38 #ifndef FCL_TRAVERSAL_RECURSE_H
39 #define FCL_TRAVERSAL_RECURSE_H
61 void collisionRecurse(MeshCollisionTraversalNodeOBB<S>* node,
int b1,
int b2,
const Matrix3<S>& R,
const Vector3<S>& T,
BVHFrontList* front_list);
66 void collisionRecurse(MeshCollisionTraversalNodeRSS<S>* node,
int b1,
int b2,
const Matrix3<S>& R,
const Vector3<S>& T,
BVHFrontList* front_list);