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Mathematics
GteAxisAngle.h
Go to the documentation of this file.
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// David Eberly, Geometric Tools, Redmond WA 98052
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// Copyright (c) 1998-2017
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// Distributed under the Boost Software License, Version 1.0.
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// http://www.boost.org/LICENSE_1_0.txt
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// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
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// File Version: 3.0.0 (2016/06/19)
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#pragma once
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#include <
Mathematics/GteVector.h
>
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namespace
gte
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{
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// Axis-angle representation for N = 3 or N = 4. When N = 4, the axis
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// must be a vector of the form (x,y,z,0) [affine representation of the
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// 3-tuple direction].
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template
<
int
N,
typename
Real>
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class
AxisAngle
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{
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public
:
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AxisAngle
();
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AxisAngle
(
Vector<N,Real>
const
& inAxis, Real inAngle);
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Vector<N,Real>
axis
;
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Real
angle
;
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};
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template
<
int
N,
typename
Real>
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AxisAngle<N, Real>::AxisAngle
()
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{
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static_assert(N == 3 || N == 4,
"Dimension must be 3 or 4."
);
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// Uninitialized.
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}
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template
<
int
N,
typename
Real>
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AxisAngle<N, Real>::AxisAngle
(
Vector<N, Real>
const
& inAxis, Real inAngle)
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:
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axis
(inAxis),
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angle
(inAngle)
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{
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static_assert(N == 3 || N == 4,
"Dimension must be 3 or 4."
);
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}
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}
gte::AxisAngle::AxisAngle
AxisAngle()
Definition:
GteAxisAngle.h:32
angle
GLfloat angle
Definition:
glext.h:6466
GteVector.h
gte::AxisAngle
Definition:
GteAxisAngle.h:20
gte
Definition:
GLX/GteWICFileIO.h:16
gte::Vector
Definition:
GteVector.h:19
gte::AxisAngle::angle
Real angle
Definition:
GteAxisAngle.h:27
gte::AxisAngle::axis
Vector< N, Real > axis
Definition:
GteAxisAngle.h:26
geometric_tools_engine
Author(s): Yijiang Huang
autogenerated on Thu Jul 18 2019 03:59:59