compatibility.hpp
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1 
39 #pragma once
40 
41 // Dependency:
42 #include "../glm.hpp"
43 #include "../gtc/quaternion.hpp"
44 
45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46 # pragma message("GLM: GLM_GTX_compatibility extension included")
47 #endif
48 
49 #if(GLM_COMPILER & GLM_COMPILER_VC)
50 # include <cfloat>
51 #elif(GLM_COMPILER & GLM_COMPILER_GCC)
52 # include <cmath>
53 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
54 # undef isfinite
55 # endif
56 #endif//GLM_COMPILER
57 
58 namespace glm
59 {
62 
63  template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
64  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}
65 
66  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}
67  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}
68  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}
69  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}
70  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}
71 
72  template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);}
73 
74  template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
75  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}
76  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}
77  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}
78 
79  template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
80  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);}
81  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);}
82  template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);}
83 
84  template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
85  template <typename T, precision P> GLM_FUNC_DECL detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x);
86  template <typename T, precision P> GLM_FUNC_DECL detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x);
87  template <typename T, precision P> GLM_FUNC_DECL detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x);
88 
89  typedef bool bool1;
93 
94  typedef bool bool1x1;
104 
105  typedef int int1;
109 
110  typedef int int1x1;
120 
121  typedef float float1;
125 
126  typedef float float1x1;
136 
137  typedef double double1;
141 
142  typedef double double1x1;
152 
154 }//namespace glm
155 
156 #include "compatibility.inl"
detail::tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
detail::tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL bool isfinite(genType const &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
detail::tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL detail::tquat< T, P > lerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
detail::tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER T saturate(T x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
detail::tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
detail::tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
detail::tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
detail::tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL detail::tquat< T, P > slerp(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Returns the slurp interpolation between two quaternions.
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
detail::tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
GLM_FUNC_DECL genType atan(genType const &y, genType const &x)
detail::tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
detail::tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_DECL genType clamp(genType const &x, genType const &minVal, genType const &maxVal)
detail::tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
detail::tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
detail::tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
GLM_FUNC_QUALIFIER T atan2(T x, T y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
detail::tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
detail::tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
detail::tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
detail::tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
detail::tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
detail::tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
detail::tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
#define GLM_FUNC_DECL
Definition: setup.hpp:728
detail::tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
detail::tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
detail::tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
#define GLM_FUNC_QUALIFIER
Definition: setup.hpp:729
detail::tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
detail::tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
detail::tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...


rtabmap
Author(s): Mathieu Labbe
autogenerated on Mon Dec 14 2020 03:34:58