Classes | Namespaces | Functions
traversal_recurse-inl.h File Reference
#include "fcl/narrowphase/detail/traversal/traversal_recurse.h"
#include <queue>
#include "fcl/common/unused.h"
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Classes

struct  fcl::detail::BVT< S >
 Bounding volume test structure. More...
 
struct  fcl::detail::BVT_Comparer< S >
 Comparer between two BVT. More...
 
struct  fcl::detail::BVTQ< S >
 

Namespaces

 fcl
 Main namespace.
 
 fcl::detail
 

Functions

template void fcl::detail::collisionRecurse (CollisionTraversalNodeBase< double > *node, int b1, int b2, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::collisionRecurse (CollisionTraversalNodeBase< S > *node, int b1, int b2, BVHFrontList *front_list)
 Recurse function for collision. More...
 
template void fcl::detail::collisionRecurse (MeshCollisionTraversalNodeOBB< double > *node, int b1, int b2, const Matrix3< double > &R, const Vector3< double > &T, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::collisionRecurse (MeshCollisionTraversalNodeOBB< S > *node, int b1, int b2, const Matrix3< S > &R, const Vector3< S > &T, BVHFrontList *front_list)
 Recurse function for collision, specialized for OBB type. More...
 
template void fcl::detail::collisionRecurse (MeshCollisionTraversalNodeRSS< double > *node, int b1, int b2, const Matrix3< double > &R, const Vector3< double > &T, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::collisionRecurse (MeshCollisionTraversalNodeRSS< S > *node, int b1, int b2, const Matrix3< S > &R, const Vector3< S > &T, BVHFrontList *front_list)
 Recurse function for collision, specialized for RSS type. More...
 
template void fcl::detail::distanceQueueRecurse (DistanceTraversalNodeBase< double > *node, int b1, int b2, BVHFrontList *front_list, int qsize)
 
template<typename S >
FCL_EXPORT void fcl::detail::distanceQueueRecurse (DistanceTraversalNodeBase< S > *node, int b1, int b2, BVHFrontList *front_list, int qsize)
 Recurse function for distance, using queue acceleration. More...
 
template void fcl::detail::distanceRecurse (DistanceTraversalNodeBase< double > *node, int b1, int b2, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::distanceRecurse (DistanceTraversalNodeBase< S > *node, int b1, int b2, BVHFrontList *front_list)
 Recurse function for distance. More...
 
template void fcl::detail::propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase< double > *node, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase< S > *node, BVHFrontList *front_list)
 Recurse function for front list propagation. More...
 
template void fcl::detail::selfCollisionRecurse (CollisionTraversalNodeBase< double > *node, int b, BVHFrontList *front_list)
 
template<typename S >
FCL_EXPORT void fcl::detail::selfCollisionRecurse (CollisionTraversalNodeBase< S > *node, int b, BVHFrontList *front_list)
 Recurse function for self collision. Make sure node is set correctly so that the first and second tree are the same. More...
 


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autogenerated on Tue Dec 5 2023 03:40:50