Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
externals
Box2D
Box2D
Dynamics
b2Island.h
Go to the documentation of this file.
1
/*
2
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
*
4
* This software is provided 'as-is', without any express or implied
5
* warranty. In no event will the authors be held liable for any damages
6
* arising from the use of this software.
7
* Permission is granted to anyone to use this software for any purpose,
8
* including commercial applications, and to alter it and redistribute it
9
* freely, subject to the following restrictions:
10
* 1. The origin of this software must not be misrepresented; you must not
11
* claim that you wrote the original software. If you use this software
12
* in a product, an acknowledgment in the product documentation would be
13
* appreciated but is not required.
14
* 2. Altered source versions must be plainly marked as such, and must not be
15
* misrepresented as being the original software.
16
* 3. This notice may not be removed or altered from any source distribution.
17
*/
18
19
#ifndef B2_ISLAND_H
20
#define B2_ISLAND_H
21
22
#include <
Box2D/Common/b2Math.h
>
23
#include <
Box2D/Dynamics/b2Body.h
>
24
#include <
Box2D/Dynamics/b2TimeStep.h
>
25
26
class
b2Contact
;
27
class
b2Joint
;
28
class
b2StackAllocator
;
29
class
b2ContactListener
;
30
struct
b2ContactVelocityConstraint
;
31
struct
b2Profile
;
32
34
class
b2Island
35
{
36
public
:
37
b2Island
(
int32
bodyCapacity,
int32
contactCapacity,
int32
jointCapacity,
38
b2StackAllocator
* allocator,
b2ContactListener
* listener);
39
~b2Island
();
40
41
void
Clear
()
42
{
43
m_bodyCount
= 0;
44
m_contactCount
= 0;
45
m_jointCount
= 0;
46
}
47
48
void
Solve
(
b2Profile
* profile,
const
b2TimeStep
&
step
,
const
b2Vec2
& gravity,
bool
allowSleep);
49
50
void
SolveTOI
(
const
b2TimeStep
& subStep,
int32
toiIndexA,
int32
toiIndexB);
51
52
void
Add
(
b2Body
* body)
53
{
54
b2Assert
(
m_bodyCount
<
m_bodyCapacity
);
55
body->
m_islandIndex
=
m_bodyCount
;
56
m_bodies
[
m_bodyCount
] = body;
57
++
m_bodyCount
;
58
}
59
60
void
Add
(
b2Contact
* contact)
61
{
62
b2Assert
(
m_contactCount
<
m_contactCapacity
);
63
m_contacts
[
m_contactCount
++] = contact;
64
}
65
66
void
Add
(
b2Joint
* joint)
67
{
68
b2Assert
(
m_jointCount
<
m_jointCapacity
);
69
m_joints
[
m_jointCount
++] = joint;
70
}
71
72
void
Report
(
const
b2ContactVelocityConstraint
* constraints);
73
74
b2StackAllocator
*
m_allocator
;
75
b2ContactListener
*
m_listener
;
76
77
b2Body
**
m_bodies
;
78
b2Contact
**
m_contacts
;
79
b2Joint
**
m_joints
;
80
81
b2Position
*
m_positions
;
82
b2Velocity
*
m_velocities
;
83
84
int32
m_bodyCount
;
85
int32
m_jointCount
;
86
int32
m_contactCount
;
87
88
int32
m_bodyCapacity
;
89
int32
m_contactCapacity
;
90
int32
m_jointCapacity
;
91
};
92
93
#endif
b2Island
This is an internal class.
Definition:
b2Island.h:34
b2ContactVelocityConstraint
Definition:
b2ContactSolver.h:42
b2Body::m_islandIndex
int32 m_islandIndex
Definition:
b2Body.h:434
b2Body.h
b2Velocity
This is an internal structure.
Definition:
b2TimeStep.h:56
b2Island::m_positions
b2Position * m_positions
Definition:
b2Island.h:81
b2Math.h
b2Island::m_listener
b2ContactListener * m_listener
Definition:
b2Island.h:75
b2Island::Add
void Add(b2Joint *joint)
Definition:
b2Island.h:66
b2Island::m_jointCount
int32 m_jointCount
Definition:
b2Island.h:85
b2Island::Report
void Report(const b2ContactVelocityConstraint *constraints)
Definition:
b2Island.cpp:516
b2TimeStep
This is an internal structure.
Definition:
b2TimeStep.h:38
b2Contact
Definition:
b2Contact.h:77
b2Island::m_contactCapacity
int32 m_contactCapacity
Definition:
b2Island.h:89
b2Vec2
A 2D column vector.
Definition:
b2Math.h:52
b2Island::SolveTOI
void SolveTOI(const b2TimeStep &subStep, int32 toiIndexA, int32 toiIndexB)
Definition:
b2Island.cpp:384
int32
signed int int32
Definition:
b2Settings.h:31
b2Island::m_velocities
b2Velocity * m_velocities
Definition:
b2Island.h:82
b2Island::m_jointCapacity
int32 m_jointCapacity
Definition:
b2Island.h:90
b2Island::m_bodyCount
int32 m_bodyCount
Definition:
b2Island.h:84
b2Body
A rigid body. These are created via b2World::CreateBody.
Definition:
b2Body.h:126
b2Island::m_bodies
b2Body ** m_bodies
Definition:
b2Island.h:77
b2Island::m_contacts
b2Contact ** m_contacts
Definition:
b2Island.h:78
b2TimeStep.h
b2Profile
Profiling data. Times are in milliseconds.
Definition:
b2TimeStep.h:25
b2Island::~b2Island
~b2Island()
Definition:
b2Island.cpp:173
b2Island::m_allocator
b2StackAllocator * m_allocator
Definition:
b2Island.h:74
b2StackAllocator
Definition:
b2StackAllocator.h:37
b2Island::b2Island
b2Island(int32 bodyCapacity, int32 contactCapacity, int32 jointCapacity, b2StackAllocator *allocator, b2ContactListener *listener)
Definition:
b2Island.cpp:148
step
unsigned int step
b2Island::Add
void Add(b2Contact *contact)
Definition:
b2Island.h:60
b2Island::Clear
void Clear()
Definition:
b2Island.h:41
b2Assert
#define b2Assert(A)
Definition:
b2Settings.h:27
b2Island::m_joints
b2Joint ** m_joints
Definition:
b2Island.h:79
b2Joint
Definition:
b2Joint.h:103
b2ContactListener
Definition:
b2WorldCallbacks.h:81
b2Island::Solve
void Solve(b2Profile *profile, const b2TimeStep &step, const b2Vec2 &gravity, bool allowSleep)
Definition:
b2Island.cpp:183
b2Island::m_bodyCapacity
int32 m_bodyCapacity
Definition:
b2Island.h:88
b2Position
This is an internal structure.
Definition:
b2TimeStep.h:49
b2Island::m_contactCount
int32 m_contactCount
Definition:
b2Island.h:86
b2Island::Add
void Add(b2Body *body)
Definition:
b2Island.h:52
mvsim
Author(s):
autogenerated on Fri May 7 2021 03:05:51