS, RSS>::convert(bv1.rss, tf1, bv2);
204  }
205 
206  static void convert(const OBBRSS& bv1, RSS& bv2) {
207  Converter<RSS, RSS>::convert(bv1.rss, bv2);
208  }
209 };
210 
211 template <>
212 struct Converter<AABB, RSS> {
213  static void convert(const AABB& bv1, const Transform3f& tf1, RSS& bv2) {
214  bv2.Tr = tf1.transform(bv1.center());
215 
217  FCL_REAL d[3] = {bv1.width(), bv1.height(), bv1.depth()};
218  Eigen::DenseIndex id[3] = {0, 1, 2};
219 
220  for (Eigen::DenseIndex i = 1; i < 3; ++i) {
221  for (Eigen::DenseIndex j = i; j > 0; --j) {
222  if (d[j] > d[j - 1]) {
223  {
224  FCL_REAL tmp = d[j];
225  d[j] = d[j - 1];
226  d[j - 1] = tmp;
227  }
228  {
229  Eigen::DenseIndex tmp = id[j];
230  id[j] = id[j - 1];
231  id[j - 1] = tmp;
232  }
233  }
234  }
235  }
236 
237  const Vec3f extent = (bv1.max_ - bv1.min_) * 0.5;
238  bv2.radius = extent[id[2]];
239  bv2.length[0] = (extent[id[0]] - bv2.radius) * 2;
240  bv2.length[1] = (extent[id[1]] - bv2.radius) * 2;
241 
242  const Matrix3f& R = tf1.getRotation();
243  const bool left_hand = (id[0] == (id[1] + 1) % 3);
244  if (left_hand)
245  bv2.axes.col(0) = -R.col(id[0]);
246  else
247  bv2.axes.col(0) = R.col(id[0]);
248  bv2.axes.col(1) = R.col(id[1]);
249  bv2.axes.col(2) = R.col(id[2]);
250  }
251 
252  static void convert(const AABB& bv1, RSS& bv2) {
253  convert(bv1, Transform3f(), bv2);
254  }
255 };
256 
257 template <>
258 struct Converter<AABB, OBBRSS> {
259  static void convert(const AABB& bv1, const Transform3f& tf1, OBBRSS& bv2) {
260  Converter<AABB, OBB>::convert(bv1, tf1, bv2.obb);
261  Converter<AABB, RSS>::convert(bv1, tf1, bv2.rss);
262  }
263 
264  static void convert(const AABB& bv1, OBBRSS& bv2) {
265  Converter<AABB, OBB>::convert(bv1, bv2.obb);
266  Converter<AABB, RSS>::convert(bv1, bv2.rss);
267  }
268 };
269 
270 } // namespace details
271 
273 
276 template <typename BV1, typename BV2>
277 static inline void convertBV(const BV1& bv1, const Transform3f& tf1, BV2& bv2) {
278  details::Converter<BV1, BV2>::convert(bv1, tf1, bv2);
279 }
280 
283 template <typename BV1, typename BV2>
284 static inline void convertBV(const BV1& bv1, BV2& bv2) {
285  details::Converter<BV1, BV2>::convert(bv1, bv2);
286 }
287 
288 } // namespace fcl
289 
290 } // namespace hpp
291 
292 #endif
hpp::fcl::Vec3f
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:66
RSS.h
OBB.h
gjk.tf1
tuple tf1
Definition: test/scripts/gjk.py:27
octree.r
r
Definition: octree.py:9
R
R
hpp::fcl::FCL_REAL
double FCL_REAL
Definition: data_types.h:65
details
Definition: traversal_node_setup.h:792
hpp::fcl::convertBV
static void convertBV(const BV1 &bv1, const Transform3f &tf1, BV2 &bv2)
Convert a bounding volume of type BV1 in configuration tf1 to bounding volume of type BV2 in identity...
Definition: BV.h:277
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::Matrix3f
Eigen::Matrix< FCL_REAL, 3, 3 > Matrix3f
Definition: data_types.h:68
hpp::fcl::Transform3f
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
OBBRSS.h
kDOP.h
transform.h
AABB.h
kIOS.h


hpp-fcl
Author(s):
autogenerated on Fri Aug 2 2024 02:45:13