39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 40 #ifndef WIN32_LEAN_AND_MEAN 41 #define WIN32_LEAN_AND_MEAN 1 50 #define APIENTRYP APIENTRY * 56 #define GL_GLEXT_VERSION 20140930 68 #ifndef GL_VERSION_1_2 69 #define GL_VERSION_1_2 1 70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 75 #define GL_TEXTURE_BINDING_3D 0x806A 76 #define GL_PACK_SKIP_IMAGES 0x806B 77 #define GL_PACK_IMAGE_HEIGHT 0x806C 78 #define GL_UNPACK_SKIP_IMAGES 0x806D 79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 80 #define GL_TEXTURE_3D 0x806F 81 #define GL_PROXY_TEXTURE_3D 0x8070 82 #define GL_TEXTURE_DEPTH 0x8071 83 #define GL_TEXTURE_WRAP_R 0x8072 84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 93 #define GL_BGRA 0x80E1 94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 95 #define GL_MAX_ELEMENTS_INDICES 0x80E9 96 #define GL_CLAMP_TO_EDGE 0x812F 97 #define GL_TEXTURE_MIN_LOD 0x813A 98 #define GL_TEXTURE_MAX_LOD 0x813B 99 #define GL_TEXTURE_BASE_LEVEL 0x813C 100 #define GL_TEXTURE_MAX_LEVEL 0x813D 101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 106 #define GL_RESCALE_NORMAL 0x803A 107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 108 #define GL_SINGLE_COLOR 0x81F9 109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES 118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3 124 #define GL_VERSION_1_3 1 125 #define GL_TEXTURE0 0x84C0 126 #define GL_TEXTURE1 0x84C1 127 #define GL_TEXTURE2 0x84C2 128 #define GL_TEXTURE3 0x84C3 129 #define GL_TEXTURE4 0x84C4 130 #define GL_TEXTURE5 0x84C5 131 #define GL_TEXTURE6 0x84C6 132 #define GL_TEXTURE7 0x84C7 133 #define GL_TEXTURE8 0x84C8 134 #define GL_TEXTURE9 0x84C9 135 #define GL_TEXTURE10 0x84CA 136 #define GL_TEXTURE11 0x84CB 137 #define GL_TEXTURE12 0x84CC 138 #define GL_TEXTURE13 0x84CD 139 #define GL_TEXTURE14 0x84CE 140 #define GL_TEXTURE15 0x84CF 141 #define GL_TEXTURE16 0x84D0 142 #define GL_TEXTURE17 0x84D1 143 #define GL_TEXTURE18 0x84D2 144 #define GL_TEXTURE19 0x84D3 145 #define GL_TEXTURE20 0x84D4 146 #define GL_TEXTURE21 0x84D5 147 #define GL_TEXTURE22 0x84D6 148 #define GL_TEXTURE23 0x84D7 149 #define GL_TEXTURE24 0x84D8 150 #define GL_TEXTURE25 0x84D9 151 #define GL_TEXTURE26 0x84DA 152 #define GL_TEXTURE27 0x84DB 153 #define GL_TEXTURE28 0x84DC 154 #define GL_TEXTURE29 0x84DD 155 #define GL_TEXTURE30 0x84DE 156 #define GL_TEXTURE31 0x84DF 157 #define GL_ACTIVE_TEXTURE 0x84E0 158 #define GL_MULTISAMPLE 0x809D 159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 161 #define GL_SAMPLE_COVERAGE 0x80A0 162 #define GL_SAMPLE_BUFFERS 0x80A8 163 #define GL_SAMPLES 0x80A9 164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 166 #define GL_TEXTURE_CUBE_MAP 0x8513 167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 176 #define GL_COMPRESSED_RGB 0x84ED 177 #define GL_COMPRESSED_RGBA 0x84EE 178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 180 #define GL_TEXTURE_COMPRESSED 0x86A1 181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 183 #define GL_CLAMP_TO_BORDER 0x812D 184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 185 #define GL_MAX_TEXTURE_UNITS 0x84E2 186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 190 #define GL_MULTISAMPLE_BIT 0x20000000 191 #define GL_NORMAL_MAP 0x8511 192 #define GL_REFLECTION_MAP 0x8512 193 #define GL_COMPRESSED_ALPHA 0x84E9 194 #define GL_COMPRESSED_LUMINANCE 0x84EA 195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 196 #define GL_COMPRESSED_INTENSITY 0x84EC 197 #define GL_COMBINE 0x8570 198 #define GL_COMBINE_RGB 0x8571 199 #define GL_COMBINE_ALPHA 0x8572 200 #define GL_SOURCE0_RGB 0x8580 201 #define GL_SOURCE1_RGB 0x8581 202 #define GL_SOURCE2_RGB 0x8582 203 #define GL_SOURCE0_ALPHA 0x8588 204 #define GL_SOURCE1_ALPHA 0x8589 205 #define GL_SOURCE2_ALPHA 0x858A 206 #define GL_OPERAND0_RGB 0x8590 207 #define GL_OPERAND1_RGB 0x8591 208 #define GL_OPERAND2_RGB 0x8592 209 #define GL_OPERAND0_ALPHA 0x8598 210 #define GL_OPERAND1_ALPHA 0x8599 211 #define GL_OPERAND2_ALPHA 0x859A 212 #define GL_RGB_SCALE 0x8573 213 #define GL_ADD_SIGNED 0x8574 214 #define GL_INTERPOLATE 0x8575 215 #define GL_SUBTRACT 0x84E7 216 #define GL_CONSTANT 0x8576 217 #define GL_PRIMARY_COLOR 0x8577 218 #define GL_PREVIOUS 0x8578 219 #define GL_DOT3_RGB 0x86AE 220 #define GL_DOT3_RGBA 0x86AF 226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
267 #ifdef GL_GLEXT_PROTOTYPES 273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
317 #ifndef GL_VERSION_1_4 318 #define GL_VERSION_1_4 1 319 #define GL_BLEND_DST_RGB 0x80C8 320 #define GL_BLEND_SRC_RGB 0x80C9 321 #define GL_BLEND_DST_ALPHA 0x80CA 322 #define GL_BLEND_SRC_ALPHA 0x80CB 323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 324 #define GL_DEPTH_COMPONENT16 0x81A5 325 #define GL_DEPTH_COMPONENT24 0x81A6 326 #define GL_DEPTH_COMPONENT32 0x81A7 327 #define GL_MIRRORED_REPEAT 0x8370 328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 329 #define GL_TEXTURE_LOD_BIAS 0x8501 330 #define GL_INCR_WRAP 0x8507 331 #define GL_DECR_WRAP 0x8508 332 #define GL_TEXTURE_DEPTH_SIZE 0x884A 333 #define GL_TEXTURE_COMPARE_MODE 0x884C 334 #define GL_TEXTURE_COMPARE_FUNC 0x884D 335 #define GL_POINT_SIZE_MIN 0x8126 336 #define GL_POINT_SIZE_MAX 0x8127 337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 338 #define GL_GENERATE_MIPMAP 0x8191 339 #define GL_GENERATE_MIPMAP_HINT 0x8192 340 #define GL_FOG_COORDINATE_SOURCE 0x8450 341 #define GL_FOG_COORDINATE 0x8451 342 #define GL_FRAGMENT_DEPTH 0x8452 343 #define GL_CURRENT_FOG_COORDINATE 0x8453 344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 347 #define GL_FOG_COORDINATE_ARRAY 0x8457 348 #define GL_COLOR_SUM 0x8458 349 #define GL_CURRENT_SECONDARY_COLOR 0x8459 350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 354 #define GL_SECONDARY_COLOR_ARRAY 0x845E 355 #define GL_TEXTURE_FILTER_CONTROL 0x8500 356 #define GL_DEPTH_TEXTURE_MODE 0x884B 357 #define GL_COMPARE_R_TO_TEXTURE 0x884E 358 #define GL_FUNC_ADD 0x8006 359 #define GL_FUNC_SUBTRACT 0x800A 360 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 361 #define GL_MIN 0x8007 362 #define GL_MAX 0x8008 363 #define GL_CONSTANT_COLOR 0x8001 364 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 365 #define GL_CONSTANT_ALPHA 0x8003 366 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 414 #ifdef GL_GLEXT_PROTOTYPES 465 #ifndef GL_VERSION_1_5 466 #define GL_VERSION_1_5 1 470 #define GL_BUFFER_SIZE 0x8764 471 #define GL_BUFFER_USAGE 0x8765 472 #define GL_QUERY_COUNTER_BITS 0x8864 473 #define GL_CURRENT_QUERY 0x8865 474 #define GL_QUERY_RESULT 0x8866 475 #define GL_QUERY_RESULT_AVAILABLE 0x8867 476 #define GL_ARRAY_BUFFER 0x8892 477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 478 #define GL_ARRAY_BUFFER_BINDING 0x8894 479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 481 #define GL_READ_ONLY 0x88B8 482 #define GL_WRITE_ONLY 0x88B9 483 #define GL_READ_WRITE 0x88BA 484 #define GL_BUFFER_ACCESS 0x88BB 485 #define GL_BUFFER_MAPPED 0x88BC 486 #define GL_BUFFER_MAP_POINTER 0x88BD 487 #define GL_STREAM_DRAW 0x88E0 488 #define GL_STREAM_READ 0x88E1 489 #define GL_STREAM_COPY 0x88E2 490 #define GL_STATIC_DRAW 0x88E4 491 #define GL_STATIC_READ 0x88E5 492 #define GL_STATIC_COPY 0x88E6 493 #define GL_DYNAMIC_DRAW 0x88E8 494 #define GL_DYNAMIC_READ 0x88E9 495 #define GL_DYNAMIC_COPY 0x88EA 496 #define GL_SAMPLES_PASSED 0x8914 497 #define GL_SRC1_ALPHA 0x8589 498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 507 #define GL_FOG_COORD_SRC 0x8450 508 #define GL_FOG_COORD 0x8451 509 #define GL_CURRENT_FOG_COORD 0x8453 510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 513 #define GL_FOG_COORD_ARRAY 0x8457 514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 515 #define GL_SRC0_RGB 0x8580 516 #define GL_SRC1_RGB 0x8581 517 #define GL_SRC2_RGB 0x8582 518 #define GL_SRC0_ALPHA 0x8588 519 #define GL_SRC2_ALPHA 0x858A 539 #ifdef GL_GLEXT_PROTOTYPES 562 #ifndef GL_VERSION_2_0 563 #define GL_VERSION_2_0 1 565 #define GL_BLEND_EQUATION_RGB 0x8009 566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 573 #define GL_STENCIL_BACK_FUNC 0x8800 574 #define GL_STENCIL_BACK_FAIL 0x8801 575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 577 #define GL_MAX_DRAW_BUFFERS 0x8824 578 #define GL_DRAW_BUFFER0 0x8825 579 #define GL_DRAW_BUFFER1 0x8826 580 #define GL_DRAW_BUFFER2 0x8827 581 #define GL_DRAW_BUFFER3 0x8828 582 #define GL_DRAW_BUFFER4 0x8829 583 #define GL_DRAW_BUFFER5 0x882A 584 #define GL_DRAW_BUFFER6 0x882B 585 #define GL_DRAW_BUFFER7 0x882C 586 #define GL_DRAW_BUFFER8 0x882D 587 #define GL_DRAW_BUFFER9 0x882E 588 #define GL_DRAW_BUFFER10 0x882F 589 #define GL_DRAW_BUFFER11 0x8830 590 #define GL_DRAW_BUFFER12 0x8831 591 #define GL_DRAW_BUFFER13 0x8832 592 #define GL_DRAW_BUFFER14 0x8833 593 #define GL_DRAW_BUFFER15 0x8834 594 #define GL_BLEND_EQUATION_ALPHA 0x883D 595 #define GL_MAX_VERTEX_ATTRIBS 0x8869 596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 598 #define GL_FRAGMENT_SHADER 0x8B30 599 #define GL_VERTEX_SHADER 0x8B31 600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 602 #define GL_MAX_VARYING_FLOATS 0x8B4B 603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 605 #define GL_SHADER_TYPE 0x8B4F 606 #define GL_FLOAT_VEC2 0x8B50 607 #define GL_FLOAT_VEC3 0x8B51 608 #define GL_FLOAT_VEC4 0x8B52 609 #define GL_INT_VEC2 0x8B53 610 #define GL_INT_VEC3 0x8B54 611 #define GL_INT_VEC4 0x8B55 612 #define GL_BOOL 0x8B56 613 #define GL_BOOL_VEC2 0x8B57 614 #define GL_BOOL_VEC3 0x8B58 615 #define GL_BOOL_VEC4 0x8B59 616 #define GL_FLOAT_MAT2 0x8B5A 617 #define GL_FLOAT_MAT3 0x8B5B 618 #define GL_FLOAT_MAT4 0x8B5C 619 #define GL_SAMPLER_1D 0x8B5D 620 #define GL_SAMPLER_2D 0x8B5E 621 #define GL_SAMPLER_3D 0x8B5F 622 #define GL_SAMPLER_CUBE 0x8B60 623 #define GL_SAMPLER_1D_SHADOW 0x8B61 624 #define GL_SAMPLER_2D_SHADOW 0x8B62 625 #define GL_DELETE_STATUS 0x8B80 626 #define GL_COMPILE_STATUS 0x8B81 627 #define GL_LINK_STATUS 0x8B82 628 #define GL_VALIDATE_STATUS 0x8B83 629 #define GL_INFO_LOG_LENGTH 0x8B84 630 #define GL_ATTACHED_SHADERS 0x8B85 631 #define GL_ACTIVE_UNIFORMS 0x8B86 632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 633 #define GL_SHADER_SOURCE_LENGTH 0x8B88 634 #define GL_ACTIVE_ATTRIBUTES 0x8B89 635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 638 #define GL_CURRENT_PROGRAM 0x8B8D 639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 640 #define GL_LOWER_LEFT 0x8CA1 641 #define GL_UPPER_LEFT 0x8CA2 642 #define GL_STENCIL_BACK_REF 0x8CA3 643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 646 #define GL_POINT_SPRITE 0x8861 647 #define GL_COORD_REPLACE 0x8862 648 #define GL_MAX_TEXTURE_COORDS 0x8871 742 #ifdef GL_GLEXT_PROTOTYPES 839 #ifndef GL_VERSION_2_1 840 #define GL_VERSION_2_1 1 841 #define GL_PIXEL_PACK_BUFFER 0x88EB 842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 845 #define GL_FLOAT_MAT2x3 0x8B65 846 #define GL_FLOAT_MAT2x4 0x8B66 847 #define GL_FLOAT_MAT3x2 0x8B67 848 #define GL_FLOAT_MAT3x4 0x8B68 849 #define GL_FLOAT_MAT4x2 0x8B69 850 #define GL_FLOAT_MAT4x3 0x8B6A 851 #define GL_SRGB 0x8C40 852 #define GL_SRGB8 0x8C41 853 #define GL_SRGB_ALPHA 0x8C42 854 #define GL_SRGB8_ALPHA8 0x8C43 855 #define GL_COMPRESSED_SRGB 0x8C48 856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 858 #define GL_SLUMINANCE_ALPHA 0x8C44 859 #define GL_SLUMINANCE8_ALPHA8 0x8C45 860 #define GL_SLUMINANCE 0x8C46 861 #define GL_SLUMINANCE8 0x8C47 862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 870 #ifdef GL_GLEXT_PROTOTYPES 880 #ifndef GL_VERSION_3_0 881 #define GL_VERSION_3_0 1 883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 884 #define GL_CLIP_DISTANCE0 0x3000 885 #define GL_CLIP_DISTANCE1 0x3001 886 #define GL_CLIP_DISTANCE2 0x3002 887 #define GL_CLIP_DISTANCE3 0x3003 888 #define GL_CLIP_DISTANCE4 0x3004 889 #define GL_CLIP_DISTANCE5 0x3005 890 #define GL_CLIP_DISTANCE6 0x3006 891 #define GL_CLIP_DISTANCE7 0x3007 892 #define GL_MAX_CLIP_DISTANCES 0x0D32 893 #define GL_MAJOR_VERSION 0x821B 894 #define GL_MINOR_VERSION 0x821C 895 #define GL_NUM_EXTENSIONS 0x821D 896 #define GL_CONTEXT_FLAGS 0x821E 897 #define GL_COMPRESSED_RED 0x8225 898 #define GL_COMPRESSED_RG 0x8226 899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 900 #define GL_RGBA32F 0x8814 901 #define GL_RGB32F 0x8815 902 #define GL_RGBA16F 0x881A 903 #define GL_RGB16F 0x881B 904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 908 #define GL_CLAMP_READ_COLOR 0x891C 909 #define GL_FIXED_ONLY 0x891D 910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 911 #define GL_TEXTURE_1D_ARRAY 0x8C18 912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 913 #define GL_TEXTURE_2D_ARRAY 0x8C1A 914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 917 #define GL_R11F_G11F_B10F 0x8C3A 918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 919 #define GL_RGB9_E5 0x8C3D 920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 928 #define GL_PRIMITIVES_GENERATED 0x8C87 929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 930 #define GL_RASTERIZER_DISCARD 0x8C89 931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 934 #define GL_SEPARATE_ATTRIBS 0x8C8D 935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 937 #define GL_RGBA32UI 0x8D70 938 #define GL_RGB32UI 0x8D71 939 #define GL_RGBA16UI 0x8D76 940 #define GL_RGB16UI 0x8D77 941 #define GL_RGBA8UI 0x8D7C 942 #define GL_RGB8UI 0x8D7D 943 #define GL_RGBA32I 0x8D82 944 #define GL_RGB32I 0x8D83 945 #define GL_RGBA16I 0x8D88 946 #define GL_RGB16I 0x8D89 947 #define GL_RGBA8I 0x8D8E 948 #define GL_RGB8I 0x8D8F 949 #define GL_RED_INTEGER 0x8D94 950 #define GL_GREEN_INTEGER 0x8D95 951 #define GL_BLUE_INTEGER 0x8D96 952 #define GL_RGB_INTEGER 0x8D98 953 #define GL_RGBA_INTEGER 0x8D99 954 #define GL_BGR_INTEGER 0x8D9A 955 #define GL_BGRA_INTEGER 0x8D9B 956 #define GL_SAMPLER_1D_ARRAY 0x8DC0 957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 962 #define GL_UNSIGNED_INT_VEC3 0x8DC7 963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 964 #define GL_INT_SAMPLER_1D 0x8DC9 965 #define GL_INT_SAMPLER_2D 0x8DCA 966 #define GL_INT_SAMPLER_3D 0x8DCB 967 #define GL_INT_SAMPLER_CUBE 0x8DCC 968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 976 #define GL_QUERY_WAIT 0x8E13 977 #define GL_QUERY_NO_WAIT 0x8E14 978 #define GL_QUERY_BY_REGION_WAIT 0x8E15 979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 980 #define GL_BUFFER_ACCESS_FLAGS 0x911F 981 #define GL_BUFFER_MAP_LENGTH 0x9120 982 #define GL_BUFFER_MAP_OFFSET 0x9121 983 #define GL_DEPTH_COMPONENT32F 0x8CAC 984 #define GL_DEPTH32F_STENCIL8 0x8CAD 985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 995 #define GL_FRAMEBUFFER_DEFAULT 0x8218 996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 999 #define GL_DEPTH_STENCIL 0x84F9 1000 #define GL_UNSIGNED_INT_24_8 0x84FA 1001 #define GL_DEPTH24_STENCIL8 0x88F0 1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1003 #define GL_TEXTURE_RED_TYPE 0x8C10 1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1008 #define GL_UNSIGNED_NORMALIZED 0x8C17 1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 1011 #define GL_RENDERBUFFER_BINDING 0x8CA7 1012 #define GL_READ_FRAMEBUFFER 0x8CA8 1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1028 #define GL_COLOR_ATTACHMENT0 0x8CE0 1029 #define GL_COLOR_ATTACHMENT1 0x8CE1 1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 1031 #define GL_COLOR_ATTACHMENT3 0x8CE3 1032 #define GL_COLOR_ATTACHMENT4 0x8CE4 1033 #define GL_COLOR_ATTACHMENT5 0x8CE5 1034 #define GL_COLOR_ATTACHMENT6 0x8CE6 1035 #define GL_COLOR_ATTACHMENT7 0x8CE7 1036 #define GL_COLOR_ATTACHMENT8 0x8CE8 1037 #define GL_COLOR_ATTACHMENT9 0x8CE9 1038 #define GL_COLOR_ATTACHMENT10 0x8CEA 1039 #define GL_COLOR_ATTACHMENT11 0x8CEB 1040 #define GL_COLOR_ATTACHMENT12 0x8CEC 1041 #define GL_COLOR_ATTACHMENT13 0x8CED 1042 #define GL_COLOR_ATTACHMENT14 0x8CEE 1043 #define GL_COLOR_ATTACHMENT15 0x8CEF 1044 #define GL_DEPTH_ATTACHMENT 0x8D00 1045 #define GL_STENCIL_ATTACHMENT 0x8D20 1046 #define GL_FRAMEBUFFER 0x8D40 1047 #define GL_RENDERBUFFER 0x8D41 1048 #define GL_RENDERBUFFER_WIDTH 0x8D42 1049 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1050 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1051 #define GL_STENCIL_INDEX1 0x8D46 1052 #define GL_STENCIL_INDEX4 0x8D47 1053 #define GL_STENCIL_INDEX8 0x8D48 1054 #define GL_STENCIL_INDEX16 0x8D49 1055 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1056 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1057 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1058 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1059 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1060 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1061 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1062 #define GL_MAX_SAMPLES 0x8D57 1063 #define GL_INDEX 0x8222 1064 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1065 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1066 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1067 #define GL_HALF_FLOAT 0x140B 1068 #define GL_MAP_READ_BIT 0x0001 1069 #define GL_MAP_WRITE_BIT 0x0002 1070 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1071 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1072 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1073 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1074 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1075 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1076 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1077 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1078 #define GL_RG 0x8227 1079 #define GL_RG_INTEGER 0x8228 1080 #define GL_R8 0x8229 1081 #define GL_R16 0x822A 1082 #define GL_RG8 0x822B 1083 #define GL_RG16 0x822C 1084 #define GL_R16F 0x822D 1085 #define GL_R32F 0x822E 1086 #define GL_RG16F 0x822F 1087 #define GL_RG32F 0x8230 1088 #define GL_R8I 0x8231 1089 #define GL_R8UI 0x8232 1090 #define GL_R16I 0x8233 1091 #define GL_R16UI 0x8234 1092 #define GL_R32I 0x8235 1093 #define GL_R32UI 0x8236 1094 #define GL_RG8I 0x8237 1095 #define GL_RG8UI 0x8238 1096 #define GL_RG16I 0x8239 1097 #define GL_RG16UI 0x823A 1098 #define GL_RG32I 0x823B 1099 #define GL_RG32UI 0x823C 1100 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1101 #define GL_CLAMP_VERTEX_COLOR 0x891A 1102 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 1103 #define GL_ALPHA_INTEGER 0x8D97 1188 #ifdef GL_GLEXT_PROTOTYPES 1276 #ifndef GL_VERSION_3_1 1277 #define GL_VERSION_3_1 1 1278 #define GL_SAMPLER_2D_RECT 0x8B63 1279 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 1280 #define GL_SAMPLER_BUFFER 0x8DC2 1281 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 1282 #define GL_INT_SAMPLER_BUFFER 0x8DD0 1283 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 1284 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1285 #define GL_TEXTURE_BUFFER 0x8C2A 1286 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1287 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1288 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1289 #define GL_TEXTURE_RECTANGLE 0x84F5 1290 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 1291 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 1292 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 1293 #define GL_R8_SNORM 0x8F94 1294 #define GL_RG8_SNORM 0x8F95 1295 #define GL_RGB8_SNORM 0x8F96 1296 #define GL_RGBA8_SNORM 0x8F97 1297 #define GL_R16_SNORM 0x8F98 1298 #define GL_RG16_SNORM 0x8F99 1299 #define GL_RGB16_SNORM 0x8F9A 1300 #define GL_RGBA16_SNORM 0x8F9B 1301 #define GL_SIGNED_NORMALIZED 0x8F9C 1302 #define GL_PRIMITIVE_RESTART 0x8F9D 1303 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 1304 #define GL_COPY_READ_BUFFER 0x8F36 1305 #define GL_COPY_WRITE_BUFFER 0x8F37 1306 #define GL_UNIFORM_BUFFER 0x8A11 1307 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1308 #define GL_UNIFORM_BUFFER_START 0x8A29 1309 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1310 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1311 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1312 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1313 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1314 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1315 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1316 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1317 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1318 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1319 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1320 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1321 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1322 #define GL_UNIFORM_TYPE 0x8A37 1323 #define GL_UNIFORM_SIZE 0x8A38 1324 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1325 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1326 #define GL_UNIFORM_OFFSET 0x8A3B 1327 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1328 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1329 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1330 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1331 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1332 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1333 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1334 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1335 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1336 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1337 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1338 #define GL_INVALID_INDEX 0xFFFFFFFFu 1351 #ifdef GL_GLEXT_PROTOTYPES 1367 #ifndef GL_VERSION_3_2 1368 #define GL_VERSION_3_2 1 1370 #ifndef GLEXT_64_TYPES_DEFINED 1372 #define GLEXT_64_TYPES_DEFINED 1375 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 1376 #include <inttypes.h> 1377 #elif defined(__sun__) || defined(__digital__) 1378 #include <inttypes.h> 1379 #if defined(__STDC__) 1380 #if defined(__arch64__) || defined(_LP64) 1381 typedef long int int64_t;
1382 typedef unsigned long int uint64_t;
1384 typedef long long int int64_t;
1385 typedef unsigned long long int uint64_t;
1388 #elif defined( __VMS ) || defined(__sgi) 1389 #include <inttypes.h> 1390 #elif defined(__SCO__) || defined(__USLC__) 1392 #elif defined(__UNIXOS2__) || defined(__SOL64__) 1393 typedef long int int32_t;
1394 typedef long long int int64_t;
1395 typedef unsigned long long int uint64_t;
1396 #elif defined(_WIN32) && defined(__GNUC__) 1398 #elif defined(_WIN32) 1399 typedef __int32 int32_t;
1400 typedef __int64 int64_t;
1401 typedef unsigned __int64 uint64_t;
1404 #include <inttypes.h> 1409 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 1410 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 1411 #define GL_LINES_ADJACENCY 0x000A 1412 #define GL_LINE_STRIP_ADJACENCY 0x000B 1413 #define GL_TRIANGLES_ADJACENCY 0x000C 1414 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1415 #define GL_PROGRAM_POINT_SIZE 0x8642 1416 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1417 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1418 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1419 #define GL_GEOMETRY_SHADER 0x8DD9 1420 #define GL_GEOMETRY_VERTICES_OUT 0x8916 1421 #define GL_GEOMETRY_INPUT_TYPE 0x8917 1422 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1423 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1424 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1425 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1426 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 1427 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1428 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1429 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 1430 #define GL_CONTEXT_PROFILE_MASK 0x9126 1431 #define GL_DEPTH_CLAMP 0x864F 1432 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1433 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1434 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1435 #define GL_PROVOKING_VERTEX 0x8E4F 1436 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1437 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1438 #define GL_OBJECT_TYPE 0x9112 1439 #define GL_SYNC_CONDITION 0x9113 1440 #define GL_SYNC_STATUS 0x9114 1441 #define GL_SYNC_FLAGS 0x9115 1442 #define GL_SYNC_FENCE 0x9116 1443 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1444 #define GL_UNSIGNALED 0x9118 1445 #define GL_SIGNALED 0x9119 1446 #define GL_ALREADY_SIGNALED 0x911A 1447 #define GL_TIMEOUT_EXPIRED 0x911B 1448 #define GL_CONDITION_SATISFIED 0x911C 1449 #define GL_WAIT_FAILED 0x911D 1450 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1451 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1452 #define GL_SAMPLE_POSITION 0x8E50 1453 #define GL_SAMPLE_MASK 0x8E51 1454 #define GL_SAMPLE_MASK_VALUE 0x8E52 1455 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1456 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1457 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1458 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1459 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1460 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1461 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1462 #define GL_TEXTURE_SAMPLES 0x9106 1463 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1464 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1465 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1466 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1467 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1468 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1469 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1470 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1471 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1472 #define GL_MAX_INTEGER_SAMPLES 0x9110 1492 #ifdef GL_GLEXT_PROTOTYPES 1515 #ifndef GL_VERSION_3_3 1516 #define GL_VERSION_3_3 1 1517 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 1518 #define GL_SRC1_COLOR 0x88F9 1519 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1520 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1521 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1522 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1523 #define GL_SAMPLER_BINDING 0x8919 1524 #define GL_RGB10_A2UI 0x906F 1525 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1526 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1527 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1528 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1529 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1530 #define GL_TIME_ELAPSED 0x88BF 1531 #define GL_TIMESTAMP 0x8E28 1532 #define GL_INT_2_10_10_10_REV 0x8D9F 1591 #ifdef GL_GLEXT_PROTOTYPES 1653 #ifndef GL_VERSION_4_0 1654 #define GL_VERSION_4_0 1 1655 #define GL_SAMPLE_SHADING 0x8C36 1656 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1657 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1658 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1659 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1660 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1661 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1662 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1663 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1664 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1665 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1666 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1667 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1668 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1669 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1670 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1671 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1672 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1673 #define GL_MAX_VERTEX_STREAMS 0x8E71 1674 #define GL_DOUBLE_VEC2 0x8FFC 1675 #define GL_DOUBLE_VEC3 0x8FFD 1676 #define GL_DOUBLE_VEC4 0x8FFE 1677 #define GL_DOUBLE_MAT2 0x8F46 1678 #define GL_DOUBLE_MAT3 0x8F47 1679 #define GL_DOUBLE_MAT4 0x8F48 1680 #define GL_DOUBLE_MAT2x3 0x8F49 1681 #define GL_DOUBLE_MAT2x4 0x8F4A 1682 #define GL_DOUBLE_MAT3x2 0x8F4B 1683 #define GL_DOUBLE_MAT3x4 0x8F4C 1684 #define GL_DOUBLE_MAT4x2 0x8F4D 1685 #define GL_DOUBLE_MAT4x3 0x8F4E 1686 #define GL_ACTIVE_SUBROUTINES 0x8DE5 1687 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 1688 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 1689 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 1690 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 1691 #define GL_MAX_SUBROUTINES 0x8DE7 1692 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 1693 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 1694 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 1695 #define GL_PATCHES 0x000E 1696 #define GL_PATCH_VERTICES 0x8E72 1697 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 1698 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 1699 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1700 #define GL_TESS_GEN_MODE 0x8E76 1701 #define GL_TESS_GEN_SPACING 0x8E77 1702 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1703 #define GL_TESS_GEN_POINT_MODE 0x8E79 1704 #define GL_ISOLINES 0x8E7A 1705 #define GL_FRACTIONAL_ODD 0x8E7B 1706 #define GL_FRACTIONAL_EVEN 0x8E7C 1707 #define GL_MAX_PATCH_VERTICES 0x8E7D 1708 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1709 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1710 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1711 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1712 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1713 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1714 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1715 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1716 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1717 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1718 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1719 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1720 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1721 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1722 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1723 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 1724 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 1725 #define GL_TESS_EVALUATION_SHADER 0x8E87 1726 #define GL_TESS_CONTROL_SHADER 0x8E88 1727 #define GL_TRANSFORM_FEEDBACK 0x8E22 1728 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 1729 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 1730 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 1731 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 1778 #ifdef GL_GLEXT_PROTOTYPES 1828 #ifndef GL_VERSION_4_1 1829 #define GL_VERSION_4_1 1 1830 #define GL_FIXED 0x140C 1831 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1832 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1833 #define GL_LOW_FLOAT 0x8DF0 1834 #define GL_MEDIUM_FLOAT 0x8DF1 1835 #define GL_HIGH_FLOAT 0x8DF2 1836 #define GL_LOW_INT 0x8DF3 1837 #define GL_MEDIUM_INT 0x8DF4 1838 #define GL_HIGH_INT 0x8DF5 1839 #define GL_SHADER_COMPILER 0x8DFA 1840 #define GL_SHADER_BINARY_FORMATS 0x8DF8 1841 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1842 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1843 #define GL_MAX_VARYING_VECTORS 0x8DFC 1844 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1845 #define GL_RGB565 0x8D62 1846 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1847 #define GL_PROGRAM_BINARY_LENGTH 0x8741 1848 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 1849 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 1850 #define GL_VERTEX_SHADER_BIT 0x00000001 1851 #define GL_FRAGMENT_SHADER_BIT 0x00000002 1852 #define GL_GEOMETRY_SHADER_BIT 0x00000004 1853 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1854 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1855 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1856 #define GL_PROGRAM_SEPARABLE 0x8258 1857 #define GL_ACTIVE_PROGRAM 0x8259 1858 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1859 #define GL_MAX_VIEWPORTS 0x825B 1860 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 1861 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 1862 #define GL_LAYER_PROVOKING_VERTEX 0x825E 1863 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 1864 #define GL_UNDEFINED_VERTEX 0x8260 1953 #ifdef GL_GLEXT_PROTOTYPES 2045 #ifndef GL_VERSION_4_2 2046 #define GL_VERSION_4_2 1 2047 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 2048 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 2049 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 2050 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 2051 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2052 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2053 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2054 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2055 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2056 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2057 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2058 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2059 #define GL_NUM_SAMPLE_COUNTS 0x9380 2060 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2061 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2062 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2063 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2064 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2065 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2066 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2067 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2068 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2069 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2070 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2071 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2072 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2073 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2074 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2075 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2076 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2077 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2078 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2079 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2080 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2081 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2082 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2083 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2084 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2085 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2086 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2087 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2088 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2089 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2090 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2091 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2092 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2093 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2094 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2095 #define GL_COMMAND_BARRIER_BIT 0x00000040 2096 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2097 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2098 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2099 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2100 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2101 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2102 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2103 #define GL_MAX_IMAGE_UNITS 0x8F38 2104 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2105 #define GL_IMAGE_BINDING_NAME 0x8F3A 2106 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2107 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2108 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2109 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2110 #define GL_IMAGE_1D 0x904C 2111 #define GL_IMAGE_2D 0x904D 2112 #define GL_IMAGE_3D 0x904E 2113 #define GL_IMAGE_2D_RECT 0x904F 2114 #define GL_IMAGE_CUBE 0x9050 2115 #define GL_IMAGE_BUFFER 0x9051 2116 #define GL_IMAGE_1D_ARRAY 0x9052 2117 #define GL_IMAGE_2D_ARRAY 0x9053 2118 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2119 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2120 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2121 #define GL_INT_IMAGE_1D 0x9057 2122 #define GL_INT_IMAGE_2D 0x9058 2123 #define GL_INT_IMAGE_3D 0x9059 2124 #define GL_INT_IMAGE_2D_RECT 0x905A 2125 #define GL_INT_IMAGE_CUBE 0x905B 2126 #define GL_INT_IMAGE_BUFFER 0x905C 2127 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2128 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2129 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2130 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2131 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2132 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2133 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2134 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2135 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2136 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2137 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2138 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2139 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2140 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2141 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2142 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2143 #define GL_MAX_IMAGE_SAMPLES 0x906D 2144 #define GL_IMAGE_BINDING_FORMAT 0x906E 2145 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2146 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2147 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2148 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2149 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2150 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2151 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2152 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2153 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2154 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 2155 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 2156 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 2157 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 2158 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2171 #ifdef GL_GLEXT_PROTOTYPES 2187 #ifndef GL_VERSION_4_3 2188 #define GL_VERSION_4_3 1 2190 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2191 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2192 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2193 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2194 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2195 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2196 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2197 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2198 #define GL_COMPRESSED_R11_EAC 0x9270 2199 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2200 #define GL_COMPRESSED_RG11_EAC 0x9272 2201 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2202 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2203 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2204 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2205 #define GL_COMPUTE_SHADER 0x91B9 2206 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2207 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2208 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2209 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2210 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2211 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2212 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2213 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2214 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 2215 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2216 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2217 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 2218 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2219 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2220 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2221 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2222 #define GL_COMPUTE_SHADER_BIT 0x00000020 2223 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2224 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2225 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2226 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2227 #define GL_DEBUG_SOURCE_API 0x8246 2228 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2229 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2230 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2231 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2232 #define GL_DEBUG_SOURCE_OTHER 0x824B 2233 #define GL_DEBUG_TYPE_ERROR 0x824C 2234 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2235 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2236 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2237 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2238 #define GL_DEBUG_TYPE_OTHER 0x8251 2239 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2240 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2241 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2243 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2244 #define GL_DEBUG_SEVERITY_LOW 0x9148 2245 #define GL_DEBUG_TYPE_MARKER 0x8268 2246 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2247 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2248 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2249 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2250 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2251 #define GL_BUFFER 0x82E0 2252 #define GL_SHADER 0x82E1 2253 #define GL_PROGRAM 0x82E2 2254 #define GL_QUERY 0x82E3 2255 #define GL_PROGRAM_PIPELINE 0x82E4 2256 #define GL_SAMPLER 0x82E6 2257 #define GL_MAX_LABEL_LENGTH 0x82E8 2258 #define GL_DEBUG_OUTPUT 0x92E0 2259 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2260 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2261 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2262 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2263 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2264 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2265 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2266 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2267 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2268 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2269 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2270 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2271 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2272 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2273 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2274 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2275 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2276 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2279 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2280 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2281 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2282 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2283 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2284 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2285 #define GL_MAX_WIDTH 0x827E 2286 #define GL_MAX_HEIGHT 0x827F 2287 #define GL_MAX_DEPTH 0x8280 2288 #define GL_MAX_LAYERS 0x8281 2289 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2290 #define GL_COLOR_COMPONENTS 0x8283 2291 #define GL_DEPTH_COMPONENTS 0x8284 2292 #define GL_STENCIL_COMPONENTS 0x8285 2293 #define GL_COLOR_RENDERABLE 0x8286 2294 #define GL_DEPTH_RENDERABLE 0x8287 2295 #define GL_STENCIL_RENDERABLE 0x8288 2296 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2297 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2298 #define GL_FRAMEBUFFER_BLEND 0x828B 2299 #define GL_READ_PIXELS 0x828C 2300 #define GL_READ_PIXELS_FORMAT 0x828D 2301 #define GL_READ_PIXELS_TYPE 0x828E 2302 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2303 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2304 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2305 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2306 #define GL_MIPMAP 0x8293 2307 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2308 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2309 #define GL_COLOR_ENCODING 0x8296 2310 #define GL_SRGB_READ 0x8297 2311 #define GL_SRGB_WRITE 0x8298 2312 #define GL_FILTER 0x829A 2313 #define GL_VERTEX_TEXTURE 0x829B 2314 #define GL_TESS_CONTROL_TEXTURE 0x829C 2315 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2316 #define GL_GEOMETRY_TEXTURE 0x829E 2317 #define GL_FRAGMENT_TEXTURE 0x829F 2318 #define GL_COMPUTE_TEXTURE 0x82A0 2319 #define GL_TEXTURE_SHADOW 0x82A1 2320 #define GL_TEXTURE_GATHER 0x82A2 2321 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2322 #define GL_SHADER_IMAGE_LOAD 0x82A4 2323 #define GL_SHADER_IMAGE_STORE 0x82A5 2324 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2325 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2326 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2327 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2328 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2329 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2330 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2331 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2332 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2333 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2334 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2335 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2336 #define GL_CLEAR_BUFFER 0x82B4 2337 #define GL_TEXTURE_VIEW 0x82B5 2338 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2339 #define GL_FULL_SUPPORT 0x82B7 2340 #define GL_CAVEAT_SUPPORT 0x82B8 2341 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2342 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2343 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2344 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2345 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2346 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2347 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2348 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2349 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2350 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2351 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2352 #define GL_VIEW_CLASS_128_BITS 0x82C4 2353 #define GL_VIEW_CLASS_96_BITS 0x82C5 2354 #define GL_VIEW_CLASS_64_BITS 0x82C6 2355 #define GL_VIEW_CLASS_48_BITS 0x82C7 2356 #define GL_VIEW_CLASS_32_BITS 0x82C8 2357 #define GL_VIEW_CLASS_24_BITS 0x82C9 2358 #define GL_VIEW_CLASS_16_BITS 0x82CA 2359 #define GL_VIEW_CLASS_8_BITS 0x82CB 2360 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2361 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2362 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2363 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2364 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2365 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2366 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2367 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2368 #define GL_UNIFORM 0x92E1 2369 #define GL_UNIFORM_BLOCK 0x92E2 2370 #define GL_PROGRAM_INPUT 0x92E3 2371 #define GL_PROGRAM_OUTPUT 0x92E4 2372 #define GL_BUFFER_VARIABLE 0x92E5 2373 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2374 #define GL_VERTEX_SUBROUTINE 0x92E8 2375 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2376 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2377 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2378 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2379 #define GL_COMPUTE_SUBROUTINE 0x92ED 2380 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2381 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2382 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2383 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2384 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2385 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2386 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2387 #define GL_ACTIVE_RESOURCES 0x92F5 2388 #define GL_MAX_NAME_LENGTH 0x92F6 2389 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2390 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2391 #define GL_NAME_LENGTH 0x92F9 2392 #define GL_TYPE 0x92FA 2393 #define GL_ARRAY_SIZE 0x92FB 2394 #define GL_OFFSET 0x92FC 2395 #define GL_BLOCK_INDEX 0x92FD 2396 #define GL_ARRAY_STRIDE 0x92FE 2397 #define GL_MATRIX_STRIDE 0x92FF 2398 #define GL_IS_ROW_MAJOR 0x9300 2399 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2400 #define GL_BUFFER_BINDING 0x9302 2401 #define GL_BUFFER_DATA_SIZE 0x9303 2402 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2403 #define GL_ACTIVE_VARIABLES 0x9305 2404 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2405 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2406 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2407 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2408 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2409 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2410 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2411 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2412 #define GL_LOCATION 0x930E 2413 #define GL_LOCATION_INDEX 0x930F 2414 #define GL_IS_PER_PATCH 0x92E7 2415 #define GL_SHADER_STORAGE_BUFFER 0x90D2 2416 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 2417 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 2418 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 2419 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 2420 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 2421 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 2422 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 2423 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 2424 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 2425 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 2426 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 2427 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 2428 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 2429 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 2430 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 2431 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 2432 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 2433 #define GL_TEXTURE_BUFFER_SIZE 0x919E 2434 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 2435 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2436 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2437 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2438 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2439 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2440 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2441 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2442 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2443 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2444 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2445 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2446 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2447 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 2448 #define GL_DISPLAY_LIST 0x82E7 2453 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2492 #ifdef GL_GLEXT_PROTOTYPES 2497 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2539 #ifndef GL_VERSION_4_4 2540 #define GL_VERSION_4_4 1 2541 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 2542 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 2543 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 2544 #define GL_MAP_PERSISTENT_BIT 0x0040 2545 #define GL_MAP_COHERENT_BIT 0x0080 2546 #define GL_DYNAMIC_STORAGE_BIT 0x0100 2547 #define GL_CLIENT_STORAGE_BIT 0x0200 2548 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 2549 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 2550 #define GL_BUFFER_STORAGE_FLAGS 0x8220 2551 #define GL_CLEAR_TEXTURE 0x9365 2552 #define GL_LOCATION_COMPONENT 0x934A 2553 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 2554 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 2555 #define GL_QUERY_BUFFER 0x9192 2556 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 2557 #define GL_QUERY_BUFFER_BINDING 0x9193 2558 #define GL_QUERY_RESULT_NO_WAIT 0x9194 2559 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 2562 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
data);
2569 #ifdef GL_GLEXT_PROTOTYPES 2572 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *data);
2582 #ifndef GL_VERSION_4_5 2583 #define GL_VERSION_4_5 1 2584 #define GL_CONTEXT_LOST 0x0507 2585 #define GL_NEGATIVE_ONE_TO_ONE 0x935E 2586 #define GL_ZERO_TO_ONE 0x935F 2587 #define GL_CLIP_ORIGIN 0x935C 2588 #define GL_CLIP_DEPTH_MODE 0x935D 2589 #define GL_QUERY_WAIT_INVERTED 0x8E17 2590 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 2591 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 2592 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A 2593 #define GL_MAX_CULL_DISTANCES 0x82F9 2594 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA 2595 #define GL_TEXTURE_TARGET 0x1006 2596 #define GL_QUERY_TARGET 0x82EA 2597 #define GL_TEXTURE_BINDING 0x82EB 2598 #define GL_GUILTY_CONTEXT_RESET 0x8253 2599 #define GL_INNOCENT_CONTEXT_RESET 0x8254 2600 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 2601 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 2602 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 2603 #define GL_NO_RESET_NOTIFICATION 0x8261 2604 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 2605 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 2606 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 2643 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2661 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2664 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
2706 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2729 #ifdef GL_GLEXT_PROTOTYPES 2766 GLAPI void APIENTRY glBlitNamedFramebuffer (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2784 GLAPI void APIENTRY glTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2787 GLAPI void APIENTRY glCompressedTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
2829 GLAPI void APIENTRY glGetTextureSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void *
pixels);
2855 #ifndef GL_ARB_ES2_compatibility 2856 #define GL_ARB_ES2_compatibility 1 2859 #ifndef GL_ARB_ES3_1_compatibility 2860 #define GL_ARB_ES3_1_compatibility 1 2863 #ifndef GL_ARB_ES3_compatibility 2864 #define GL_ARB_ES3_compatibility 1 2867 #ifndef GL_ARB_arrays_of_arrays 2868 #define GL_ARB_arrays_of_arrays 1 2871 #ifndef GL_ARB_base_instance 2872 #define GL_ARB_base_instance 1 2875 #ifndef GL_ARB_bindless_texture 2876 #define GL_ARB_bindless_texture 1 2878 #define GL_UNSIGNED_INT64_ARB 0x140F 2881 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
2882 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
2885 typedef void (
APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
2895 #ifdef GL_GLEXT_PROTOTYPES 2898 GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);
2899 GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);
2902 GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);
2915 #ifndef GL_ARB_blend_func_extended 2916 #define GL_ARB_blend_func_extended 1 2919 #ifndef GL_ARB_buffer_storage 2920 #define GL_ARB_buffer_storage 1 2923 #ifndef GL_ARB_cl_event 2924 #define GL_ARB_cl_event 1 2927 #define GL_SYNC_CL_EVENT_ARB 0x8240 2928 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2930 #ifdef GL_GLEXT_PROTOTYPES 2931 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context *context,
struct _cl_event *event,
GLbitfield flags);
2935 #ifndef GL_ARB_clear_buffer_object 2936 #define GL_ARB_clear_buffer_object 1 2939 #ifndef GL_ARB_clear_texture 2940 #define GL_ARB_clear_texture 1 2943 #ifndef GL_ARB_clip_control 2944 #define GL_ARB_clip_control 1 2947 #ifndef GL_ARB_color_buffer_float 2948 #define GL_ARB_color_buffer_float 1 2949 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2950 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 2951 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 2952 #define GL_CLAMP_READ_COLOR_ARB 0x891C 2953 #define GL_FIXED_ONLY_ARB 0x891D 2955 #ifdef GL_GLEXT_PROTOTYPES 2960 #ifndef GL_ARB_compatibility 2961 #define GL_ARB_compatibility 1 2964 #ifndef GL_ARB_compressed_texture_pixel_storage 2965 #define GL_ARB_compressed_texture_pixel_storage 1 2968 #ifndef GL_ARB_compute_shader 2969 #define GL_ARB_compute_shader 1 2972 #ifndef GL_ARB_compute_variable_group_size 2973 #define GL_ARB_compute_variable_group_size 1 2974 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 2975 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 2976 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 2977 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF 2979 #ifdef GL_GLEXT_PROTOTYPES 2984 #ifndef GL_ARB_conditional_render_inverted 2985 #define GL_ARB_conditional_render_inverted 1 2988 #ifndef GL_ARB_conservative_depth 2989 #define GL_ARB_conservative_depth 1 2992 #ifndef GL_ARB_copy_buffer 2993 #define GL_ARB_copy_buffer 1 2996 #ifndef GL_ARB_copy_image 2997 #define GL_ARB_copy_image 1 3000 #ifndef GL_ARB_cull_distance 3001 #define GL_ARB_cull_distance 1 3004 #ifndef GL_ARB_debug_output 3005 #define GL_ARB_debug_output 1 3007 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 3008 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 3009 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 3010 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 3011 #define GL_DEBUG_SOURCE_API_ARB 0x8246 3012 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 3013 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 3014 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 3015 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 3016 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 3017 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 3018 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 3019 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 3020 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 3021 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 3022 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 3023 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 3024 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 3025 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 3026 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 3027 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 3028 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 3033 #ifdef GL_GLEXT_PROTOTYPES 3041 #ifndef GL_ARB_depth_buffer_float 3042 #define GL_ARB_depth_buffer_float 1 3045 #ifndef GL_ARB_depth_clamp 3046 #define GL_ARB_depth_clamp 1 3049 #ifndef GL_ARB_depth_texture 3050 #define GL_ARB_depth_texture 1 3051 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 3052 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 3053 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 3054 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 3055 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 3058 #ifndef GL_ARB_derivative_control 3059 #define GL_ARB_derivative_control 1 3062 #ifndef GL_ARB_direct_state_access 3063 #define GL_ARB_direct_state_access 1 3066 #ifndef GL_ARB_draw_buffers 3067 #define GL_ARB_draw_buffers 1 3068 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 3069 #define GL_DRAW_BUFFER0_ARB 0x8825 3070 #define GL_DRAW_BUFFER1_ARB 0x8826 3071 #define GL_DRAW_BUFFER2_ARB 0x8827 3072 #define GL_DRAW_BUFFER3_ARB 0x8828 3073 #define GL_DRAW_BUFFER4_ARB 0x8829 3074 #define GL_DRAW_BUFFER5_ARB 0x882A 3075 #define GL_DRAW_BUFFER6_ARB 0x882B 3076 #define GL_DRAW_BUFFER7_ARB 0x882C 3077 #define GL_DRAW_BUFFER8_ARB 0x882D 3078 #define GL_DRAW_BUFFER9_ARB 0x882E 3079 #define GL_DRAW_BUFFER10_ARB 0x882F 3080 #define GL_DRAW_BUFFER11_ARB 0x8830 3081 #define GL_DRAW_BUFFER12_ARB 0x8831 3082 #define GL_DRAW_BUFFER13_ARB 0x8832 3083 #define GL_DRAW_BUFFER14_ARB 0x8833 3084 #define GL_DRAW_BUFFER15_ARB 0x8834 3086 #ifdef GL_GLEXT_PROTOTYPES 3091 #ifndef GL_ARB_draw_buffers_blend 3092 #define GL_ARB_draw_buffers_blend 1 3097 #ifdef GL_GLEXT_PROTOTYPES 3105 #ifndef GL_ARB_draw_elements_base_vertex 3106 #define GL_ARB_draw_elements_base_vertex 1 3109 #ifndef GL_ARB_draw_indirect 3110 #define GL_ARB_draw_indirect 1 3113 #ifndef GL_ARB_draw_instanced 3114 #define GL_ARB_draw_instanced 1 3117 #ifdef GL_GLEXT_PROTOTYPES 3123 #ifndef GL_ARB_enhanced_layouts 3124 #define GL_ARB_enhanced_layouts 1 3127 #ifndef GL_ARB_explicit_attrib_location 3128 #define GL_ARB_explicit_attrib_location 1 3131 #ifndef GL_ARB_explicit_uniform_location 3132 #define GL_ARB_explicit_uniform_location 1 3135 #ifndef GL_ARB_fragment_coord_conventions 3136 #define GL_ARB_fragment_coord_conventions 1 3139 #ifndef GL_ARB_fragment_layer_viewport 3140 #define GL_ARB_fragment_layer_viewport 1 3143 #ifndef GL_ARB_fragment_program 3144 #define GL_ARB_fragment_program 1 3145 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 3146 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 3147 #define GL_PROGRAM_LENGTH_ARB 0x8627 3148 #define GL_PROGRAM_FORMAT_ARB 0x8876 3149 #define GL_PROGRAM_BINDING_ARB 0x8677 3150 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 3151 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 3152 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 3153 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 3154 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 3155 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 3156 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 3157 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 3158 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 3159 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 3160 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 3161 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 3162 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 3163 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 3164 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 3165 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 3166 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 3167 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 3168 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 3169 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 3170 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 3171 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 3172 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 3173 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 3174 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 3175 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 3176 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 3177 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 3178 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 3179 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 3180 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 3181 #define GL_PROGRAM_STRING_ARB 0x8628 3182 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 3183 #define GL_CURRENT_MATRIX_ARB 0x8641 3184 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 3185 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 3186 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 3187 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 3188 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 3189 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 3190 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 3191 #define GL_MATRIX0_ARB 0x88C0 3192 #define GL_MATRIX1_ARB 0x88C1 3193 #define GL_MATRIX2_ARB 0x88C2 3194 #define GL_MATRIX3_ARB 0x88C3 3195 #define GL_MATRIX4_ARB 0x88C4 3196 #define GL_MATRIX5_ARB 0x88C5 3197 #define GL_MATRIX6_ARB 0x88C6 3198 #define GL_MATRIX7_ARB 0x88C7 3199 #define GL_MATRIX8_ARB 0x88C8 3200 #define GL_MATRIX9_ARB 0x88C9 3201 #define GL_MATRIX10_ARB 0x88CA 3202 #define GL_MATRIX11_ARB 0x88CB 3203 #define GL_MATRIX12_ARB 0x88CC 3204 #define GL_MATRIX13_ARB 0x88CD 3205 #define GL_MATRIX14_ARB 0x88CE 3206 #define GL_MATRIX15_ARB 0x88CF 3207 #define GL_MATRIX16_ARB 0x88D0 3208 #define GL_MATRIX17_ARB 0x88D1 3209 #define GL_MATRIX18_ARB 0x88D2 3210 #define GL_MATRIX19_ARB 0x88D3 3211 #define GL_MATRIX20_ARB 0x88D4 3212 #define GL_MATRIX21_ARB 0x88D5 3213 #define GL_MATRIX22_ARB 0x88D6 3214 #define GL_MATRIX23_ARB 0x88D7 3215 #define GL_MATRIX24_ARB 0x88D8 3216 #define GL_MATRIX25_ARB 0x88D9 3217 #define GL_MATRIX26_ARB 0x88DA 3218 #define GL_MATRIX27_ARB 0x88DB 3219 #define GL_MATRIX28_ARB 0x88DC 3220 #define GL_MATRIX29_ARB 0x88DD 3221 #define GL_MATRIX30_ARB 0x88DE 3222 #define GL_MATRIX31_ARB 0x88DF 3242 #ifdef GL_GLEXT_PROTOTYPES 3265 #ifndef GL_ARB_fragment_program_shadow 3266 #define GL_ARB_fragment_program_shadow 1 3269 #ifndef GL_ARB_fragment_shader 3270 #define GL_ARB_fragment_shader 1 3271 #define GL_FRAGMENT_SHADER_ARB 0x8B30 3272 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 3273 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 3276 #ifndef GL_ARB_framebuffer_no_attachments 3277 #define GL_ARB_framebuffer_no_attachments 1 3280 #ifndef GL_ARB_framebuffer_object 3281 #define GL_ARB_framebuffer_object 1 3284 #ifndef GL_ARB_framebuffer_sRGB 3285 #define GL_ARB_framebuffer_sRGB 1 3288 #ifndef GL_ARB_geometry_shader4 3289 #define GL_ARB_geometry_shader4 1 3290 #define GL_LINES_ADJACENCY_ARB 0x000A 3291 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 3292 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 3293 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 3294 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 3295 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3296 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3297 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3298 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3299 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3300 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3301 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3302 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3303 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3304 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3305 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3306 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3307 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3312 #ifdef GL_GLEXT_PROTOTYPES 3320 #ifndef GL_ARB_get_program_binary 3321 #define GL_ARB_get_program_binary 1 3324 #ifndef GL_ARB_get_texture_sub_image 3325 #define GL_ARB_get_texture_sub_image 1 3328 #ifndef GL_ARB_gpu_shader5 3329 #define GL_ARB_gpu_shader5 1 3332 #ifndef GL_ARB_gpu_shader_fp64 3333 #define GL_ARB_gpu_shader_fp64 1 3336 #ifndef GL_ARB_half_float_pixel 3337 #define GL_ARB_half_float_pixel 1 3339 #define GL_HALF_FLOAT_ARB 0x140B 3342 #ifndef GL_ARB_half_float_vertex 3343 #define GL_ARB_half_float_vertex 1 3346 #ifndef GL_ARB_imaging 3347 #define GL_ARB_imaging 1 3348 #define GL_BLEND_COLOR 0x8005 3349 #define GL_BLEND_EQUATION 0x8009 3350 #define GL_CONVOLUTION_1D 0x8010 3351 #define GL_CONVOLUTION_2D 0x8011 3352 #define GL_SEPARABLE_2D 0x8012 3353 #define GL_CONVOLUTION_BORDER_MODE 0x8013 3354 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 3355 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 3356 #define GL_REDUCE 0x8016 3357 #define GL_CONVOLUTION_FORMAT 0x8017 3358 #define GL_CONVOLUTION_WIDTH 0x8018 3359 #define GL_CONVOLUTION_HEIGHT 0x8019 3360 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 3361 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 3362 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 3363 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 3364 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 3365 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 3366 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 3367 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 3368 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 3369 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 3370 #define GL_HISTOGRAM 0x8024 3371 #define GL_PROXY_HISTOGRAM 0x8025 3372 #define GL_HISTOGRAM_WIDTH 0x8026 3373 #define GL_HISTOGRAM_FORMAT 0x8027 3374 #define GL_HISTOGRAM_RED_SIZE 0x8028 3375 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 3376 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 3377 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 3378 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 3379 #define GL_HISTOGRAM_SINK 0x802D 3380 #define GL_MINMAX 0x802E 3381 #define GL_MINMAX_FORMAT 0x802F 3382 #define GL_MINMAX_SINK 0x8030 3383 #define GL_TABLE_TOO_LARGE 0x8031 3384 #define GL_COLOR_MATRIX 0x80B1 3385 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 3386 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 3387 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 3388 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 3389 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 3390 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 3391 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 3392 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 3393 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 3394 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 3395 #define GL_COLOR_TABLE 0x80D0 3396 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 3397 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 3398 #define GL_PROXY_COLOR_TABLE 0x80D3 3399 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 3400 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 3401 #define GL_COLOR_TABLE_SCALE 0x80D6 3402 #define GL_COLOR_TABLE_BIAS 0x80D7 3403 #define GL_COLOR_TABLE_FORMAT 0x80D8 3404 #define GL_COLOR_TABLE_WIDTH 0x80D9 3405 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 3406 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 3407 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 3408 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 3409 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 3410 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 3411 #define GL_CONSTANT_BORDER 0x8151 3412 #define GL_REPLICATE_BORDER 0x8153 3413 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 3446 #ifdef GL_GLEXT_PROTOTYPES 3482 #ifndef GL_ARB_indirect_parameters 3483 #define GL_ARB_indirect_parameters 1 3484 #define GL_PARAMETER_BUFFER_ARB 0x80EE 3485 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 3488 #ifdef GL_GLEXT_PROTOTYPES 3494 #ifndef GL_ARB_instanced_arrays 3495 #define GL_ARB_instanced_arrays 1 3496 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3498 #ifdef GL_GLEXT_PROTOTYPES 3503 #ifndef GL_ARB_internalformat_query 3504 #define GL_ARB_internalformat_query 1 3507 #ifndef GL_ARB_internalformat_query2 3508 #define GL_ARB_internalformat_query2 1 3509 #define GL_SRGB_DECODE_ARB 0x8299 3512 #ifndef GL_ARB_invalidate_subdata 3513 #define GL_ARB_invalidate_subdata 1 3516 #ifndef GL_ARB_map_buffer_alignment 3517 #define GL_ARB_map_buffer_alignment 1 3520 #ifndef GL_ARB_map_buffer_range 3521 #define GL_ARB_map_buffer_range 1 3524 #ifndef GL_ARB_matrix_palette 3525 #define GL_ARB_matrix_palette 1 3526 #define GL_MATRIX_PALETTE_ARB 0x8840 3527 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 3528 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 3529 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 3530 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 3531 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 3532 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 3533 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 3534 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 3535 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 3541 #ifdef GL_GLEXT_PROTOTYPES 3550 #ifndef GL_ARB_multi_bind 3551 #define GL_ARB_multi_bind 1 3554 #ifndef GL_ARB_multi_draw_indirect 3555 #define GL_ARB_multi_draw_indirect 1 3558 #ifndef GL_ARB_multisample 3559 #define GL_ARB_multisample 1 3560 #define GL_MULTISAMPLE_ARB 0x809D 3561 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 3562 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 3563 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 3564 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 3565 #define GL_SAMPLES_ARB 0x80A9 3566 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 3567 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 3568 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 3570 #ifdef GL_GLEXT_PROTOTYPES 3575 #ifndef GL_ARB_multitexture 3576 #define GL_ARB_multitexture 1 3577 #define GL_TEXTURE0_ARB 0x84C0 3578 #define GL_TEXTURE1_ARB 0x84C1 3579 #define GL_TEXTURE2_ARB 0x84C2 3580 #define GL_TEXTURE3_ARB 0x84C3 3581 #define GL_TEXTURE4_ARB 0x84C4 3582 #define GL_TEXTURE5_ARB 0x84C5 3583 #define GL_TEXTURE6_ARB 0x84C6 3584 #define GL_TEXTURE7_ARB 0x84C7 3585 #define GL_TEXTURE8_ARB 0x84C8 3586 #define GL_TEXTURE9_ARB 0x84C9 3587 #define GL_TEXTURE10_ARB 0x84CA 3588 #define GL_TEXTURE11_ARB 0x84CB 3589 #define GL_TEXTURE12_ARB 0x84CC 3590 #define GL_TEXTURE13_ARB 0x84CD 3591 #define GL_TEXTURE14_ARB 0x84CE 3592 #define GL_TEXTURE15_ARB 0x84CF 3593 #define GL_TEXTURE16_ARB 0x84D0 3594 #define GL_TEXTURE17_ARB 0x84D1 3595 #define GL_TEXTURE18_ARB 0x84D2 3596 #define GL_TEXTURE19_ARB 0x84D3 3597 #define GL_TEXTURE20_ARB 0x84D4 3598 #define GL_TEXTURE21_ARB 0x84D5 3599 #define GL_TEXTURE22_ARB 0x84D6 3600 #define GL_TEXTURE23_ARB 0x84D7 3601 #define GL_TEXTURE24_ARB 0x84D8 3602 #define GL_TEXTURE25_ARB 0x84D9 3603 #define GL_TEXTURE26_ARB 0x84DA 3604 #define GL_TEXTURE27_ARB 0x84DB 3605 #define GL_TEXTURE28_ARB 0x84DC 3606 #define GL_TEXTURE29_ARB 0x84DD 3607 #define GL_TEXTURE30_ARB 0x84DE 3608 #define GL_TEXTURE31_ARB 0x84DF 3609 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 3610 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 3611 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 3646 #ifdef GL_GLEXT_PROTOTYPES 3684 #ifndef GL_ARB_occlusion_query 3685 #define GL_ARB_occlusion_query 1 3686 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3687 #define GL_CURRENT_QUERY_ARB 0x8865 3688 #define GL_QUERY_RESULT_ARB 0x8866 3689 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3690 #define GL_SAMPLES_PASSED_ARB 0x8914 3699 #ifdef GL_GLEXT_PROTOTYPES 3711 #ifndef GL_ARB_occlusion_query2 3712 #define GL_ARB_occlusion_query2 1 3715 #ifndef GL_ARB_pipeline_statistics_query 3716 #define GL_ARB_pipeline_statistics_query 1 3717 #define GL_VERTICES_SUBMITTED_ARB 0x82EE 3718 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF 3719 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 3720 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 3721 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 3722 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 3723 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 3724 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 3725 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 3726 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 3729 #ifndef GL_ARB_pixel_buffer_object 3730 #define GL_ARB_pixel_buffer_object 1 3731 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3732 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3733 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3734 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3737 #ifndef GL_ARB_point_parameters 3738 #define GL_ARB_point_parameters 1 3739 #define GL_POINT_SIZE_MIN_ARB 0x8126 3740 #define GL_POINT_SIZE_MAX_ARB 0x8127 3741 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 3742 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 3745 #ifdef GL_GLEXT_PROTOTYPES 3751 #ifndef GL_ARB_point_sprite 3752 #define GL_ARB_point_sprite 1 3753 #define GL_POINT_SPRITE_ARB 0x8861 3754 #define GL_COORD_REPLACE_ARB 0x8862 3757 #ifndef GL_ARB_program_interface_query 3758 #define GL_ARB_program_interface_query 1 3761 #ifndef GL_ARB_provoking_vertex 3762 #define GL_ARB_provoking_vertex 1 3765 #ifndef GL_ARB_query_buffer_object 3766 #define GL_ARB_query_buffer_object 1 3769 #ifndef GL_ARB_robust_buffer_access_behavior 3770 #define GL_ARB_robust_buffer_access_behavior 1 3773 #ifndef GL_ARB_robustness 3774 #define GL_ARB_robustness 1 3775 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 3776 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 3777 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 3778 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 3779 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 3780 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 3781 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 3802 #ifdef GL_GLEXT_PROTOTYPES 3826 #ifndef GL_ARB_robustness_isolation 3827 #define GL_ARB_robustness_isolation 1 3830 #ifndef GL_ARB_sample_shading 3831 #define GL_ARB_sample_shading 1 3832 #define GL_SAMPLE_SHADING_ARB 0x8C36 3833 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 3835 #ifdef GL_GLEXT_PROTOTYPES 3840 #ifndef GL_ARB_sampler_objects 3841 #define GL_ARB_sampler_objects 1 3844 #ifndef GL_ARB_seamless_cube_map 3845 #define GL_ARB_seamless_cube_map 1 3848 #ifndef GL_ARB_seamless_cubemap_per_texture 3849 #define GL_ARB_seamless_cubemap_per_texture 1 3852 #ifndef GL_ARB_separate_shader_objects 3853 #define GL_ARB_separate_shader_objects 1 3856 #ifndef GL_ARB_shader_atomic_counters 3857 #define GL_ARB_shader_atomic_counters 1 3860 #ifndef GL_ARB_shader_bit_encoding 3861 #define GL_ARB_shader_bit_encoding 1 3864 #ifndef GL_ARB_shader_draw_parameters 3865 #define GL_ARB_shader_draw_parameters 1 3868 #ifndef GL_ARB_shader_group_vote 3869 #define GL_ARB_shader_group_vote 1 3872 #ifndef GL_ARB_shader_image_load_store 3873 #define GL_ARB_shader_image_load_store 1 3876 #ifndef GL_ARB_shader_image_size 3877 #define GL_ARB_shader_image_size 1 3880 #ifndef GL_ARB_shader_objects 3881 #define GL_ARB_shader_objects 1 3888 #define GL_PROGRAM_OBJECT_ARB 0x8B40 3889 #define GL_SHADER_OBJECT_ARB 0x8B48 3890 #define GL_OBJECT_TYPE_ARB 0x8B4E 3891 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 3892 #define GL_FLOAT_VEC2_ARB 0x8B50 3893 #define GL_FLOAT_VEC3_ARB 0x8B51 3894 #define GL_FLOAT_VEC4_ARB 0x8B52 3895 #define GL_INT_VEC2_ARB 0x8B53 3896 #define GL_INT_VEC3_ARB 0x8B54 3897 #define GL_INT_VEC4_ARB 0x8B55 3898 #define GL_BOOL_ARB 0x8B56 3899 #define GL_BOOL_VEC2_ARB 0x8B57 3900 #define GL_BOOL_VEC3_ARB 0x8B58 3901 #define GL_BOOL_VEC4_ARB 0x8B59 3902 #define GL_FLOAT_MAT2_ARB 0x8B5A 3903 #define GL_FLOAT_MAT3_ARB 0x8B5B 3904 #define GL_FLOAT_MAT4_ARB 0x8B5C 3905 #define GL_SAMPLER_1D_ARB 0x8B5D 3906 #define GL_SAMPLER_2D_ARB 0x8B5E 3907 #define GL_SAMPLER_3D_ARB 0x8B5F 3908 #define GL_SAMPLER_CUBE_ARB 0x8B60 3909 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 3910 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 3911 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 3912 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 3913 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 3914 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 3915 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 3916 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 3917 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 3918 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 3919 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 3920 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 3921 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 3927 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
3930 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
3931 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
3932 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
3956 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
3961 #ifdef GL_GLEXT_PROTOTYPES 3966 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj,
GLsizei count,
const GLcharARB **
string,
const GLint *length);
3967 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
3969 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
3970 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
3971 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
3972 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
3996 GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4004 #ifndef GL_ARB_shader_precision 4005 #define GL_ARB_shader_precision 1 4008 #ifndef GL_ARB_shader_stencil_export 4009 #define GL_ARB_shader_stencil_export 1 4012 #ifndef GL_ARB_shader_storage_buffer_object 4013 #define GL_ARB_shader_storage_buffer_object 1 4016 #ifndef GL_ARB_shader_subroutine 4017 #define GL_ARB_shader_subroutine 1 4020 #ifndef GL_ARB_shader_texture_image_samples 4021 #define GL_ARB_shader_texture_image_samples 1 4024 #ifndef GL_ARB_shader_texture_lod 4025 #define GL_ARB_shader_texture_lod 1 4028 #ifndef GL_ARB_shading_language_100 4029 #define GL_ARB_shading_language_100 1 4030 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 4033 #ifndef GL_ARB_shading_language_420pack 4034 #define GL_ARB_shading_language_420pack 1 4037 #ifndef GL_ARB_shading_language_include 4038 #define GL_ARB_shading_language_include 1 4039 #define GL_SHADER_INCLUDE_ARB 0x8DAE 4040 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 4041 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 4048 #ifdef GL_GLEXT_PROTOTYPES 4058 #ifndef GL_ARB_shading_language_packing 4059 #define GL_ARB_shading_language_packing 1 4062 #ifndef GL_ARB_shadow 4063 #define GL_ARB_shadow 1 4064 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 4065 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 4066 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 4069 #ifndef GL_ARB_shadow_ambient 4070 #define GL_ARB_shadow_ambient 1 4071 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 4074 #ifndef GL_ARB_sparse_buffer 4075 #define GL_ARB_sparse_buffer 1 4076 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 4077 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 4081 #ifdef GL_GLEXT_PROTOTYPES 4088 #ifndef GL_ARB_sparse_texture 4089 #define GL_ARB_sparse_texture 1 4090 #define GL_TEXTURE_SPARSE_ARB 0x91A6 4091 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 4092 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA 4093 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 4094 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 4095 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 4096 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 4097 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 4098 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 4099 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 4100 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 4102 #ifdef GL_GLEXT_PROTOTYPES 4107 #ifndef GL_ARB_stencil_texturing 4108 #define GL_ARB_stencil_texturing 1 4112 #define GL_ARB_sync 1 4115 #ifndef GL_ARB_tessellation_shader 4116 #define GL_ARB_tessellation_shader 1 4119 #ifndef GL_ARB_texture_barrier 4120 #define GL_ARB_texture_barrier 1 4123 #ifndef GL_ARB_texture_border_clamp 4124 #define GL_ARB_texture_border_clamp 1 4125 #define GL_CLAMP_TO_BORDER_ARB 0x812D 4128 #ifndef GL_ARB_texture_buffer_object 4129 #define GL_ARB_texture_buffer_object 1 4130 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 4131 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 4132 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 4133 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 4134 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 4136 #ifdef GL_GLEXT_PROTOTYPES 4141 #ifndef GL_ARB_texture_buffer_object_rgb32 4142 #define GL_ARB_texture_buffer_object_rgb32 1 4145 #ifndef GL_ARB_texture_buffer_range 4146 #define GL_ARB_texture_buffer_range 1 4149 #ifndef GL_ARB_texture_compression 4150 #define GL_ARB_texture_compression 1 4151 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 4152 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 4153 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 4154 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 4155 #define GL_COMPRESSED_RGB_ARB 0x84ED 4156 #define GL_COMPRESSED_RGBA_ARB 0x84EE 4157 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 4158 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 4159 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 4160 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 4161 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 4165 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
data);
4169 #ifdef GL_GLEXT_PROTOTYPES 4173 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data);
4180 #ifndef GL_ARB_texture_compression_bptc 4181 #define GL_ARB_texture_compression_bptc 1 4182 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 4183 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 4184 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 4185 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 4188 #ifndef GL_ARB_texture_compression_rgtc 4189 #define GL_ARB_texture_compression_rgtc 1 4192 #ifndef GL_ARB_texture_cube_map 4193 #define GL_ARB_texture_cube_map 1 4194 #define GL_NORMAL_MAP_ARB 0x8511 4195 #define GL_REFLECTION_MAP_ARB 0x8512 4196 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 4197 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 4198 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 4199 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 4200 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 4201 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 4202 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 4203 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 4204 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 4205 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 4208 #ifndef GL_ARB_texture_cube_map_array 4209 #define GL_ARB_texture_cube_map_array 1 4210 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 4211 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 4212 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 4213 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 4214 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 4215 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 4216 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 4219 #ifndef GL_ARB_texture_env_add 4220 #define GL_ARB_texture_env_add 1 4223 #ifndef GL_ARB_texture_env_combine 4224 #define GL_ARB_texture_env_combine 1 4225 #define GL_COMBINE_ARB 0x8570 4226 #define GL_COMBINE_RGB_ARB 0x8571 4227 #define GL_COMBINE_ALPHA_ARB 0x8572 4228 #define GL_SOURCE0_RGB_ARB 0x8580 4229 #define GL_SOURCE1_RGB_ARB 0x8581 4230 #define GL_SOURCE2_RGB_ARB 0x8582 4231 #define GL_SOURCE0_ALPHA_ARB 0x8588 4232 #define GL_SOURCE1_ALPHA_ARB 0x8589 4233 #define GL_SOURCE2_ALPHA_ARB 0x858A 4234 #define GL_OPERAND0_RGB_ARB 0x8590 4235 #define GL_OPERAND1_RGB_ARB 0x8591 4236 #define GL_OPERAND2_RGB_ARB 0x8592 4237 #define GL_OPERAND0_ALPHA_ARB 0x8598 4238 #define GL_OPERAND1_ALPHA_ARB 0x8599 4239 #define GL_OPERAND2_ALPHA_ARB 0x859A 4240 #define GL_RGB_SCALE_ARB 0x8573 4241 #define GL_ADD_SIGNED_ARB 0x8574 4242 #define GL_INTERPOLATE_ARB 0x8575 4243 #define GL_SUBTRACT_ARB 0x84E7 4244 #define GL_CONSTANT_ARB 0x8576 4245 #define GL_PRIMARY_COLOR_ARB 0x8577 4246 #define GL_PREVIOUS_ARB 0x8578 4249 #ifndef GL_ARB_texture_env_crossbar 4250 #define GL_ARB_texture_env_crossbar 1 4253 #ifndef GL_ARB_texture_env_dot3 4254 #define GL_ARB_texture_env_dot3 1 4255 #define GL_DOT3_RGB_ARB 0x86AE 4256 #define GL_DOT3_RGBA_ARB 0x86AF 4259 #ifndef GL_ARB_texture_float 4260 #define GL_ARB_texture_float 1 4261 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 4262 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 4263 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 4264 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 4265 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 4266 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 4267 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 4268 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 4269 #define GL_RGBA32F_ARB 0x8814 4270 #define GL_RGB32F_ARB 0x8815 4271 #define GL_ALPHA32F_ARB 0x8816 4272 #define GL_INTENSITY32F_ARB 0x8817 4273 #define GL_LUMINANCE32F_ARB 0x8818 4274 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 4275 #define GL_RGBA16F_ARB 0x881A 4276 #define GL_RGB16F_ARB 0x881B 4277 #define GL_ALPHA16F_ARB 0x881C 4278 #define GL_INTENSITY16F_ARB 0x881D 4279 #define GL_LUMINANCE16F_ARB 0x881E 4280 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 4283 #ifndef GL_ARB_texture_gather 4284 #define GL_ARB_texture_gather 1 4285 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 4286 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 4287 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 4290 #ifndef GL_ARB_texture_mirror_clamp_to_edge 4291 #define GL_ARB_texture_mirror_clamp_to_edge 1 4294 #ifndef GL_ARB_texture_mirrored_repeat 4295 #define GL_ARB_texture_mirrored_repeat 1 4296 #define GL_MIRRORED_REPEAT_ARB 0x8370 4299 #ifndef GL_ARB_texture_multisample 4300 #define GL_ARB_texture_multisample 1 4303 #ifndef GL_ARB_texture_non_power_of_two 4304 #define GL_ARB_texture_non_power_of_two 1 4307 #ifndef GL_ARB_texture_query_levels 4308 #define GL_ARB_texture_query_levels 1 4311 #ifndef GL_ARB_texture_query_lod 4312 #define GL_ARB_texture_query_lod 1 4315 #ifndef GL_ARB_texture_rectangle 4316 #define GL_ARB_texture_rectangle 1 4317 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 4318 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 4319 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 4320 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 4323 #ifndef GL_ARB_texture_rg 4324 #define GL_ARB_texture_rg 1 4327 #ifndef GL_ARB_texture_rgb10_a2ui 4328 #define GL_ARB_texture_rgb10_a2ui 1 4331 #ifndef GL_ARB_texture_stencil8 4332 #define GL_ARB_texture_stencil8 1 4335 #ifndef GL_ARB_texture_storage 4336 #define GL_ARB_texture_storage 1 4339 #ifndef GL_ARB_texture_storage_multisample 4340 #define GL_ARB_texture_storage_multisample 1 4343 #ifndef GL_ARB_texture_swizzle 4344 #define GL_ARB_texture_swizzle 1 4347 #ifndef GL_ARB_texture_view 4348 #define GL_ARB_texture_view 1 4351 #ifndef GL_ARB_timer_query 4352 #define GL_ARB_timer_query 1 4355 #ifndef GL_ARB_transform_feedback2 4356 #define GL_ARB_transform_feedback2 1 4359 #ifndef GL_ARB_transform_feedback3 4360 #define GL_ARB_transform_feedback3 1 4363 #ifndef GL_ARB_transform_feedback_instanced 4364 #define GL_ARB_transform_feedback_instanced 1 4367 #ifndef GL_ARB_transform_feedback_overflow_query 4368 #define GL_ARB_transform_feedback_overflow_query 1 4369 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC 4370 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED 4373 #ifndef GL_ARB_transpose_matrix 4374 #define GL_ARB_transpose_matrix 1 4375 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4376 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4377 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4378 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4383 #ifdef GL_GLEXT_PROTOTYPES 4391 #ifndef GL_ARB_uniform_buffer_object 4392 #define GL_ARB_uniform_buffer_object 1 4395 #ifndef GL_ARB_vertex_array_bgra 4396 #define GL_ARB_vertex_array_bgra 1 4399 #ifndef GL_ARB_vertex_array_object 4400 #define GL_ARB_vertex_array_object 1 4403 #ifndef GL_ARB_vertex_attrib_64bit 4404 #define GL_ARB_vertex_attrib_64bit 1 4407 #ifndef GL_ARB_vertex_attrib_binding 4408 #define GL_ARB_vertex_attrib_binding 1 4411 #ifndef GL_ARB_vertex_blend 4412 #define GL_ARB_vertex_blend 1 4413 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4414 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4415 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4416 #define GL_VERTEX_BLEND_ARB 0x86A7 4417 #define GL_CURRENT_WEIGHT_ARB 0x86A8 4418 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 4419 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 4420 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 4421 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 4422 #define GL_WEIGHT_ARRAY_ARB 0x86AD 4423 #define GL_MODELVIEW0_ARB 0x1700 4424 #define GL_MODELVIEW1_ARB 0x850A 4425 #define GL_MODELVIEW2_ARB 0x8722 4426 #define GL_MODELVIEW3_ARB 0x8723 4427 #define GL_MODELVIEW4_ARB 0x8724 4428 #define GL_MODELVIEW5_ARB 0x8725 4429 #define GL_MODELVIEW6_ARB 0x8726 4430 #define GL_MODELVIEW7_ARB 0x8727 4431 #define GL_MODELVIEW8_ARB 0x8728 4432 #define GL_MODELVIEW9_ARB 0x8729 4433 #define GL_MODELVIEW10_ARB 0x872A 4434 #define GL_MODELVIEW11_ARB 0x872B 4435 #define GL_MODELVIEW12_ARB 0x872C 4436 #define GL_MODELVIEW13_ARB 0x872D 4437 #define GL_MODELVIEW14_ARB 0x872E 4438 #define GL_MODELVIEW15_ARB 0x872F 4439 #define GL_MODELVIEW16_ARB 0x8730 4440 #define GL_MODELVIEW17_ARB 0x8731 4441 #define GL_MODELVIEW18_ARB 0x8732 4442 #define GL_MODELVIEW19_ARB 0x8733 4443 #define GL_MODELVIEW20_ARB 0x8734 4444 #define GL_MODELVIEW21_ARB 0x8735 4445 #define GL_MODELVIEW22_ARB 0x8736 4446 #define GL_MODELVIEW23_ARB 0x8737 4447 #define GL_MODELVIEW24_ARB 0x8738 4448 #define GL_MODELVIEW25_ARB 0x8739 4449 #define GL_MODELVIEW26_ARB 0x873A 4450 #define GL_MODELVIEW27_ARB 0x873B 4451 #define GL_MODELVIEW28_ARB 0x873C 4452 #define GL_MODELVIEW29_ARB 0x873D 4453 #define GL_MODELVIEW30_ARB 0x873E 4454 #define GL_MODELVIEW31_ARB 0x873F 4465 #ifdef GL_GLEXT_PROTOTYPES 4479 #ifndef GL_ARB_vertex_buffer_object 4480 #define GL_ARB_vertex_buffer_object 1 4483 #define GL_BUFFER_SIZE_ARB 0x8764 4484 #define GL_BUFFER_USAGE_ARB 0x8765 4485 #define GL_ARRAY_BUFFER_ARB 0x8892 4486 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 4487 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 4488 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 4489 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 4490 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 4491 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 4492 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 4493 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 4494 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 4495 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 4496 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 4497 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 4498 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 4499 #define GL_READ_ONLY_ARB 0x88B8 4500 #define GL_WRITE_ONLY_ARB 0x88B9 4501 #define GL_READ_WRITE_ARB 0x88BA 4502 #define GL_BUFFER_ACCESS_ARB 0x88BB 4503 #define GL_BUFFER_MAPPED_ARB 0x88BC 4504 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 4505 #define GL_STREAM_DRAW_ARB 0x88E0 4506 #define GL_STREAM_READ_ARB 0x88E1 4507 #define GL_STREAM_COPY_ARB 0x88E2 4508 #define GL_STATIC_DRAW_ARB 0x88E4 4509 #define GL_STATIC_READ_ARB 0x88E5 4510 #define GL_STATIC_COPY_ARB 0x88E6 4511 #define GL_DYNAMIC_DRAW_ARB 0x88E8 4512 #define GL_DYNAMIC_READ_ARB 0x88E9 4513 #define GL_DYNAMIC_COPY_ARB 0x88EA 4525 #ifdef GL_GLEXT_PROTOTYPES 4531 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const void *data);
4532 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
void *data);
4540 #ifndef GL_ARB_vertex_program 4541 #define GL_ARB_vertex_program 1 4542 #define GL_COLOR_SUM_ARB 0x8458 4543 #define GL_VERTEX_PROGRAM_ARB 0x8620 4544 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 4545 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 4546 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 4547 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 4548 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 4549 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 4550 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 4551 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 4552 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 4553 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 4554 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 4555 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 4556 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 4557 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 4601 #ifdef GL_GLEXT_PROTOTYPES 4648 #ifndef GL_ARB_vertex_shader 4649 #define GL_ARB_vertex_shader 1 4650 #define GL_VERTEX_SHADER_ARB 0x8B31 4651 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 4652 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 4653 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 4654 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4655 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4656 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4659 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4660 #ifdef GL_GLEXT_PROTOTYPES 4661 GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj,
GLuint index,
const GLcharARB *name);
4663 GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4667 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev 4668 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 4671 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 4672 #define GL_ARB_vertex_type_2_10_10_10_rev 1 4675 #ifndef GL_ARB_viewport_array 4676 #define GL_ARB_viewport_array 1 4679 #ifndef GL_ARB_window_pos 4680 #define GL_ARB_window_pos 1 4697 #ifdef GL_GLEXT_PROTOTYPES 4717 #ifndef GL_KHR_blend_equation_advanced 4718 #define GL_KHR_blend_equation_advanced 1 4719 #define GL_MULTIPLY_KHR 0x9294 4720 #define GL_SCREEN_KHR 0x9295 4721 #define GL_OVERLAY_KHR 0x9296 4722 #define GL_DARKEN_KHR 0x9297 4723 #define GL_LIGHTEN_KHR 0x9298 4724 #define GL_COLORDODGE_KHR 0x9299 4725 #define GL_COLORBURN_KHR 0x929A 4726 #define GL_HARDLIGHT_KHR 0x929B 4727 #define GL_SOFTLIGHT_KHR 0x929C 4728 #define GL_DIFFERENCE_KHR 0x929E 4729 #define GL_EXCLUSION_KHR 0x92A0 4730 #define GL_HSL_HUE_KHR 0x92AD 4731 #define GL_HSL_SATURATION_KHR 0x92AE 4732 #define GL_HSL_COLOR_KHR 0x92AF 4733 #define GL_HSL_LUMINOSITY_KHR 0x92B0 4735 #ifdef GL_GLEXT_PROTOTYPES 4740 #ifndef GL_KHR_blend_equation_advanced_coherent 4741 #define GL_KHR_blend_equation_advanced_coherent 1 4742 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 4745 #ifndef GL_KHR_context_flush_control 4746 #define GL_KHR_context_flush_control 1 4749 #ifndef GL_KHR_debug 4750 #define GL_KHR_debug 1 4753 #ifndef GL_KHR_robust_buffer_access_behavior 4754 #define GL_KHR_robust_buffer_access_behavior 1 4757 #ifndef GL_KHR_robustness 4758 #define GL_KHR_robustness 1 4759 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 4762 #ifndef GL_KHR_texture_compression_astc_hdr 4763 #define GL_KHR_texture_compression_astc_hdr 1 4764 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 4765 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 4766 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 4767 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 4768 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 4769 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 4770 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 4771 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 4772 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 4773 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 4774 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 4775 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 4776 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 4777 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 4778 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 4779 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 4780 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 4781 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 4782 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 4783 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 4784 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 4785 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 4786 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 4787 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 4788 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 4789 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 4790 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 4791 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 4794 #ifndef GL_KHR_texture_compression_astc_ldr 4795 #define GL_KHR_texture_compression_astc_ldr 1 4798 #ifndef GL_OES_byte_coordinates 4799 #define GL_OES_byte_coordinates 1 4822 #ifdef GL_GLEXT_PROTOTYPES 4848 #ifndef GL_OES_compressed_paletted_texture 4849 #define GL_OES_compressed_paletted_texture 1 4850 #define GL_PALETTE4_RGB8_OES 0x8B90 4851 #define GL_PALETTE4_RGBA8_OES 0x8B91 4852 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 4853 #define GL_PALETTE4_RGBA4_OES 0x8B93 4854 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 4855 #define GL_PALETTE8_RGB8_OES 0x8B95 4856 #define GL_PALETTE8_RGBA8_OES 0x8B96 4857 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 4858 #define GL_PALETTE8_RGBA4_OES 0x8B98 4859 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 4862 #ifndef GL_OES_fixed_point 4863 #define GL_OES_fixed_point 1 4865 #define GL_FIXED_OES 0x140C 4871 typedef void (
APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed
n, GLfixed
f);
4874 typedef void (
APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
4884 typedef void (
APIENTRYP PFNGLLOADMATRIXXOESPROC) (
const GLfixed *
m);
4887 typedef void (
APIENTRYP PFNGLMULTMATRIXXOESPROC) (
const GLfixed *
m);
4890 typedef void (
APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
4896 typedef void (
APIENTRYP PFNGLSCALEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4901 typedef void (
APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4911 typedef void (
APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
4913 typedef void (
APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed
v);
4924 typedef void (
APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
4925 typedef void (
APIENTRYP PFNGLINDEXXVOESPROC) (
const GLfixed *component);
4926 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
4931 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
4940 typedef void (
APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);
4946 typedef void (
APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed
x, GLfixed
y);
4948 typedef void (
APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4950 typedef void (
APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z, GLfixed
w);
4953 typedef void (
APIENTRYP PFNGLRECTXVOESPROC) (
const GLfixed *
v1,
const GLfixed *
v2);
4956 typedef void (
APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed
s, GLfixed
t);
4958 typedef void (
APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r);
4960 typedef void (
APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r, GLfixed
q);
4968 typedef void (
APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
4970 #ifdef GL_GLEXT_PROTOTYPES 4972 GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4975 GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
4979 GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
4993 GLAPI void APIENTRY glMultiTexCoord4xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
4994 GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed
nz);
4995 GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
4999 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
5001 GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
5006 GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
5009 GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5010 GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5011 GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);
5030 GLAPI void APIENTRY glIndexxvOES (
const GLfixed *component);
5031 GLAPI void APIENTRY glLoadTransposeMatrixxOES (
const GLfixed *
m);
5035 GLAPI void APIENTRY glMapGrid2xOES (
GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
5036 GLAPI void APIENTRY glMultTransposeMatrixxOES (
const GLfixed *
m);
5041 GLAPI void APIENTRY glMultiTexCoord3xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r);
5051 GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
5053 GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
5055 GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
5057 GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed
y2);
5058 GLAPI void APIENTRY glRectxvOES (
const GLfixed *v1,
const GLfixed *v2);
5063 GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
5065 GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
5073 GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
5078 #ifndef GL_OES_query_matrix 5079 #define GL_OES_query_matrix 1 5081 #ifdef GL_GLEXT_PROTOTYPES 5086 #ifndef GL_OES_read_format 5087 #define GL_OES_read_format 1 5088 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 5089 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 5092 #ifndef GL_OES_single_precision 5093 #define GL_OES_single_precision 1 5100 #ifdef GL_GLEXT_PROTOTYPES 5110 #ifndef GL_3DFX_multisample 5111 #define GL_3DFX_multisample 1 5112 #define GL_MULTISAMPLE_3DFX 0x86B2 5113 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 5114 #define GL_SAMPLES_3DFX 0x86B4 5115 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 5118 #ifndef GL_3DFX_tbuffer 5119 #define GL_3DFX_tbuffer 1 5121 #ifdef GL_GLEXT_PROTOTYPES 5126 #ifndef GL_3DFX_texture_compression_FXT1 5127 #define GL_3DFX_texture_compression_FXT1 1 5128 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 5129 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 5132 #ifndef GL_AMD_blend_minmax_factor 5133 #define GL_AMD_blend_minmax_factor 1 5134 #define GL_FACTOR_MIN_AMD 0x901C 5135 #define GL_FACTOR_MAX_AMD 0x901D 5138 #ifndef GL_AMD_conservative_depth 5139 #define GL_AMD_conservative_depth 1 5142 #ifndef GL_AMD_debug_output 5143 #define GL_AMD_debug_output 1 5145 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 5146 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5147 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5148 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5149 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5150 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5151 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5152 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5153 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5154 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5155 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5156 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5157 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5158 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5163 #ifdef GL_GLEXT_PROTOTYPES 5171 #ifndef GL_AMD_depth_clamp_separate 5172 #define GL_AMD_depth_clamp_separate 1 5173 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 5174 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 5177 #ifndef GL_AMD_draw_buffers_blend 5178 #define GL_AMD_draw_buffers_blend 1 5183 #ifdef GL_GLEXT_PROTOTYPES 5191 #ifndef GL_AMD_gcn_shader 5192 #define GL_AMD_gcn_shader 1 5195 #ifndef GL_AMD_gpu_shader_int64 5196 #define GL_AMD_gpu_shader_int64 1 5198 #define GL_INT64_NV 0x140E 5199 #define GL_UNSIGNED_INT64_NV 0x140F 5200 #define GL_INT8_NV 0x8FE0 5201 #define GL_INT8_VEC2_NV 0x8FE1 5202 #define GL_INT8_VEC3_NV 0x8FE2 5203 #define GL_INT8_VEC4_NV 0x8FE3 5204 #define GL_INT16_NV 0x8FE4 5205 #define GL_INT16_VEC2_NV 0x8FE5 5206 #define GL_INT16_VEC3_NV 0x8FE6 5207 #define GL_INT16_VEC4_NV 0x8FE7 5208 #define GL_INT64_VEC2_NV 0x8FE9 5209 #define GL_INT64_VEC3_NV 0x8FEA 5210 #define GL_INT64_VEC4_NV 0x8FEB 5211 #define GL_UNSIGNED_INT8_NV 0x8FEC 5212 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5213 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5214 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5215 #define GL_UNSIGNED_INT16_NV 0x8FF0 5216 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5217 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5218 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5219 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5220 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5221 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5222 #define GL_FLOAT16_NV 0x8FF8 5223 #define GL_FLOAT16_VEC2_NV 0x8FF9 5224 #define GL_FLOAT16_VEC3_NV 0x8FFA 5225 #define GL_FLOAT16_VEC4_NV 0x8FFB 5260 #ifdef GL_GLEXT_PROTOTYPES 5263 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5264 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5271 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5272 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5281 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5282 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5289 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5290 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5298 #ifndef GL_AMD_interleaved_elements 5299 #define GL_AMD_interleaved_elements 1 5300 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 5301 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 5303 #ifdef GL_GLEXT_PROTOTYPES 5308 #ifndef GL_AMD_multi_draw_indirect 5309 #define GL_AMD_multi_draw_indirect 1 5312 #ifdef GL_GLEXT_PROTOTYPES 5318 #ifndef GL_AMD_name_gen_delete 5319 #define GL_AMD_name_gen_delete 1 5320 #define GL_DATA_BUFFER_AMD 0x9151 5321 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5322 #define GL_QUERY_OBJECT_AMD 0x9153 5323 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5324 #define GL_SAMPLER_OBJECT_AMD 0x9155 5328 #ifdef GL_GLEXT_PROTOTYPES 5335 #ifndef GL_AMD_occlusion_query_event 5336 #define GL_AMD_occlusion_query_event 1 5337 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F 5338 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 5339 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 5340 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 5341 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 5342 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF 5344 #ifdef GL_GLEXT_PROTOTYPES 5349 #ifndef GL_AMD_performance_monitor 5350 #define GL_AMD_performance_monitor 1 5351 #define GL_COUNTER_TYPE_AMD 0x8BC0 5352 #define GL_COUNTER_RANGE_AMD 0x8BC1 5353 #define GL_UNSIGNED_INT64_AMD 0x8BC2 5354 #define GL_PERCENTAGE_AMD 0x8BC3 5355 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 5356 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 5357 #define GL_PERFMON_RESULT_AMD 0x8BC6 5369 #ifdef GL_GLEXT_PROTOTYPES 5384 #ifndef GL_AMD_pinned_memory 5385 #define GL_AMD_pinned_memory 1 5386 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 5389 #ifndef GL_AMD_query_buffer_object 5390 #define GL_AMD_query_buffer_object 1 5391 #define GL_QUERY_BUFFER_AMD 0x9192 5392 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 5393 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 5396 #ifndef GL_AMD_sample_positions 5397 #define GL_AMD_sample_positions 1 5398 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5400 #ifdef GL_GLEXT_PROTOTYPES 5405 #ifndef GL_AMD_seamless_cubemap_per_texture 5406 #define GL_AMD_seamless_cubemap_per_texture 1 5409 #ifndef GL_AMD_shader_atomic_counter_ops 5410 #define GL_AMD_shader_atomic_counter_ops 1 5413 #ifndef GL_AMD_shader_stencil_export 5414 #define GL_AMD_shader_stencil_export 1 5417 #ifndef GL_AMD_shader_trinary_minmax 5418 #define GL_AMD_shader_trinary_minmax 1 5421 #ifndef GL_AMD_sparse_texture 5422 #define GL_AMD_sparse_texture 1 5423 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 5424 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 5425 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 5426 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 5427 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 5428 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 5429 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 5430 #define GL_MIN_LOD_WARNING_AMD 0x919C 5431 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 5434 #ifdef GL_GLEXT_PROTOTYPES 5440 #ifndef GL_AMD_stencil_operation_extended 5441 #define GL_AMD_stencil_operation_extended 1 5442 #define GL_SET_AMD 0x874A 5443 #define GL_REPLACE_VALUE_AMD 0x874B 5444 #define GL_STENCIL_OP_VALUE_AMD 0x874C 5445 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 5447 #ifdef GL_GLEXT_PROTOTYPES 5452 #ifndef GL_AMD_texture_texture4 5453 #define GL_AMD_texture_texture4 1 5456 #ifndef GL_AMD_transform_feedback3_lines_triangles 5457 #define GL_AMD_transform_feedback3_lines_triangles 1 5460 #ifndef GL_AMD_transform_feedback4 5461 #define GL_AMD_transform_feedback4 1 5462 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 5465 #ifndef GL_AMD_vertex_shader_layer 5466 #define GL_AMD_vertex_shader_layer 1 5469 #ifndef GL_AMD_vertex_shader_tessellator 5470 #define GL_AMD_vertex_shader_tessellator 1 5471 #define GL_SAMPLER_BUFFER_AMD 0x9001 5472 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 5473 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 5474 #define GL_TESSELLATION_MODE_AMD 0x9004 5475 #define GL_TESSELLATION_FACTOR_AMD 0x9005 5476 #define GL_DISCRETE_AMD 0x9006 5477 #define GL_CONTINUOUS_AMD 0x9007 5480 #ifdef GL_GLEXT_PROTOTYPES 5486 #ifndef GL_AMD_vertex_shader_viewport_index 5487 #define GL_AMD_vertex_shader_viewport_index 1 5490 #ifndef GL_APPLE_aux_depth_stencil 5491 #define GL_APPLE_aux_depth_stencil 1 5492 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 5495 #ifndef GL_APPLE_client_storage 5496 #define GL_APPLE_client_storage 1 5497 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 5500 #ifndef GL_APPLE_element_array 5501 #define GL_APPLE_element_array 1 5502 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 5503 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 5504 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 5510 #ifdef GL_GLEXT_PROTOTYPES 5519 #ifndef GL_APPLE_fence 5520 #define GL_APPLE_fence 1 5521 #define GL_DRAW_PIXELS_APPLE 0x8A0A 5522 #define GL_FENCE_APPLE 0x8A0B 5531 #ifdef GL_GLEXT_PROTOTYPES 5543 #ifndef GL_APPLE_float_pixels 5544 #define GL_APPLE_float_pixels 1 5545 #define GL_HALF_APPLE 0x140B 5546 #define GL_RGBA_FLOAT32_APPLE 0x8814 5547 #define GL_RGB_FLOAT32_APPLE 0x8815 5548 #define GL_ALPHA_FLOAT32_APPLE 0x8816 5549 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 5550 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 5551 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 5552 #define GL_RGBA_FLOAT16_APPLE 0x881A 5553 #define GL_RGB_FLOAT16_APPLE 0x881B 5554 #define GL_ALPHA_FLOAT16_APPLE 0x881C 5555 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 5556 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 5557 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 5558 #define GL_COLOR_FLOAT_APPLE 0x8A0F 5561 #ifndef GL_APPLE_flush_buffer_range 5562 #define GL_APPLE_flush_buffer_range 1 5563 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 5564 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 5567 #ifdef GL_GLEXT_PROTOTYPES 5569 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
5573 #ifndef GL_APPLE_object_purgeable 5574 #define GL_APPLE_object_purgeable 1 5575 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5576 #define GL_RELEASED_APPLE 0x8A19 5577 #define GL_VOLATILE_APPLE 0x8A1A 5578 #define GL_RETAINED_APPLE 0x8A1B 5579 #define GL_UNDEFINED_APPLE 0x8A1C 5580 #define GL_PURGEABLE_APPLE 0x8A1D 5584 #ifdef GL_GLEXT_PROTOTYPES 5591 #ifndef GL_APPLE_rgb_422 5592 #define GL_APPLE_rgb_422 1 5593 #define GL_RGB_422_APPLE 0x8A1F 5594 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 5595 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 5596 #define GL_RGB_RAW_422_APPLE 0x8A51 5599 #ifndef GL_APPLE_row_bytes 5600 #define GL_APPLE_row_bytes 1 5601 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5602 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5605 #ifndef GL_APPLE_specular_vector 5606 #define GL_APPLE_specular_vector 1 5607 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 5610 #ifndef GL_APPLE_texture_range 5611 #define GL_APPLE_texture_range 1 5612 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 5613 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 5614 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 5615 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 5616 #define GL_STORAGE_CACHED_APPLE 0x85BE 5617 #define GL_STORAGE_SHARED_APPLE 0x85BF 5620 #ifdef GL_GLEXT_PROTOTYPES 5626 #ifndef GL_APPLE_transform_hint 5627 #define GL_APPLE_transform_hint 1 5628 #define GL_TRANSFORM_HINT_APPLE 0x85B1 5631 #ifndef GL_APPLE_vertex_array_object 5632 #define GL_APPLE_vertex_array_object 1 5633 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 5638 #ifdef GL_GLEXT_PROTOTYPES 5646 #ifndef GL_APPLE_vertex_array_range 5647 #define GL_APPLE_vertex_array_range 1 5648 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 5649 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 5650 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 5651 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 5652 #define GL_STORAGE_CLIENT_APPLE 0x85B4 5656 #ifdef GL_GLEXT_PROTOTYPES 5663 #ifndef GL_APPLE_vertex_program_evaluators 5664 #define GL_APPLE_vertex_program_evaluators 1 5665 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 5666 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 5667 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 5668 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 5669 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 5670 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 5671 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 5672 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 5673 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 5674 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 5680 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5681 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5682 #ifdef GL_GLEXT_PROTOTYPES 5688 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5689 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5693 #ifndef GL_APPLE_ycbcr_422 5694 #define GL_APPLE_ycbcr_422 1 5695 #define GL_YCBCR_422_APPLE 0x85B9 5698 #ifndef GL_ATI_draw_buffers 5699 #define GL_ATI_draw_buffers 1 5700 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 5701 #define GL_DRAW_BUFFER0_ATI 0x8825 5702 #define GL_DRAW_BUFFER1_ATI 0x8826 5703 #define GL_DRAW_BUFFER2_ATI 0x8827 5704 #define GL_DRAW_BUFFER3_ATI 0x8828 5705 #define GL_DRAW_BUFFER4_ATI 0x8829 5706 #define GL_DRAW_BUFFER5_ATI 0x882A 5707 #define GL_DRAW_BUFFER6_ATI 0x882B 5708 #define GL_DRAW_BUFFER7_ATI 0x882C 5709 #define GL_DRAW_BUFFER8_ATI 0x882D 5710 #define GL_DRAW_BUFFER9_ATI 0x882E 5711 #define GL_DRAW_BUFFER10_ATI 0x882F 5712 #define GL_DRAW_BUFFER11_ATI 0x8830 5713 #define GL_DRAW_BUFFER12_ATI 0x8831 5714 #define GL_DRAW_BUFFER13_ATI 0x8832 5715 #define GL_DRAW_BUFFER14_ATI 0x8833 5716 #define GL_DRAW_BUFFER15_ATI 0x8834 5718 #ifdef GL_GLEXT_PROTOTYPES 5723 #ifndef GL_ATI_element_array 5724 #define GL_ATI_element_array 1 5725 #define GL_ELEMENT_ARRAY_ATI 0x8768 5726 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 5727 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 5731 #ifdef GL_GLEXT_PROTOTYPES 5738 #ifndef GL_ATI_envmap_bumpmap 5739 #define GL_ATI_envmap_bumpmap 1 5740 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 5741 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 5742 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 5743 #define GL_BUMP_TEX_UNITS_ATI 0x8778 5744 #define GL_DUDV_ATI 0x8779 5745 #define GL_DU8DV8_ATI 0x877A 5746 #define GL_BUMP_ENVMAP_ATI 0x877B 5747 #define GL_BUMP_TARGET_ATI 0x877C 5752 #ifdef GL_GLEXT_PROTOTYPES 5760 #ifndef GL_ATI_fragment_shader 5761 #define GL_ATI_fragment_shader 1 5762 #define GL_FRAGMENT_SHADER_ATI 0x8920 5763 #define GL_REG_0_ATI 0x8921 5764 #define GL_REG_1_ATI 0x8922 5765 #define GL_REG_2_ATI 0x8923 5766 #define GL_REG_3_ATI 0x8924 5767 #define GL_REG_4_ATI 0x8925 5768 #define GL_REG_5_ATI 0x8926 5769 #define GL_REG_6_ATI 0x8927 5770 #define GL_REG_7_ATI 0x8928 5771 #define GL_REG_8_ATI 0x8929 5772 #define GL_REG_9_ATI 0x892A 5773 #define GL_REG_10_ATI 0x892B 5774 #define GL_REG_11_ATI 0x892C 5775 #define GL_REG_12_ATI 0x892D 5776 #define GL_REG_13_ATI 0x892E 5777 #define GL_REG_14_ATI 0x892F 5778 #define GL_REG_15_ATI 0x8930 5779 #define GL_REG_16_ATI 0x8931 5780 #define GL_REG_17_ATI 0x8932 5781 #define GL_REG_18_ATI 0x8933 5782 #define GL_REG_19_ATI 0x8934 5783 #define GL_REG_20_ATI 0x8935 5784 #define GL_REG_21_ATI 0x8936 5785 #define GL_REG_22_ATI 0x8937 5786 #define GL_REG_23_ATI 0x8938 5787 #define GL_REG_24_ATI 0x8939 5788 #define GL_REG_25_ATI 0x893A 5789 #define GL_REG_26_ATI 0x893B 5790 #define GL_REG_27_ATI 0x893C 5791 #define GL_REG_28_ATI 0x893D 5792 #define GL_REG_29_ATI 0x893E 5793 #define GL_REG_30_ATI 0x893F 5794 #define GL_REG_31_ATI 0x8940 5795 #define GL_CON_0_ATI 0x8941 5796 #define GL_CON_1_ATI 0x8942 5797 #define GL_CON_2_ATI 0x8943 5798 #define GL_CON_3_ATI 0x8944 5799 #define GL_CON_4_ATI 0x8945 5800 #define GL_CON_5_ATI 0x8946 5801 #define GL_CON_6_ATI 0x8947 5802 #define GL_CON_7_ATI 0x8948 5803 #define GL_CON_8_ATI 0x8949 5804 #define GL_CON_9_ATI 0x894A 5805 #define GL_CON_10_ATI 0x894B 5806 #define GL_CON_11_ATI 0x894C 5807 #define GL_CON_12_ATI 0x894D 5808 #define GL_CON_13_ATI 0x894E 5809 #define GL_CON_14_ATI 0x894F 5810 #define GL_CON_15_ATI 0x8950 5811 #define GL_CON_16_ATI 0x8951 5812 #define GL_CON_17_ATI 0x8952 5813 #define GL_CON_18_ATI 0x8953 5814 #define GL_CON_19_ATI 0x8954 5815 #define GL_CON_20_ATI 0x8955 5816 #define GL_CON_21_ATI 0x8956 5817 #define GL_CON_22_ATI 0x8957 5818 #define GL_CON_23_ATI 0x8958 5819 #define GL_CON_24_ATI 0x8959 5820 #define GL_CON_25_ATI 0x895A 5821 #define GL_CON_26_ATI 0x895B 5822 #define GL_CON_27_ATI 0x895C 5823 #define GL_CON_28_ATI 0x895D 5824 #define GL_CON_29_ATI 0x895E 5825 #define GL_CON_30_ATI 0x895F 5826 #define GL_CON_31_ATI 0x8960 5827 #define GL_MOV_ATI 0x8961 5828 #define GL_ADD_ATI 0x8963 5829 #define GL_MUL_ATI 0x8964 5830 #define GL_SUB_ATI 0x8965 5831 #define GL_DOT3_ATI 0x8966 5832 #define GL_DOT4_ATI 0x8967 5833 #define GL_MAD_ATI 0x8968 5834 #define GL_LERP_ATI 0x8969 5835 #define GL_CND_ATI 0x896A 5836 #define GL_CND0_ATI 0x896B 5837 #define GL_DOT2_ADD_ATI 0x896C 5838 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 5839 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 5840 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 5841 #define GL_NUM_PASSES_ATI 0x8970 5842 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 5843 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 5844 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 5845 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 5846 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 5847 #define GL_SWIZZLE_STR_ATI 0x8976 5848 #define GL_SWIZZLE_STQ_ATI 0x8977 5849 #define GL_SWIZZLE_STR_DR_ATI 0x8978 5850 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 5851 #define GL_SWIZZLE_STRQ_ATI 0x897A 5852 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 5853 #define GL_RED_BIT_ATI 0x00000001 5854 #define GL_GREEN_BIT_ATI 0x00000002 5855 #define GL_BLUE_BIT_ATI 0x00000004 5856 #define GL_2X_BIT_ATI 0x00000001 5857 #define GL_4X_BIT_ATI 0x00000002 5858 #define GL_8X_BIT_ATI 0x00000004 5859 #define GL_HALF_BIT_ATI 0x00000008 5860 #define GL_QUARTER_BIT_ATI 0x00000010 5861 #define GL_EIGHTH_BIT_ATI 0x00000020 5862 #define GL_SATURATE_BIT_ATI 0x00000040 5863 #define GL_COMP_BIT_ATI 0x00000002 5864 #define GL_NEGATE_BIT_ATI 0x00000004 5865 #define GL_BIAS_BIT_ATI 0x00000008 5875 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5878 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5880 #ifdef GL_GLEXT_PROTOTYPES 5890 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5893 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
5898 #ifndef GL_ATI_map_object_buffer 5899 #define GL_ATI_map_object_buffer 1 5902 #ifdef GL_GLEXT_PROTOTYPES 5908 #ifndef GL_ATI_meminfo 5909 #define GL_ATI_meminfo 1 5910 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 5911 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 5912 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 5915 #ifndef GL_ATI_pixel_format_float 5916 #define GL_ATI_pixel_format_float 1 5917 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 5918 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 5921 #ifndef GL_ATI_pn_triangles 5922 #define GL_ATI_pn_triangles 1 5923 #define GL_PN_TRIANGLES_ATI 0x87F0 5924 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 5925 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 5926 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 5927 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 5928 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 5929 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 5930 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 5931 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 5934 #ifdef GL_GLEXT_PROTOTYPES 5940 #ifndef GL_ATI_separate_stencil 5941 #define GL_ATI_separate_stencil 1 5942 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 5943 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 5944 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 5945 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5948 #ifdef GL_GLEXT_PROTOTYPES 5954 #ifndef GL_ATI_text_fragment_shader 5955 #define GL_ATI_text_fragment_shader 1 5956 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 5959 #ifndef GL_ATI_texture_env_combine3 5960 #define GL_ATI_texture_env_combine3 1 5961 #define GL_MODULATE_ADD_ATI 0x8744 5962 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 5963 #define GL_MODULATE_SUBTRACT_ATI 0x8746 5966 #ifndef GL_ATI_texture_float 5967 #define GL_ATI_texture_float 1 5968 #define GL_RGBA_FLOAT32_ATI 0x8814 5969 #define GL_RGB_FLOAT32_ATI 0x8815 5970 #define GL_ALPHA_FLOAT32_ATI 0x8816 5971 #define GL_INTENSITY_FLOAT32_ATI 0x8817 5972 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 5973 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 5974 #define GL_RGBA_FLOAT16_ATI 0x881A 5975 #define GL_RGB_FLOAT16_ATI 0x881B 5976 #define GL_ALPHA_FLOAT16_ATI 0x881C 5977 #define GL_INTENSITY_FLOAT16_ATI 0x881D 5978 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 5979 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 5982 #ifndef GL_ATI_texture_mirror_once 5983 #define GL_ATI_texture_mirror_once 1 5984 #define GL_MIRROR_CLAMP_ATI 0x8742 5985 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 5988 #ifndef GL_ATI_vertex_array_object 5989 #define GL_ATI_vertex_array_object 1 5990 #define GL_STATIC_ATI 0x8760 5991 #define GL_DYNAMIC_ATI 0x8761 5992 #define GL_PRESERVE_ATI 0x8762 5993 #define GL_DISCARD_ATI 0x8763 5994 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 5995 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 5996 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 5997 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 6010 #ifdef GL_GLEXT_PROTOTYPES 6026 #ifndef GL_ATI_vertex_attrib_array_object 6027 #define GL_ATI_vertex_attrib_array_object 1 6031 #ifdef GL_GLEXT_PROTOTYPES 6038 #ifndef GL_ATI_vertex_streams 6039 #define GL_ATI_vertex_streams 1 6040 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 6041 #define GL_VERTEX_STREAM0_ATI 0x876C 6042 #define GL_VERTEX_STREAM1_ATI 0x876D 6043 #define GL_VERTEX_STREAM2_ATI 0x876E 6044 #define GL_VERTEX_STREAM3_ATI 0x876F 6045 #define GL_VERTEX_STREAM4_ATI 0x8770 6046 #define GL_VERTEX_STREAM5_ATI 0x8771 6047 #define GL_VERTEX_STREAM6_ATI 0x8772 6048 #define GL_VERTEX_STREAM7_ATI 0x8773 6049 #define GL_VERTEX_SOURCE_ATI 0x8774 6095 #ifdef GL_GLEXT_PROTOTYPES 6144 #ifndef GL_EXT_422_pixels 6145 #define GL_EXT_422_pixels 1 6146 #define GL_422_EXT 0x80CC 6147 #define GL_422_REV_EXT 0x80CD 6148 #define GL_422_AVERAGE_EXT 0x80CE 6149 #define GL_422_REV_AVERAGE_EXT 0x80CF 6153 #define GL_EXT_abgr 1 6154 #define GL_ABGR_EXT 0x8000 6158 #define GL_EXT_bgra 1 6159 #define GL_BGR_EXT 0x80E0 6160 #define GL_BGRA_EXT 0x80E1 6163 #ifndef GL_EXT_bindable_uniform 6164 #define GL_EXT_bindable_uniform 1 6165 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 6166 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 6167 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 6168 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 6169 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 6170 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 6174 #ifdef GL_GLEXT_PROTOTYPES 6181 #ifndef GL_EXT_blend_color 6182 #define GL_EXT_blend_color 1 6183 #define GL_CONSTANT_COLOR_EXT 0x8001 6184 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 6185 #define GL_CONSTANT_ALPHA_EXT 0x8003 6186 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 6187 #define GL_BLEND_COLOR_EXT 0x8005 6189 #ifdef GL_GLEXT_PROTOTYPES 6194 #ifndef GL_EXT_blend_equation_separate 6195 #define GL_EXT_blend_equation_separate 1 6196 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 6197 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 6199 #ifdef GL_GLEXT_PROTOTYPES 6204 #ifndef GL_EXT_blend_func_separate 6205 #define GL_EXT_blend_func_separate 1 6206 #define GL_BLEND_DST_RGB_EXT 0x80C8 6207 #define GL_BLEND_SRC_RGB_EXT 0x80C9 6208 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 6209 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 6211 #ifdef GL_GLEXT_PROTOTYPES 6216 #ifndef GL_EXT_blend_logic_op 6217 #define GL_EXT_blend_logic_op 1 6220 #ifndef GL_EXT_blend_minmax 6221 #define GL_EXT_blend_minmax 1 6222 #define GL_MIN_EXT 0x8007 6223 #define GL_MAX_EXT 0x8008 6224 #define GL_FUNC_ADD_EXT 0x8006 6225 #define GL_BLEND_EQUATION_EXT 0x8009 6227 #ifdef GL_GLEXT_PROTOTYPES 6232 #ifndef GL_EXT_blend_subtract 6233 #define GL_EXT_blend_subtract 1 6234 #define GL_FUNC_SUBTRACT_EXT 0x800A 6235 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 6238 #ifndef GL_EXT_clip_volume_hint 6239 #define GL_EXT_clip_volume_hint 1 6240 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 6243 #ifndef GL_EXT_cmyka 6244 #define GL_EXT_cmyka 1 6245 #define GL_CMYK_EXT 0x800C 6246 #define GL_CMYKA_EXT 0x800D 6247 #define GL_PACK_CMYK_HINT_EXT 0x800E 6248 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 6251 #ifndef GL_EXT_color_subtable 6252 #define GL_EXT_color_subtable 1 6255 #ifdef GL_GLEXT_PROTOTYPES 6261 #ifndef GL_EXT_compiled_vertex_array 6262 #define GL_EXT_compiled_vertex_array 1 6263 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 6264 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 6267 #ifdef GL_GLEXT_PROTOTYPES 6273 #ifndef GL_EXT_convolution 6274 #define GL_EXT_convolution 1 6275 #define GL_CONVOLUTION_1D_EXT 0x8010 6276 #define GL_CONVOLUTION_2D_EXT 0x8011 6277 #define GL_SEPARABLE_2D_EXT 0x8012 6278 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 6279 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 6280 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 6281 #define GL_REDUCE_EXT 0x8016 6282 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 6283 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 6284 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 6285 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 6286 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 6287 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 6288 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 6289 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 6290 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 6291 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 6292 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 6293 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 6294 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 6308 #ifdef GL_GLEXT_PROTOTYPES 6325 #ifndef GL_EXT_coordinate_frame 6326 #define GL_EXT_coordinate_frame 1 6327 #define GL_TANGENT_ARRAY_EXT 0x8439 6328 #define GL_BINORMAL_ARRAY_EXT 0x843A 6329 #define GL_CURRENT_TANGENT_EXT 0x843B 6330 #define GL_CURRENT_BINORMAL_EXT 0x843C 6331 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 6332 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 6333 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 6334 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 6335 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 6336 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 6337 #define GL_MAP1_TANGENT_EXT 0x8444 6338 #define GL_MAP2_TANGENT_EXT 0x8445 6339 #define GL_MAP1_BINORMAL_EXT 0x8446 6340 #define GL_MAP2_BINORMAL_EXT 0x8447 6363 #ifdef GL_GLEXT_PROTOTYPES 6389 #ifndef GL_EXT_copy_texture 6390 #define GL_EXT_copy_texture 1 6396 #ifdef GL_GLEXT_PROTOTYPES 6405 #ifndef GL_EXT_cull_vertex 6406 #define GL_EXT_cull_vertex 1 6407 #define GL_CULL_VERTEX_EXT 0x81AA 6408 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 6409 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 6412 #ifdef GL_GLEXT_PROTOTYPES 6418 #ifndef GL_EXT_debug_label 6419 #define GL_EXT_debug_label 1 6420 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 6421 #define GL_PROGRAM_OBJECT_EXT 0x8B40 6422 #define GL_SHADER_OBJECT_EXT 0x8B48 6423 #define GL_BUFFER_OBJECT_EXT 0x9151 6424 #define GL_QUERY_OBJECT_EXT 0x9153 6425 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 6428 #ifdef GL_GLEXT_PROTOTYPES 6434 #ifndef GL_EXT_debug_marker 6435 #define GL_EXT_debug_marker 1 6439 #ifdef GL_GLEXT_PROTOTYPES 6446 #ifndef GL_EXT_depth_bounds_test 6447 #define GL_EXT_depth_bounds_test 1 6448 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 6449 #define GL_DEPTH_BOUNDS_EXT 0x8891 6451 #ifdef GL_GLEXT_PROTOTYPES 6456 #ifndef GL_EXT_direct_state_access 6457 #define GL_EXT_direct_state_access 1 6458 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 6459 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 6460 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 6495 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6496 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6532 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6533 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6548 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6555 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6716 #ifdef GL_GLEXT_PROTOTYPES 6751 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6752 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6788 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6789 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6804 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6811 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *
bits);
6820 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
6825 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
6908 GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
6934 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
6975 #ifndef GL_EXT_draw_buffers2 6976 #define GL_EXT_draw_buffers2 1 6978 #ifdef GL_GLEXT_PROTOTYPES 6983 #ifndef GL_EXT_draw_instanced 6984 #define GL_EXT_draw_instanced 1 6987 #ifdef GL_GLEXT_PROTOTYPES 6993 #ifndef GL_EXT_draw_range_elements 6994 #define GL_EXT_draw_range_elements 1 6995 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 6996 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 6998 #ifdef GL_GLEXT_PROTOTYPES 7003 #ifndef GL_EXT_fog_coord 7004 #define GL_EXT_fog_coord 1 7005 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 7006 #define GL_FOG_COORDINATE_EXT 0x8451 7007 #define GL_FRAGMENT_DEPTH_EXT 0x8452 7008 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 7009 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 7010 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 7011 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 7012 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 7018 #ifdef GL_GLEXT_PROTOTYPES 7027 #ifndef GL_EXT_framebuffer_blit 7028 #define GL_EXT_framebuffer_blit 1 7029 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 7030 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 7031 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 7032 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 7034 #ifdef GL_GLEXT_PROTOTYPES 7039 #ifndef GL_EXT_framebuffer_multisample 7040 #define GL_EXT_framebuffer_multisample 1 7041 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 7042 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 7043 #define GL_MAX_SAMPLES_EXT 0x8D57 7045 #ifdef GL_GLEXT_PROTOTYPES 7050 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 7051 #define GL_EXT_framebuffer_multisample_blit_scaled 1 7052 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 7053 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 7056 #ifndef GL_EXT_framebuffer_object 7057 #define GL_EXT_framebuffer_object 1 7058 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 7059 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 7060 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 7061 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 7062 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 7063 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 7064 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 7065 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 7066 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 7067 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 7068 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 7069 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 7070 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 7071 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 7072 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 7073 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 7074 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 7075 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 7076 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 7077 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 7078 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 7079 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 7080 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 7081 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 7082 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 7083 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 7084 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 7085 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 7086 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 7087 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 7088 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 7089 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 7090 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 7091 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 7092 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 7093 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 7094 #define GL_FRAMEBUFFER_EXT 0x8D40 7095 #define GL_RENDERBUFFER_EXT 0x8D41 7096 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 7097 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 7098 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 7099 #define GL_STENCIL_INDEX1_EXT 0x8D46 7100 #define GL_STENCIL_INDEX4_EXT 0x8D47 7101 #define GL_STENCIL_INDEX8_EXT 0x8D48 7102 #define GL_STENCIL_INDEX16_EXT 0x8D49 7103 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 7104 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 7105 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 7106 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 7107 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 7108 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 7126 #ifdef GL_GLEXT_PROTOTYPES 7147 #ifndef GL_EXT_framebuffer_sRGB 7148 #define GL_EXT_framebuffer_sRGB 1 7149 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 7150 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 7153 #ifndef GL_EXT_geometry_shader4 7154 #define GL_EXT_geometry_shader4 1 7155 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 7156 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 7157 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 7158 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 7159 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 7160 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 7161 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 7162 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 7163 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 7164 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 7165 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 7166 #define GL_LINES_ADJACENCY_EXT 0x000A 7167 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 7168 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 7169 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 7170 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 7171 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 7172 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 7173 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 7174 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 7176 #ifdef GL_GLEXT_PROTOTYPES 7181 #ifndef GL_EXT_gpu_program_parameters 7182 #define GL_EXT_gpu_program_parameters 1 7185 #ifdef GL_GLEXT_PROTOTYPES 7191 #ifndef GL_EXT_gpu_shader4 7192 #define GL_EXT_gpu_shader4 1 7193 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 7194 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 7195 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 7196 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 7197 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 7198 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 7199 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 7200 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 7201 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 7202 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 7203 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 7204 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 7205 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 7206 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 7207 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 7208 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 7209 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 7210 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 7211 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 7212 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 7213 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 7214 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 7215 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 7216 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 7217 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 7218 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 7219 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 7220 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 7232 #ifdef GL_GLEXT_PROTOTYPES 7247 #ifndef GL_EXT_histogram 7248 #define GL_EXT_histogram 1 7249 #define GL_HISTOGRAM_EXT 0x8024 7250 #define GL_PROXY_HISTOGRAM_EXT 0x8025 7251 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 7252 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 7253 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 7254 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 7255 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 7256 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 7257 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 7258 #define GL_HISTOGRAM_SINK_EXT 0x802D 7259 #define GL_MINMAX_EXT 0x802E 7260 #define GL_MINMAX_FORMAT_EXT 0x802F 7261 #define GL_MINMAX_SINK_EXT 0x8030 7262 #define GL_TABLE_TOO_LARGE_EXT 0x8031 7273 #ifdef GL_GLEXT_PROTOTYPES 7287 #ifndef GL_EXT_index_array_formats 7288 #define GL_EXT_index_array_formats 1 7289 #define GL_IUI_V2F_EXT 0x81AD 7290 #define GL_IUI_V3F_EXT 0x81AE 7291 #define GL_IUI_N3F_V2F_EXT 0x81AF 7292 #define GL_IUI_N3F_V3F_EXT 0x81B0 7293 #define GL_T2F_IUI_V2F_EXT 0x81B1 7294 #define GL_T2F_IUI_V3F_EXT 0x81B2 7295 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 7296 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 7299 #ifndef GL_EXT_index_func 7300 #define GL_EXT_index_func 1 7301 #define GL_INDEX_TEST_EXT 0x81B5 7302 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 7303 #define GL_INDEX_TEST_REF_EXT 0x81B7 7305 #ifdef GL_GLEXT_PROTOTYPES 7310 #ifndef GL_EXT_index_material 7311 #define GL_EXT_index_material 1 7312 #define GL_INDEX_MATERIAL_EXT 0x81B8 7313 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 7314 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 7316 #ifdef GL_GLEXT_PROTOTYPES 7321 #ifndef GL_EXT_index_texture 7322 #define GL_EXT_index_texture 1 7325 #ifndef GL_EXT_light_texture 7326 #define GL_EXT_light_texture 1 7327 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 7328 #define GL_FRAGMENT_NORMAL_EXT 0x834A 7329 #define GL_FRAGMENT_COLOR_EXT 0x834C 7330 #define GL_ATTENUATION_EXT 0x834D 7331 #define GL_SHADOW_ATTENUATION_EXT 0x834E 7332 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 7333 #define GL_TEXTURE_LIGHT_EXT 0x8350 7334 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 7335 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 7339 #ifdef GL_GLEXT_PROTOTYPES 7346 #ifndef GL_EXT_misc_attribute 7347 #define GL_EXT_misc_attribute 1 7350 #ifndef GL_EXT_multi_draw_arrays 7351 #define GL_EXT_multi_draw_arrays 1 7354 #ifdef GL_GLEXT_PROTOTYPES 7360 #ifndef GL_EXT_multisample 7361 #define GL_EXT_multisample 1 7362 #define GL_MULTISAMPLE_EXT 0x809D 7363 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 7364 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 7365 #define GL_SAMPLE_MASK_EXT 0x80A0 7366 #define GL_1PASS_EXT 0x80A1 7367 #define GL_2PASS_0_EXT 0x80A2 7368 #define GL_2PASS_1_EXT 0x80A3 7369 #define GL_4PASS_0_EXT 0x80A4 7370 #define GL_4PASS_1_EXT 0x80A5 7371 #define GL_4PASS_2_EXT 0x80A6 7372 #define GL_4PASS_3_EXT 0x80A7 7373 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 7374 #define GL_SAMPLES_EXT 0x80A9 7375 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 7376 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 7377 #define GL_SAMPLE_PATTERN_EXT 0x80AC 7378 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 7381 #ifdef GL_GLEXT_PROTOTYPES 7387 #ifndef GL_EXT_packed_depth_stencil 7388 #define GL_EXT_packed_depth_stencil 1 7389 #define GL_DEPTH_STENCIL_EXT 0x84F9 7390 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 7391 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 7392 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 7395 #ifndef GL_EXT_packed_float 7396 #define GL_EXT_packed_float 1 7397 #define GL_R11F_G11F_B10F_EXT 0x8C3A 7398 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 7399 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 7402 #ifndef GL_EXT_packed_pixels 7403 #define GL_EXT_packed_pixels 1 7404 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 7405 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 7406 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 7407 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 7408 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 7411 #ifndef GL_EXT_paletted_texture 7412 #define GL_EXT_paletted_texture 1 7413 #define GL_COLOR_INDEX1_EXT 0x80E2 7414 #define GL_COLOR_INDEX2_EXT 0x80E3 7415 #define GL_COLOR_INDEX4_EXT 0x80E4 7416 #define GL_COLOR_INDEX8_EXT 0x80E5 7417 #define GL_COLOR_INDEX12_EXT 0x80E6 7418 #define GL_COLOR_INDEX16_EXT 0x80E7 7419 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 7424 #ifdef GL_GLEXT_PROTOTYPES 7432 #ifndef GL_EXT_pixel_buffer_object 7433 #define GL_EXT_pixel_buffer_object 1 7434 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 7435 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 7436 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 7437 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 7440 #ifndef GL_EXT_pixel_transform 7441 #define GL_EXT_pixel_transform 1 7442 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 7443 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 7444 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 7445 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 7446 #define GL_CUBIC_EXT 0x8334 7447 #define GL_AVERAGE_EXT 0x8335 7448 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 7449 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 7450 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 7457 #ifdef GL_GLEXT_PROTOTYPES 7467 #ifndef GL_EXT_pixel_transform_color_table 7468 #define GL_EXT_pixel_transform_color_table 1 7471 #ifndef GL_EXT_point_parameters 7472 #define GL_EXT_point_parameters 1 7473 #define GL_POINT_SIZE_MIN_EXT 0x8126 7474 #define GL_POINT_SIZE_MAX_EXT 0x8127 7475 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 7476 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 7479 #ifdef GL_GLEXT_PROTOTYPES 7485 #ifndef GL_EXT_polygon_offset 7486 #define GL_EXT_polygon_offset 1 7487 #define GL_POLYGON_OFFSET_EXT 0x8037 7488 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 7489 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 7491 #ifdef GL_GLEXT_PROTOTYPES 7496 #ifndef GL_EXT_polygon_offset_clamp 7497 #define GL_EXT_polygon_offset_clamp 1 7498 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 7500 #ifdef GL_GLEXT_PROTOTYPES 7505 #ifndef GL_EXT_post_depth_coverage 7506 #define GL_EXT_post_depth_coverage 1 7509 #ifndef GL_EXT_provoking_vertex 7510 #define GL_EXT_provoking_vertex 1 7511 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 7512 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 7513 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 7514 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 7516 #ifdef GL_GLEXT_PROTOTYPES 7521 #ifndef GL_EXT_raster_multisample 7522 #define GL_EXT_raster_multisample 1 7523 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 7524 #define GL_RASTER_SAMPLES_EXT 0x9328 7525 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 7526 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 7527 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 7528 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 7530 #ifdef GL_GLEXT_PROTOTYPES 7535 #ifndef GL_EXT_rescale_normal 7536 #define GL_EXT_rescale_normal 1 7537 #define GL_RESCALE_NORMAL_EXT 0x803A 7540 #ifndef GL_EXT_secondary_color 7541 #define GL_EXT_secondary_color 1 7542 #define GL_COLOR_SUM_EXT 0x8458 7543 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 7544 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 7545 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 7546 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 7547 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 7548 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 7566 #ifdef GL_GLEXT_PROTOTYPES 7587 #ifndef GL_EXT_separate_shader_objects 7588 #define GL_EXT_separate_shader_objects 1 7589 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 7593 #ifdef GL_GLEXT_PROTOTYPES 7600 #ifndef GL_EXT_separate_specular_color 7601 #define GL_EXT_separate_specular_color 1 7602 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 7603 #define GL_SINGLE_COLOR_EXT 0x81F9 7604 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 7607 #ifndef GL_EXT_shader_image_load_formatted 7608 #define GL_EXT_shader_image_load_formatted 1 7611 #ifndef GL_EXT_shader_image_load_store 7612 #define GL_EXT_shader_image_load_store 1 7613 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 7614 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 7615 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 7616 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 7617 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 7618 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 7619 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 7620 #define GL_IMAGE_1D_EXT 0x904C 7621 #define GL_IMAGE_2D_EXT 0x904D 7622 #define GL_IMAGE_3D_EXT 0x904E 7623 #define GL_IMAGE_2D_RECT_EXT 0x904F 7624 #define GL_IMAGE_CUBE_EXT 0x9050 7625 #define GL_IMAGE_BUFFER_EXT 0x9051 7626 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 7627 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 7628 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 7629 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 7630 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 7631 #define GL_INT_IMAGE_1D_EXT 0x9057 7632 #define GL_INT_IMAGE_2D_EXT 0x9058 7633 #define GL_INT_IMAGE_3D_EXT 0x9059 7634 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 7635 #define GL_INT_IMAGE_CUBE_EXT 0x905B 7636 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 7637 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 7638 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 7639 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 7640 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 7641 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 7642 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 7643 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 7644 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 7645 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 7646 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 7647 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 7648 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 7649 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 7650 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 7651 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 7652 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 7653 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 7654 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 7655 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 7656 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 7657 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 7658 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 7659 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 7660 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 7661 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 7662 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 7663 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 7664 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 7665 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 7666 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 7667 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 7670 #ifdef GL_GLEXT_PROTOTYPES 7676 #ifndef GL_EXT_shader_integer_mix 7677 #define GL_EXT_shader_integer_mix 1 7680 #ifndef GL_EXT_shadow_funcs 7681 #define GL_EXT_shadow_funcs 1 7684 #ifndef GL_EXT_shared_texture_palette 7685 #define GL_EXT_shared_texture_palette 1 7686 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 7689 #ifndef GL_EXT_sparse_texture2 7690 #define GL_EXT_sparse_texture2 1 7693 #ifndef GL_EXT_stencil_clear_tag 7694 #define GL_EXT_stencil_clear_tag 1 7695 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 7696 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 7698 #ifdef GL_GLEXT_PROTOTYPES 7703 #ifndef GL_EXT_stencil_two_side 7704 #define GL_EXT_stencil_two_side 1 7705 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 7706 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 7708 #ifdef GL_GLEXT_PROTOTYPES 7713 #ifndef GL_EXT_stencil_wrap 7714 #define GL_EXT_stencil_wrap 1 7715 #define GL_INCR_WRAP_EXT 0x8507 7716 #define GL_DECR_WRAP_EXT 0x8508 7719 #ifndef GL_EXT_subtexture 7720 #define GL_EXT_subtexture 1 7723 #ifdef GL_GLEXT_PROTOTYPES 7729 #ifndef GL_EXT_texture 7730 #define GL_EXT_texture 1 7731 #define GL_ALPHA4_EXT 0x803B 7732 #define GL_ALPHA8_EXT 0x803C 7733 #define GL_ALPHA12_EXT 0x803D 7734 #define GL_ALPHA16_EXT 0x803E 7735 #define GL_LUMINANCE4_EXT 0x803F 7736 #define GL_LUMINANCE8_EXT 0x8040 7737 #define GL_LUMINANCE12_EXT 0x8041 7738 #define GL_LUMINANCE16_EXT 0x8042 7739 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 7740 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 7741 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 7742 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 7743 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 7744 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 7745 #define GL_INTENSITY_EXT 0x8049 7746 #define GL_INTENSITY4_EXT 0x804A 7747 #define GL_INTENSITY8_EXT 0x804B 7748 #define GL_INTENSITY12_EXT 0x804C 7749 #define GL_INTENSITY16_EXT 0x804D 7750 #define GL_RGB2_EXT 0x804E 7751 #define GL_RGB4_EXT 0x804F 7752 #define GL_RGB5_EXT 0x8050 7753 #define GL_RGB8_EXT 0x8051 7754 #define GL_RGB10_EXT 0x8052 7755 #define GL_RGB12_EXT 0x8053 7756 #define GL_RGB16_EXT 0x8054 7757 #define GL_RGBA2_EXT 0x8055 7758 #define GL_RGBA4_EXT 0x8056 7759 #define GL_RGB5_A1_EXT 0x8057 7760 #define GL_RGBA8_EXT 0x8058 7761 #define GL_RGB10_A2_EXT 0x8059 7762 #define GL_RGBA12_EXT 0x805A 7763 #define GL_RGBA16_EXT 0x805B 7764 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 7765 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 7766 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 7767 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 7768 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 7769 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 7770 #define GL_REPLACE_EXT 0x8062 7771 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 7772 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 7773 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 7776 #ifndef GL_EXT_texture3D 7777 #define GL_EXT_texture3D 1 7778 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 7779 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 7780 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 7781 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 7782 #define GL_TEXTURE_3D_EXT 0x806F 7783 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 7784 #define GL_TEXTURE_DEPTH_EXT 0x8071 7785 #define GL_TEXTURE_WRAP_R_EXT 0x8072 7786 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 7788 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7789 #ifdef GL_GLEXT_PROTOTYPES 7791 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7795 #ifndef GL_EXT_texture_array 7796 #define GL_EXT_texture_array 1 7797 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 7798 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 7799 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 7800 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 7801 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 7802 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 7803 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 7804 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 7806 #ifdef GL_GLEXT_PROTOTYPES 7811 #ifndef GL_EXT_texture_buffer_object 7812 #define GL_EXT_texture_buffer_object 1 7813 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 7814 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 7815 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 7816 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 7817 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 7819 #ifdef GL_GLEXT_PROTOTYPES 7824 #ifndef GL_EXT_texture_compression_latc 7825 #define GL_EXT_texture_compression_latc 1 7826 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 7827 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 7828 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 7829 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 7832 #ifndef GL_EXT_texture_compression_rgtc 7833 #define GL_EXT_texture_compression_rgtc 1 7834 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 7835 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 7836 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 7837 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 7840 #ifndef GL_EXT_texture_compression_s3tc 7841 #define GL_EXT_texture_compression_s3tc 1 7842 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 7843 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 7844 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 7845 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 7848 #ifndef GL_EXT_texture_cube_map 7849 #define GL_EXT_texture_cube_map 1 7850 #define GL_NORMAL_MAP_EXT 0x8511 7851 #define GL_REFLECTION_MAP_EXT 0x8512 7852 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 7853 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 7854 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 7855 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 7856 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 7857 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 7858 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 7859 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 7860 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 7861 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 7864 #ifndef GL_EXT_texture_env_add 7865 #define GL_EXT_texture_env_add 1 7868 #ifndef GL_EXT_texture_env_combine 7869 #define GL_EXT_texture_env_combine 1 7870 #define GL_COMBINE_EXT 0x8570 7871 #define GL_COMBINE_RGB_EXT 0x8571 7872 #define GL_COMBINE_ALPHA_EXT 0x8572 7873 #define GL_RGB_SCALE_EXT 0x8573 7874 #define GL_ADD_SIGNED_EXT 0x8574 7875 #define GL_INTERPOLATE_EXT 0x8575 7876 #define GL_CONSTANT_EXT 0x8576 7877 #define GL_PRIMARY_COLOR_EXT 0x8577 7878 #define GL_PREVIOUS_EXT 0x8578 7879 #define GL_SOURCE0_RGB_EXT 0x8580 7880 #define GL_SOURCE1_RGB_EXT 0x8581 7881 #define GL_SOURCE2_RGB_EXT 0x8582 7882 #define GL_SOURCE0_ALPHA_EXT 0x8588 7883 #define GL_SOURCE1_ALPHA_EXT 0x8589 7884 #define GL_SOURCE2_ALPHA_EXT 0x858A 7885 #define GL_OPERAND0_RGB_EXT 0x8590 7886 #define GL_OPERAND1_RGB_EXT 0x8591 7887 #define GL_OPERAND2_RGB_EXT 0x8592 7888 #define GL_OPERAND0_ALPHA_EXT 0x8598 7889 #define GL_OPERAND1_ALPHA_EXT 0x8599 7890 #define GL_OPERAND2_ALPHA_EXT 0x859A 7893 #ifndef GL_EXT_texture_env_dot3 7894 #define GL_EXT_texture_env_dot3 1 7895 #define GL_DOT3_RGB_EXT 0x8740 7896 #define GL_DOT3_RGBA_EXT 0x8741 7899 #ifndef GL_EXT_texture_filter_anisotropic 7900 #define GL_EXT_texture_filter_anisotropic 1 7901 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 7902 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 7905 #ifndef GL_EXT_texture_filter_minmax 7906 #define GL_EXT_texture_filter_minmax 1 7909 #ifndef GL_EXT_texture_integer 7910 #define GL_EXT_texture_integer 1 7911 #define GL_RGBA32UI_EXT 0x8D70 7912 #define GL_RGB32UI_EXT 0x8D71 7913 #define GL_ALPHA32UI_EXT 0x8D72 7914 #define GL_INTENSITY32UI_EXT 0x8D73 7915 #define GL_LUMINANCE32UI_EXT 0x8D74 7916 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 7917 #define GL_RGBA16UI_EXT 0x8D76 7918 #define GL_RGB16UI_EXT 0x8D77 7919 #define GL_ALPHA16UI_EXT 0x8D78 7920 #define GL_INTENSITY16UI_EXT 0x8D79 7921 #define GL_LUMINANCE16UI_EXT 0x8D7A 7922 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 7923 #define GL_RGBA8UI_EXT 0x8D7C 7924 #define GL_RGB8UI_EXT 0x8D7D 7925 #define GL_ALPHA8UI_EXT 0x8D7E 7926 #define GL_INTENSITY8UI_EXT 0x8D7F 7927 #define GL_LUMINANCE8UI_EXT 0x8D80 7928 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 7929 #define GL_RGBA32I_EXT 0x8D82 7930 #define GL_RGB32I_EXT 0x8D83 7931 #define GL_ALPHA32I_EXT 0x8D84 7932 #define GL_INTENSITY32I_EXT 0x8D85 7933 #define GL_LUMINANCE32I_EXT 0x8D86 7934 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 7935 #define GL_RGBA16I_EXT 0x8D88 7936 #define GL_RGB16I_EXT 0x8D89 7937 #define GL_ALPHA16I_EXT 0x8D8A 7938 #define GL_INTENSITY16I_EXT 0x8D8B 7939 #define GL_LUMINANCE16I_EXT 0x8D8C 7940 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 7941 #define GL_RGBA8I_EXT 0x8D8E 7942 #define GL_RGB8I_EXT 0x8D8F 7943 #define GL_ALPHA8I_EXT 0x8D90 7944 #define GL_INTENSITY8I_EXT 0x8D91 7945 #define GL_LUMINANCE8I_EXT 0x8D92 7946 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 7947 #define GL_RED_INTEGER_EXT 0x8D94 7948 #define GL_GREEN_INTEGER_EXT 0x8D95 7949 #define GL_BLUE_INTEGER_EXT 0x8D96 7950 #define GL_ALPHA_INTEGER_EXT 0x8D97 7951 #define GL_RGB_INTEGER_EXT 0x8D98 7952 #define GL_RGBA_INTEGER_EXT 0x8D99 7953 #define GL_BGR_INTEGER_EXT 0x8D9A 7954 #define GL_BGRA_INTEGER_EXT 0x8D9B 7955 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 7956 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 7957 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 7964 #ifdef GL_GLEXT_PROTOTYPES 7974 #ifndef GL_EXT_texture_lod_bias 7975 #define GL_EXT_texture_lod_bias 1 7976 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 7977 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 7978 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 7981 #ifndef GL_EXT_texture_mirror_clamp 7982 #define GL_EXT_texture_mirror_clamp 1 7983 #define GL_MIRROR_CLAMP_EXT 0x8742 7984 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 7985 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 7988 #ifndef GL_EXT_texture_object 7989 #define GL_EXT_texture_object 1 7990 #define GL_TEXTURE_PRIORITY_EXT 0x8066 7991 #define GL_TEXTURE_RESIDENT_EXT 0x8067 7992 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 7993 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 7994 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 8001 #ifdef GL_GLEXT_PROTOTYPES 8011 #ifndef GL_EXT_texture_perturb_normal 8012 #define GL_EXT_texture_perturb_normal 1 8013 #define GL_PERTURB_EXT 0x85AE 8014 #define GL_TEXTURE_NORMAL_EXT 0x85AF 8016 #ifdef GL_GLEXT_PROTOTYPES 8021 #ifndef GL_EXT_texture_sRGB 8022 #define GL_EXT_texture_sRGB 1 8023 #define GL_SRGB_EXT 0x8C40 8024 #define GL_SRGB8_EXT 0x8C41 8025 #define GL_SRGB_ALPHA_EXT 0x8C42 8026 #define GL_SRGB8_ALPHA8_EXT 0x8C43 8027 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 8028 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 8029 #define GL_SLUMINANCE_EXT 0x8C46 8030 #define GL_SLUMINANCE8_EXT 0x8C47 8031 #define GL_COMPRESSED_SRGB_EXT 0x8C48 8032 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 8033 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 8034 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 8035 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 8036 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 8037 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 8038 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 8041 #ifndef GL_EXT_texture_sRGB_decode 8042 #define GL_EXT_texture_sRGB_decode 1 8043 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 8044 #define GL_DECODE_EXT 0x8A49 8045 #define GL_SKIP_DECODE_EXT 0x8A4A 8048 #ifndef GL_EXT_texture_shared_exponent 8049 #define GL_EXT_texture_shared_exponent 1 8050 #define GL_RGB9_E5_EXT 0x8C3D 8051 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 8052 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 8055 #ifndef GL_EXT_texture_snorm 8056 #define GL_EXT_texture_snorm 1 8057 #define GL_ALPHA_SNORM 0x9010 8058 #define GL_LUMINANCE_SNORM 0x9011 8059 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 8060 #define GL_INTENSITY_SNORM 0x9013 8061 #define GL_ALPHA8_SNORM 0x9014 8062 #define GL_LUMINANCE8_SNORM 0x9015 8063 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 8064 #define GL_INTENSITY8_SNORM 0x9017 8065 #define GL_ALPHA16_SNORM 0x9018 8066 #define GL_LUMINANCE16_SNORM 0x9019 8067 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 8068 #define GL_INTENSITY16_SNORM 0x901B 8069 #define GL_RED_SNORM 0x8F90 8070 #define GL_RG_SNORM 0x8F91 8071 #define GL_RGB_SNORM 0x8F92 8072 #define GL_RGBA_SNORM 0x8F93 8075 #ifndef GL_EXT_texture_swizzle 8076 #define GL_EXT_texture_swizzle 1 8077 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 8078 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 8079 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 8080 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 8081 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 8084 #ifndef GL_EXT_timer_query 8085 #define GL_EXT_timer_query 1 8086 #define GL_TIME_ELAPSED_EXT 0x88BF 8089 #ifdef GL_GLEXT_PROTOTYPES 8095 #ifndef GL_EXT_transform_feedback 8096 #define GL_EXT_transform_feedback 1 8097 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 8098 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 8099 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 8100 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 8101 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 8102 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 8103 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 8104 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 8105 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 8106 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 8107 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 8108 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 8109 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 8110 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 8111 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 8119 #ifdef GL_GLEXT_PROTOTYPES 8130 #ifndef GL_EXT_vertex_array 8131 #define GL_EXT_vertex_array 1 8132 #define GL_VERTEX_ARRAY_EXT 0x8074 8133 #define GL_NORMAL_ARRAY_EXT 0x8075 8134 #define GL_COLOR_ARRAY_EXT 0x8076 8135 #define GL_INDEX_ARRAY_EXT 0x8077 8136 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 8137 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 8138 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 8139 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 8140 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 8141 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 8142 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 8143 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 8144 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 8145 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 8146 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 8147 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 8148 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 8149 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 8150 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 8151 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 8152 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 8153 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 8154 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 8155 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 8156 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 8157 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 8158 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 8159 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 8160 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 8161 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 8162 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 8163 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 8173 #ifdef GL_GLEXT_PROTOTYPES 8186 #ifndef GL_EXT_vertex_array_bgra 8187 #define GL_EXT_vertex_array_bgra 1 8190 #ifndef GL_EXT_vertex_attrib_64bit 8191 #define GL_EXT_vertex_attrib_64bit 1 8192 #define GL_DOUBLE_VEC2_EXT 0x8FFC 8193 #define GL_DOUBLE_VEC3_EXT 0x8FFD 8194 #define GL_DOUBLE_VEC4_EXT 0x8FFE 8195 #define GL_DOUBLE_MAT2_EXT 0x8F46 8196 #define GL_DOUBLE_MAT3_EXT 0x8F47 8197 #define GL_DOUBLE_MAT4_EXT 0x8F48 8198 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 8199 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 8200 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 8201 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 8202 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 8203 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 8214 #ifdef GL_GLEXT_PROTOTYPES 8228 #ifndef GL_EXT_vertex_shader 8229 #define GL_EXT_vertex_shader 1 8230 #define GL_VERTEX_SHADER_EXT 0x8780 8231 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 8232 #define GL_OP_INDEX_EXT 0x8782 8233 #define GL_OP_NEGATE_EXT 0x8783 8234 #define GL_OP_DOT3_EXT 0x8784 8235 #define GL_OP_DOT4_EXT 0x8785 8236 #define GL_OP_MUL_EXT 0x8786 8237 #define GL_OP_ADD_EXT 0x8787 8238 #define GL_OP_MADD_EXT 0x8788 8239 #define GL_OP_FRAC_EXT 0x8789 8240 #define GL_OP_MAX_EXT 0x878A 8241 #define GL_OP_MIN_EXT 0x878B 8242 #define GL_OP_SET_GE_EXT 0x878C 8243 #define GL_OP_SET_LT_EXT 0x878D 8244 #define GL_OP_CLAMP_EXT 0x878E 8245 #define GL_OP_FLOOR_EXT 0x878F 8246 #define GL_OP_ROUND_EXT 0x8790 8247 #define GL_OP_EXP_BASE_2_EXT 0x8791 8248 #define GL_OP_LOG_BASE_2_EXT 0x8792 8249 #define GL_OP_POWER_EXT 0x8793 8250 #define GL_OP_RECIP_EXT 0x8794 8251 #define GL_OP_RECIP_SQRT_EXT 0x8795 8252 #define GL_OP_SUB_EXT 0x8796 8253 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 8254 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 8255 #define GL_OP_MOV_EXT 0x8799 8256 #define GL_OUTPUT_VERTEX_EXT 0x879A 8257 #define GL_OUTPUT_COLOR0_EXT 0x879B 8258 #define GL_OUTPUT_COLOR1_EXT 0x879C 8259 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 8260 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 8261 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 8262 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 8263 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 8264 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 8265 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 8266 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 8267 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 8268 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 8269 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 8270 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 8271 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 8272 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 8273 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 8274 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 8275 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 8276 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 8277 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 8278 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 8279 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 8280 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 8281 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 8282 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 8283 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 8284 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 8285 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 8286 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 8287 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 8288 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 8289 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 8290 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 8291 #define GL_OUTPUT_FOG_EXT 0x87BD 8292 #define GL_SCALAR_EXT 0x87BE 8293 #define GL_VECTOR_EXT 0x87BF 8294 #define GL_MATRIX_EXT 0x87C0 8295 #define GL_VARIANT_EXT 0x87C1 8296 #define GL_INVARIANT_EXT 0x87C2 8297 #define GL_LOCAL_CONSTANT_EXT 0x87C3 8298 #define GL_LOCAL_EXT 0x87C4 8299 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 8300 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 8301 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 8302 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 8303 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 8304 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 8305 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 8306 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 8307 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 8308 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 8309 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 8310 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 8311 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 8312 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 8313 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 8314 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 8315 #define GL_X_EXT 0x87D5 8316 #define GL_Y_EXT 0x87D6 8317 #define GL_Z_EXT 0x87D7 8318 #define GL_W_EXT 0x87D8 8319 #define GL_NEGATIVE_X_EXT 0x87D9 8320 #define GL_NEGATIVE_Y_EXT 0x87DA 8321 #define GL_NEGATIVE_Z_EXT 0x87DB 8322 #define GL_NEGATIVE_W_EXT 0x87DC 8323 #define GL_ZERO_EXT 0x87DD 8324 #define GL_ONE_EXT 0x87DE 8325 #define GL_NEGATIVE_ONE_EXT 0x87DF 8326 #define GL_NORMALIZED_RANGE_EXT 0x87E0 8327 #define GL_FULL_RANGE_EXT 0x87E1 8328 #define GL_CURRENT_VERTEX_EXT 0x87E2 8329 #define GL_MVP_MATRIX_EXT 0x87E3 8330 #define GL_VARIANT_VALUE_EXT 0x87E4 8331 #define GL_VARIANT_DATATYPE_EXT 0x87E5 8332 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 8333 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 8334 #define GL_VARIANT_ARRAY_EXT 0x87E8 8335 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 8336 #define GL_INVARIANT_VALUE_EXT 0x87EA 8337 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 8338 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 8339 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 8382 #ifdef GL_GLEXT_PROTOTYPES 8428 #ifndef GL_EXT_vertex_weighting 8429 #define GL_EXT_vertex_weighting 1 8430 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 8431 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 8432 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 8433 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 8434 #define GL_VERTEX_WEIGHTING_EXT 0x8509 8435 #define GL_MODELVIEW0_EXT 0x1700 8436 #define GL_MODELVIEW1_EXT 0x850A 8437 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 8438 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 8439 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 8440 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 8441 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 8442 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 8446 #ifdef GL_GLEXT_PROTOTYPES 8453 #ifndef GL_EXT_x11_sync_object 8454 #define GL_EXT_x11_sync_object 1 8455 #define GL_SYNC_X11_FENCE_EXT 0x90E1 8457 #ifdef GL_GLEXT_PROTOTYPES 8462 #ifndef GL_GREMEDY_frame_terminator 8463 #define GL_GREMEDY_frame_terminator 1 8465 #ifdef GL_GLEXT_PROTOTYPES 8470 #ifndef GL_GREMEDY_string_marker 8471 #define GL_GREMEDY_string_marker 1 8473 #ifdef GL_GLEXT_PROTOTYPES 8478 #ifndef GL_HP_convolution_border_modes 8479 #define GL_HP_convolution_border_modes 1 8480 #define GL_IGNORE_BORDER_HP 0x8150 8481 #define GL_CONSTANT_BORDER_HP 0x8151 8482 #define GL_REPLICATE_BORDER_HP 0x8153 8483 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 8486 #ifndef GL_HP_image_transform 8487 #define GL_HP_image_transform 1 8488 #define GL_IMAGE_SCALE_X_HP 0x8155 8489 #define GL_IMAGE_SCALE_Y_HP 0x8156 8490 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 8491 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 8492 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 8493 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 8494 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 8495 #define GL_IMAGE_MAG_FILTER_HP 0x815C 8496 #define GL_IMAGE_MIN_FILTER_HP 0x815D 8497 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 8498 #define GL_CUBIC_HP 0x815F 8499 #define GL_AVERAGE_HP 0x8160 8500 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 8501 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 8502 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 8509 #ifdef GL_GLEXT_PROTOTYPES 8519 #ifndef GL_HP_occlusion_test 8520 #define GL_HP_occlusion_test 1 8521 #define GL_OCCLUSION_TEST_HP 0x8165 8522 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 8525 #ifndef GL_HP_texture_lighting 8526 #define GL_HP_texture_lighting 1 8527 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 8528 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 8529 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 8532 #ifndef GL_IBM_cull_vertex 8533 #define GL_IBM_cull_vertex 1 8534 #define GL_CULL_VERTEX_IBM 103050 8537 #ifndef GL_IBM_multimode_draw_arrays 8538 #define GL_IBM_multimode_draw_arrays 1 8541 #ifdef GL_GLEXT_PROTOTYPES 8547 #ifndef GL_IBM_rasterpos_clip 8548 #define GL_IBM_rasterpos_clip 1 8549 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 8552 #ifndef GL_IBM_static_data 8553 #define GL_IBM_static_data 1 8554 #define GL_ALL_STATIC_DATA_IBM 103060 8555 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 8557 #ifdef GL_GLEXT_PROTOTYPES 8562 #ifndef GL_IBM_texture_mirrored_repeat 8563 #define GL_IBM_texture_mirrored_repeat 1 8564 #define GL_MIRRORED_REPEAT_IBM 0x8370 8567 #ifndef GL_IBM_vertex_array_lists 8568 #define GL_IBM_vertex_array_lists 1 8569 #define GL_VERTEX_ARRAY_LIST_IBM 103070 8570 #define GL_NORMAL_ARRAY_LIST_IBM 103071 8571 #define GL_COLOR_ARRAY_LIST_IBM 103072 8572 #define GL_INDEX_ARRAY_LIST_IBM 103073 8573 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 8574 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 8575 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 8576 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 8577 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 8578 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 8579 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 8580 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 8581 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 8582 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 8583 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 8584 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 8593 #ifdef GL_GLEXT_PROTOTYPES 8605 #ifndef GL_INGR_blend_func_separate 8606 #define GL_INGR_blend_func_separate 1 8608 #ifdef GL_GLEXT_PROTOTYPES 8613 #ifndef GL_INGR_color_clamp 8614 #define GL_INGR_color_clamp 1 8615 #define GL_RED_MIN_CLAMP_INGR 0x8560 8616 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 8617 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 8618 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 8619 #define GL_RED_MAX_CLAMP_INGR 0x8564 8620 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 8621 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 8622 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 8625 #ifndef GL_INGR_interlace_read 8626 #define GL_INGR_interlace_read 1 8627 #define GL_INTERLACE_READ_INGR 0x8568 8630 #ifndef GL_INTEL_fragment_shader_ordering 8631 #define GL_INTEL_fragment_shader_ordering 1 8634 #ifndef GL_INTEL_map_texture 8635 #define GL_INTEL_map_texture 1 8636 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 8637 #define GL_LAYOUT_DEFAULT_INTEL 0 8638 #define GL_LAYOUT_LINEAR_INTEL 1 8639 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 8643 #ifdef GL_GLEXT_PROTOTYPES 8650 #ifndef GL_INTEL_parallel_arrays 8651 #define GL_INTEL_parallel_arrays 1 8652 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 8653 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 8654 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 8655 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 8656 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 8661 #ifdef GL_GLEXT_PROTOTYPES 8669 #ifndef GL_INTEL_performance_query 8670 #define GL_INTEL_performance_query 1 8671 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 8672 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 8673 #define GL_PERFQUERY_WAIT_INTEL 0x83FB 8674 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 8675 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 8676 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 8677 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 8678 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 8679 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 8680 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 8681 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 8682 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 8683 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 8684 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 8685 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 8686 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 8687 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 8688 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 8689 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 8690 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 8697 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *
counterName,
GLuint counterDescLength, GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8701 #ifdef GL_GLEXT_PROTOTYPES 8708 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *counterName,
GLuint counterDescLength, GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8715 #ifndef GL_MESAX_texture_stack 8716 #define GL_MESAX_texture_stack 1 8717 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 8718 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 8719 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 8720 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 8721 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 8722 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 8725 #ifndef GL_MESA_pack_invert 8726 #define GL_MESA_pack_invert 1 8727 #define GL_PACK_INVERT_MESA 0x8758 8730 #ifndef GL_MESA_resize_buffers 8731 #define GL_MESA_resize_buffers 1 8733 #ifdef GL_GLEXT_PROTOTYPES 8738 #ifndef GL_MESA_window_pos 8739 #define GL_MESA_window_pos 1 8764 #ifdef GL_GLEXT_PROTOTYPES 8792 #ifndef GL_MESA_ycbcr_texture 8793 #define GL_MESA_ycbcr_texture 1 8794 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 8795 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 8796 #define GL_YCBCR_MESA 0x8757 8799 #ifndef GL_NVX_conditional_render 8800 #define GL_NVX_conditional_render 1 8803 #ifdef GL_GLEXT_PROTOTYPES 8809 #ifndef GL_NVX_gpu_memory_info 8810 #define GL_NVX_gpu_memory_info 1 8811 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 8812 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 8813 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 8814 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 8815 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 8818 #ifndef GL_NV_bindless_multi_draw_indirect 8819 #define GL_NV_bindless_multi_draw_indirect 1 8822 #ifdef GL_GLEXT_PROTOTYPES 8828 #ifndef GL_NV_bindless_multi_draw_indirect_count 8829 #define GL_NV_bindless_multi_draw_indirect_count 1 8832 #ifdef GL_GLEXT_PROTOTYPES 8838 #ifndef GL_NV_bindless_texture 8839 #define GL_NV_bindless_texture 1 8842 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
8843 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
8846 typedef void (
APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
8853 #ifdef GL_GLEXT_PROTOTYPES 8856 GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
8857 GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
8860 GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
8870 #ifndef GL_NV_blend_equation_advanced 8871 #define GL_NV_blend_equation_advanced 1 8872 #define GL_BLEND_OVERLAP_NV 0x9281 8873 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 8874 #define GL_BLUE_NV 0x1905 8875 #define GL_COLORBURN_NV 0x929A 8876 #define GL_COLORDODGE_NV 0x9299 8877 #define GL_CONJOINT_NV 0x9284 8878 #define GL_CONTRAST_NV 0x92A1 8879 #define GL_DARKEN_NV 0x9297 8880 #define GL_DIFFERENCE_NV 0x929E 8881 #define GL_DISJOINT_NV 0x9283 8882 #define GL_DST_ATOP_NV 0x928F 8883 #define GL_DST_IN_NV 0x928B 8884 #define GL_DST_NV 0x9287 8885 #define GL_DST_OUT_NV 0x928D 8886 #define GL_DST_OVER_NV 0x9289 8887 #define GL_EXCLUSION_NV 0x92A0 8888 #define GL_GREEN_NV 0x1904 8889 #define GL_HARDLIGHT_NV 0x929B 8890 #define GL_HARDMIX_NV 0x92A9 8891 #define GL_HSL_COLOR_NV 0x92AF 8892 #define GL_HSL_HUE_NV 0x92AD 8893 #define GL_HSL_LUMINOSITY_NV 0x92B0 8894 #define GL_HSL_SATURATION_NV 0x92AE 8895 #define GL_INVERT_OVG_NV 0x92B4 8896 #define GL_INVERT_RGB_NV 0x92A3 8897 #define GL_LIGHTEN_NV 0x9298 8898 #define GL_LINEARBURN_NV 0x92A5 8899 #define GL_LINEARDODGE_NV 0x92A4 8900 #define GL_LINEARLIGHT_NV 0x92A7 8901 #define GL_MINUS_CLAMPED_NV 0x92B3 8902 #define GL_MINUS_NV 0x929F 8903 #define GL_MULTIPLY_NV 0x9294 8904 #define GL_OVERLAY_NV 0x9296 8905 #define GL_PINLIGHT_NV 0x92A8 8906 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 8907 #define GL_PLUS_CLAMPED_NV 0x92B1 8908 #define GL_PLUS_DARKER_NV 0x9292 8909 #define GL_PLUS_NV 0x9291 8910 #define GL_RED_NV 0x1903 8911 #define GL_SCREEN_NV 0x9295 8912 #define GL_SOFTLIGHT_NV 0x929C 8913 #define GL_SRC_ATOP_NV 0x928E 8914 #define GL_SRC_IN_NV 0x928A 8915 #define GL_SRC_NV 0x9286 8916 #define GL_SRC_OUT_NV 0x928C 8917 #define GL_SRC_OVER_NV 0x9288 8918 #define GL_UNCORRELATED_NV 0x9282 8919 #define GL_VIVIDLIGHT_NV 0x92A6 8920 #define GL_XOR_NV 0x1506 8923 #ifdef GL_GLEXT_PROTOTYPES 8929 #ifndef GL_NV_blend_equation_advanced_coherent 8930 #define GL_NV_blend_equation_advanced_coherent 1 8931 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 8934 #ifndef GL_NV_blend_square 8935 #define GL_NV_blend_square 1 8938 #ifndef GL_NV_compute_program5 8939 #define GL_NV_compute_program5 1 8940 #define GL_COMPUTE_PROGRAM_NV 0x90FB 8941 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC 8944 #ifndef GL_NV_conditional_render 8945 #define GL_NV_conditional_render 1 8946 #define GL_QUERY_WAIT_NV 0x8E13 8947 #define GL_QUERY_NO_WAIT_NV 0x8E14 8948 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 8949 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 8952 #ifdef GL_GLEXT_PROTOTYPES 8958 #ifndef GL_NV_conservative_raster 8959 #define GL_NV_conservative_raster 1 8960 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 8961 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 8962 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 8963 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 8965 #ifdef GL_GLEXT_PROTOTYPES 8970 #ifndef GL_NV_copy_depth_to_color 8971 #define GL_NV_copy_depth_to_color 1 8972 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 8973 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 8976 #ifndef GL_NV_copy_image 8977 #define GL_NV_copy_image 1 8978 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8979 #ifdef GL_GLEXT_PROTOTYPES 8980 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
8984 #ifndef GL_NV_deep_texture3D 8985 #define GL_NV_deep_texture3D 1 8986 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 8987 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 8990 #ifndef GL_NV_depth_buffer_float 8991 #define GL_NV_depth_buffer_float 1 8992 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 8993 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 8994 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 8995 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 8999 #ifdef GL_GLEXT_PROTOTYPES 9006 #ifndef GL_NV_depth_clamp 9007 #define GL_NV_depth_clamp 1 9008 #define GL_DEPTH_CLAMP_NV 0x864F 9011 #ifndef GL_NV_draw_texture 9012 #define GL_NV_draw_texture 1 9013 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9014 #ifdef GL_GLEXT_PROTOTYPES 9015 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9019 #ifndef GL_NV_evaluators 9020 #define GL_NV_evaluators 1 9021 #define GL_EVAL_2D_NV 0x86C0 9022 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 9023 #define GL_MAP_TESSELLATION_NV 0x86C2 9024 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 9025 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 9026 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 9027 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 9028 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 9029 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 9030 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 9031 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 9032 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 9033 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 9034 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 9035 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 9036 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 9037 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 9038 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 9039 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 9040 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 9041 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 9042 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 9043 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 9044 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 9054 #ifdef GL_GLEXT_PROTOTYPES 9067 #ifndef GL_NV_explicit_multisample 9068 #define GL_NV_explicit_multisample 1 9069 #define GL_SAMPLE_POSITION_NV 0x8E50 9070 #define GL_SAMPLE_MASK_NV 0x8E51 9071 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 9072 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 9073 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 9074 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 9075 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 9076 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 9077 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 9078 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 9082 #ifdef GL_GLEXT_PROTOTYPES 9090 #define GL_NV_fence 1 9091 #define GL_ALL_COMPLETED_NV 0x84F2 9092 #define GL_FENCE_STATUS_NV 0x84F3 9093 #define GL_FENCE_CONDITION_NV 0x84F4 9101 #ifdef GL_GLEXT_PROTOTYPES 9112 #ifndef GL_NV_fill_rectangle 9113 #define GL_NV_fill_rectangle 1 9114 #define GL_FILL_RECTANGLE_NV 0x933C 9117 #ifndef GL_NV_float_buffer 9118 #define GL_NV_float_buffer 1 9119 #define GL_FLOAT_R_NV 0x8880 9120 #define GL_FLOAT_RG_NV 0x8881 9121 #define GL_FLOAT_RGB_NV 0x8882 9122 #define GL_FLOAT_RGBA_NV 0x8883 9123 #define GL_FLOAT_R16_NV 0x8884 9124 #define GL_FLOAT_R32_NV 0x8885 9125 #define GL_FLOAT_RG16_NV 0x8886 9126 #define GL_FLOAT_RG32_NV 0x8887 9127 #define GL_FLOAT_RGB16_NV 0x8888 9128 #define GL_FLOAT_RGB32_NV 0x8889 9129 #define GL_FLOAT_RGBA16_NV 0x888A 9130 #define GL_FLOAT_RGBA32_NV 0x888B 9131 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 9132 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 9133 #define GL_FLOAT_RGBA_MODE_NV 0x888E 9136 #ifndef GL_NV_fog_distance 9137 #define GL_NV_fog_distance 1 9138 #define GL_FOG_DISTANCE_MODE_NV 0x855A 9139 #define GL_EYE_RADIAL_NV 0x855B 9140 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 9143 #ifndef GL_NV_fragment_coverage_to_color 9144 #define GL_NV_fragment_coverage_to_color 1 9145 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 9146 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 9148 #ifdef GL_GLEXT_PROTOTYPES 9153 #ifndef GL_NV_fragment_program 9154 #define GL_NV_fragment_program 1 9155 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 9156 #define GL_FRAGMENT_PROGRAM_NV 0x8870 9157 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 9158 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 9159 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 9160 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 9167 #ifdef GL_GLEXT_PROTOTYPES 9177 #ifndef GL_NV_fragment_program2 9178 #define GL_NV_fragment_program2 1 9179 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 9180 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 9181 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 9182 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 9183 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 9186 #ifndef GL_NV_fragment_program4 9187 #define GL_NV_fragment_program4 1 9190 #ifndef GL_NV_fragment_program_option 9191 #define GL_NV_fragment_program_option 1 9194 #ifndef GL_NV_fragment_shader_interlock 9195 #define GL_NV_fragment_shader_interlock 1 9198 #ifndef GL_NV_framebuffer_mixed_samples 9199 #define GL_NV_framebuffer_mixed_samples 1 9200 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 9201 #define GL_COLOR_SAMPLES_NV 0x8E20 9202 #define GL_DEPTH_SAMPLES_NV 0x932D 9203 #define GL_STENCIL_SAMPLES_NV 0x932E 9204 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 9205 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 9206 #define GL_COVERAGE_MODULATION_NV 0x9332 9207 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 9211 #ifdef GL_GLEXT_PROTOTYPES 9218 #ifndef GL_NV_framebuffer_multisample_coverage 9219 #define GL_NV_framebuffer_multisample_coverage 1 9220 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 9221 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 9222 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 9223 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 9225 #ifdef GL_GLEXT_PROTOTYPES 9230 #ifndef GL_NV_geometry_program4 9231 #define GL_NV_geometry_program4 1 9232 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 9233 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 9234 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 9238 #ifdef GL_GLEXT_PROTOTYPES 9245 #ifndef GL_NV_geometry_shader4 9246 #define GL_NV_geometry_shader4 1 9249 #ifndef GL_NV_geometry_shader_passthrough 9250 #define GL_NV_geometry_shader_passthrough 1 9253 #ifndef GL_NV_gpu_program4 9254 #define GL_NV_gpu_program4 1 9255 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 9256 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 9257 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 9258 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 9259 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 9260 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 9261 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 9262 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 9279 #ifdef GL_GLEXT_PROTOTYPES 9299 #ifndef GL_NV_gpu_program5 9300 #define GL_NV_gpu_program5 1 9301 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 9302 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 9303 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 9304 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 9305 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 9306 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 9307 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 9308 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 9311 #ifdef GL_GLEXT_PROTOTYPES 9317 #ifndef GL_NV_gpu_program5_mem_extended 9318 #define GL_NV_gpu_program5_mem_extended 1 9321 #ifndef GL_NV_gpu_shader5 9322 #define GL_NV_gpu_shader5 1 9325 #ifndef GL_NV_half_float 9326 #define GL_NV_half_float 1 9328 #define GL_HALF_FLOAT_NV 0x140B 9329 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9330 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9331 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9332 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9333 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9334 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9336 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9338 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9340 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9342 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9343 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9344 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9345 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9346 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9347 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9348 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9357 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9358 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9360 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9375 #ifdef GL_GLEXT_PROTOTYPES 9378 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9380 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9382 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV
nz);
9384 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9386 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9390 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9392 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9394 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
9400 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9402 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
9406 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9414 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9416 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9425 #ifndef GL_NV_light_max_exponent 9426 #define GL_NV_light_max_exponent 1 9427 #define GL_MAX_SHININESS_NV 0x8504 9428 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 9431 #ifndef GL_NV_multisample_coverage 9432 #define GL_NV_multisample_coverage 1 9435 #ifndef GL_NV_multisample_filter_hint 9436 #define GL_NV_multisample_filter_hint 1 9437 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 9440 #ifndef GL_NV_occlusion_query 9441 #define GL_NV_occlusion_query 1 9442 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 9443 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 9444 #define GL_PIXEL_COUNT_NV 0x8866 9445 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 9453 #ifdef GL_GLEXT_PROTOTYPES 9464 #ifndef GL_NV_packed_depth_stencil 9465 #define GL_NV_packed_depth_stencil 1 9466 #define GL_DEPTH_STENCIL_NV 0x84F9 9467 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 9470 #ifndef GL_NV_parameter_buffer_object 9471 #define GL_NV_parameter_buffer_object 1 9472 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 9473 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 9474 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 9475 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 9476 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 9480 #ifdef GL_GLEXT_PROTOTYPES 9487 #ifndef GL_NV_parameter_buffer_object2 9488 #define GL_NV_parameter_buffer_object2 1 9491 #ifndef GL_NV_path_rendering 9492 #define GL_NV_path_rendering 1 9493 #define GL_PATH_FORMAT_SVG_NV 0x9070 9494 #define GL_PATH_FORMAT_PS_NV 0x9071 9495 #define GL_STANDARD_FONT_NAME_NV 0x9072 9496 #define GL_SYSTEM_FONT_NAME_NV 0x9073 9497 #define GL_FILE_NAME_NV 0x9074 9498 #define GL_PATH_STROKE_WIDTH_NV 0x9075 9499 #define GL_PATH_END_CAPS_NV 0x9076 9500 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 9501 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 9502 #define GL_PATH_JOIN_STYLE_NV 0x9079 9503 #define GL_PATH_MITER_LIMIT_NV 0x907A 9504 #define GL_PATH_DASH_CAPS_NV 0x907B 9505 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 9506 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 9507 #define GL_PATH_DASH_OFFSET_NV 0x907E 9508 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 9509 #define GL_PATH_FILL_MODE_NV 0x9080 9510 #define GL_PATH_FILL_MASK_NV 0x9081 9511 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 9512 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 9513 #define GL_PATH_STROKE_MASK_NV 0x9084 9514 #define GL_COUNT_UP_NV 0x9088 9515 #define GL_COUNT_DOWN_NV 0x9089 9516 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 9517 #define GL_CONVEX_HULL_NV 0x908B 9518 #define GL_BOUNDING_BOX_NV 0x908D 9519 #define GL_TRANSLATE_X_NV 0x908E 9520 #define GL_TRANSLATE_Y_NV 0x908F 9521 #define GL_TRANSLATE_2D_NV 0x9090 9522 #define GL_TRANSLATE_3D_NV 0x9091 9523 #define GL_AFFINE_2D_NV 0x9092 9524 #define GL_AFFINE_3D_NV 0x9094 9525 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 9526 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 9527 #define GL_UTF8_NV 0x909A 9528 #define GL_UTF16_NV 0x909B 9529 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 9530 #define GL_PATH_COMMAND_COUNT_NV 0x909D 9531 #define GL_PATH_COORD_COUNT_NV 0x909E 9532 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 9533 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 9534 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 9535 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 9536 #define GL_SQUARE_NV 0x90A3 9537 #define GL_ROUND_NV 0x90A4 9538 #define GL_TRIANGULAR_NV 0x90A5 9539 #define GL_BEVEL_NV 0x90A6 9540 #define GL_MITER_REVERT_NV 0x90A7 9541 #define GL_MITER_TRUNCATE_NV 0x90A8 9542 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 9543 #define GL_USE_MISSING_GLYPH_NV 0x90AA 9544 #define GL_PATH_ERROR_POSITION_NV 0x90AB 9545 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 9546 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 9547 #define GL_ADJACENT_PAIRS_NV 0x90AE 9548 #define GL_FIRST_TO_REST_NV 0x90AF 9549 #define GL_PATH_GEN_MODE_NV 0x90B0 9550 #define GL_PATH_GEN_COEFF_NV 0x90B1 9551 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 9552 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 9553 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 9554 #define GL_PATH_STENCIL_REF_NV 0x90B8 9555 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 9556 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 9557 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 9558 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 9559 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 9560 #define GL_MOVE_TO_RESETS_NV 0x90B5 9561 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 9562 #define GL_CLOSE_PATH_NV 0x00 9563 #define GL_MOVE_TO_NV 0x02 9564 #define GL_RELATIVE_MOVE_TO_NV 0x03 9565 #define GL_LINE_TO_NV 0x04 9566 #define GL_RELATIVE_LINE_TO_NV 0x05 9567 #define GL_HORIZONTAL_LINE_TO_NV 0x06 9568 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 9569 #define GL_VERTICAL_LINE_TO_NV 0x08 9570 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 9571 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 9572 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 9573 #define GL_CUBIC_CURVE_TO_NV 0x0C 9574 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 9575 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 9576 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 9577 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 9578 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 9579 #define GL_SMALL_CCW_ARC_TO_NV 0x12 9580 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 9581 #define GL_SMALL_CW_ARC_TO_NV 0x14 9582 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 9583 #define GL_LARGE_CCW_ARC_TO_NV 0x16 9584 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 9585 #define GL_LARGE_CW_ARC_TO_NV 0x18 9586 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 9587 #define GL_RESTART_PATH_NV 0xF0 9588 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 9589 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 9590 #define GL_RECT_NV 0xF6 9591 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 9592 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 9593 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 9594 #define GL_ARC_TO_NV 0xFE 9595 #define GL_RELATIVE_ARC_TO_NV 0xFF 9596 #define GL_BOLD_BIT_NV 0x01 9597 #define GL_ITALIC_BIT_NV 0x02 9598 #define GL_GLYPH_WIDTH_BIT_NV 0x01 9599 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 9600 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 9601 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 9602 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 9603 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 9604 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 9605 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 9606 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 9607 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 9608 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 9609 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 9610 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 9611 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 9612 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 9613 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 9614 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 9615 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 9616 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 9617 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 9618 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 9619 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 9620 #define GL_PRIMARY_COLOR_NV 0x852C 9621 #define GL_SECONDARY_COLOR_NV 0x852D 9622 #define GL_ROUNDED_RECT_NV 0xE8 9623 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 9624 #define GL_ROUNDED_RECT2_NV 0xEA 9625 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 9626 #define GL_ROUNDED_RECT4_NV 0xEC 9627 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 9628 #define GL_ROUNDED_RECT8_NV 0xEE 9629 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 9630 #define GL_RELATIVE_RECT_NV 0xF7 9631 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 9632 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 9633 #define GL_FONT_UNAVAILABLE_NV 0x936A 9634 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 9635 #define GL_CONIC_CURVE_TO_NV 0x1A 9636 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 9637 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 9638 #define GL_STANDARD_FONT_FORMAT_NV 0x936C 9639 #define GL_2_BYTES_NV 0x1407 9640 #define GL_3_BYTES_NV 0x1408 9641 #define GL_4_BYTES_NV 0x1409 9642 #define GL_EYE_LINEAR_NV 0x2400 9643 #define GL_OBJECT_LINEAR_NV 0x2401 9644 #define GL_CONSTANT_NV 0x8576 9645 #define GL_PATH_PROJECTION_NV 0x1701 9646 #define GL_PATH_MODELVIEW_NV 0x1700 9647 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 9648 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 9649 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 9650 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 9651 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 9652 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 9653 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 9654 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 9655 #define GL_FRAGMENT_INPUT_NV 0x936D 9720 #ifdef GL_GLEXT_PROTOTYPES 9788 #ifndef GL_NV_path_rendering_shared_edge 9789 #define GL_NV_path_rendering_shared_edge 1 9790 #define GL_SHARED_EDGE_NV 0xC0 9793 #ifndef GL_NV_pixel_data_range 9794 #define GL_NV_pixel_data_range 1 9795 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 9796 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 9797 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 9798 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 9799 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 9800 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 9803 #ifdef GL_GLEXT_PROTOTYPES 9809 #ifndef GL_NV_point_sprite 9810 #define GL_NV_point_sprite 1 9811 #define GL_POINT_SPRITE_NV 0x8861 9812 #define GL_COORD_REPLACE_NV 0x8862 9813 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 9816 #ifdef GL_GLEXT_PROTOTYPES 9822 #ifndef GL_NV_present_video 9823 #define GL_NV_present_video 1 9824 #define GL_FRAME_NV 0x8E26 9825 #define GL_FIELDS_NV 0x8E27 9826 #define GL_CURRENT_TIME_NV 0x8E28 9827 #define GL_NUM_FILL_STREAMS_NV 0x8E29 9828 #define GL_PRESENT_TIME_NV 0x8E2A 9829 #define GL_PRESENT_DURATION_NV 0x8E2B 9830 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9831 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9836 #ifdef GL_GLEXT_PROTOTYPES 9837 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
9838 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
9846 #ifndef GL_NV_primitive_restart 9847 #define GL_NV_primitive_restart 1 9848 #define GL_PRIMITIVE_RESTART_NV 0x8558 9849 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 9852 #ifdef GL_GLEXT_PROTOTYPES 9858 #ifndef GL_NV_register_combiners 9859 #define GL_NV_register_combiners 1 9860 #define GL_REGISTER_COMBINERS_NV 0x8522 9861 #define GL_VARIABLE_A_NV 0x8523 9862 #define GL_VARIABLE_B_NV 0x8524 9863 #define GL_VARIABLE_C_NV 0x8525 9864 #define GL_VARIABLE_D_NV 0x8526 9865 #define GL_VARIABLE_E_NV 0x8527 9866 #define GL_VARIABLE_F_NV 0x8528 9867 #define GL_VARIABLE_G_NV 0x8529 9868 #define GL_CONSTANT_COLOR0_NV 0x852A 9869 #define GL_CONSTANT_COLOR1_NV 0x852B 9870 #define GL_SPARE0_NV 0x852E 9871 #define GL_SPARE1_NV 0x852F 9872 #define GL_DISCARD_NV 0x8530 9873 #define GL_E_TIMES_F_NV 0x8531 9874 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 9875 #define GL_UNSIGNED_IDENTITY_NV 0x8536 9876 #define GL_UNSIGNED_INVERT_NV 0x8537 9877 #define GL_EXPAND_NORMAL_NV 0x8538 9878 #define GL_EXPAND_NEGATE_NV 0x8539 9879 #define GL_HALF_BIAS_NORMAL_NV 0x853A 9880 #define GL_HALF_BIAS_NEGATE_NV 0x853B 9881 #define GL_SIGNED_IDENTITY_NV 0x853C 9882 #define GL_SIGNED_NEGATE_NV 0x853D 9883 #define GL_SCALE_BY_TWO_NV 0x853E 9884 #define GL_SCALE_BY_FOUR_NV 0x853F 9885 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 9886 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 9887 #define GL_COMBINER_INPUT_NV 0x8542 9888 #define GL_COMBINER_MAPPING_NV 0x8543 9889 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 9890 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 9891 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 9892 #define GL_COMBINER_MUX_SUM_NV 0x8547 9893 #define GL_COMBINER_SCALE_NV 0x8548 9894 #define GL_COMBINER_BIAS_NV 0x8549 9895 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 9896 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 9897 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 9898 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 9899 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 9900 #define GL_COLOR_SUM_CLAMP_NV 0x854F 9901 #define GL_COMBINER0_NV 0x8550 9902 #define GL_COMBINER1_NV 0x8551 9903 #define GL_COMBINER2_NV 0x8552 9904 #define GL_COMBINER3_NV 0x8553 9905 #define GL_COMBINER4_NV 0x8554 9906 #define GL_COMBINER5_NV 0x8555 9907 #define GL_COMBINER6_NV 0x8556 9908 #define GL_COMBINER7_NV 0x8557 9922 #ifdef GL_GLEXT_PROTOTYPES 9939 #ifndef GL_NV_register_combiners2 9940 #define GL_NV_register_combiners2 1 9941 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 9944 #ifdef GL_GLEXT_PROTOTYPES 9950 #ifndef GL_NV_sample_locations 9951 #define GL_NV_sample_locations 1 9952 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 9953 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 9954 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 9955 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 9956 #define GL_SAMPLE_LOCATION_NV 0x8E50 9957 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 9958 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 9959 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 9963 #ifdef GL_GLEXT_PROTOTYPES 9970 #ifndef GL_NV_sample_mask_override_coverage 9971 #define GL_NV_sample_mask_override_coverage 1 9974 #ifndef GL_NV_shader_atomic_counters 9975 #define GL_NV_shader_atomic_counters 1 9978 #ifndef GL_NV_shader_atomic_float 9979 #define GL_NV_shader_atomic_float 1 9982 #ifndef GL_NV_shader_atomic_fp16_vector 9983 #define GL_NV_shader_atomic_fp16_vector 1 9986 #ifndef GL_NV_shader_atomic_int64 9987 #define GL_NV_shader_atomic_int64 1 9990 #ifndef GL_NV_shader_buffer_load 9991 #define GL_NV_shader_buffer_load 1 9992 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 9993 #define GL_GPU_ADDRESS_NV 0x8F34 9994 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 10008 #ifdef GL_GLEXT_PROTOTYPES 10025 #ifndef GL_NV_shader_buffer_store 10026 #define GL_NV_shader_buffer_store 1 10027 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 10030 #ifndef GL_NV_shader_storage_buffer_object 10031 #define GL_NV_shader_storage_buffer_object 1 10034 #ifndef GL_NV_shader_thread_group 10035 #define GL_NV_shader_thread_group 1 10036 #define GL_WARP_SIZE_NV 0x9339 10037 #define GL_WARPS_PER_SM_NV 0x933A 10038 #define GL_SM_COUNT_NV 0x933B 10041 #ifndef GL_NV_shader_thread_shuffle 10042 #define GL_NV_shader_thread_shuffle 1 10045 #ifndef GL_NV_tessellation_program5 10046 #define GL_NV_tessellation_program5 1 10047 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 10048 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 10049 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 10050 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 10051 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 10054 #ifndef GL_NV_texgen_emboss 10055 #define GL_NV_texgen_emboss 1 10056 #define GL_EMBOSS_LIGHT_NV 0x855D 10057 #define GL_EMBOSS_CONSTANT_NV 0x855E 10058 #define GL_EMBOSS_MAP_NV 0x855F 10061 #ifndef GL_NV_texgen_reflection 10062 #define GL_NV_texgen_reflection 1 10063 #define GL_NORMAL_MAP_NV 0x8511 10064 #define GL_REFLECTION_MAP_NV 0x8512 10067 #ifndef GL_NV_texture_barrier 10068 #define GL_NV_texture_barrier 1 10070 #ifdef GL_GLEXT_PROTOTYPES 10075 #ifndef GL_NV_texture_compression_vtc 10076 #define GL_NV_texture_compression_vtc 1 10079 #ifndef GL_NV_texture_env_combine4 10080 #define GL_NV_texture_env_combine4 1 10081 #define GL_COMBINE4_NV 0x8503 10082 #define GL_SOURCE3_RGB_NV 0x8583 10083 #define GL_SOURCE3_ALPHA_NV 0x858B 10084 #define GL_OPERAND3_RGB_NV 0x8593 10085 #define GL_OPERAND3_ALPHA_NV 0x859B 10088 #ifndef GL_NV_texture_expand_normal 10089 #define GL_NV_texture_expand_normal 1 10090 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 10093 #ifndef GL_NV_texture_multisample 10094 #define GL_NV_texture_multisample 1 10095 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 10096 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 10103 #ifdef GL_GLEXT_PROTOTYPES 10113 #ifndef GL_NV_texture_rectangle 10114 #define GL_NV_texture_rectangle 1 10115 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 10116 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 10117 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 10118 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 10121 #ifndef GL_NV_texture_shader 10122 #define GL_NV_texture_shader 1 10123 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 10124 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 10125 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 10126 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 10127 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 10128 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 10129 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 10130 #define GL_SHADER_CONSISTENT_NV 0x86DD 10131 #define GL_TEXTURE_SHADER_NV 0x86DE 10132 #define GL_SHADER_OPERATION_NV 0x86DF 10133 #define GL_CULL_MODES_NV 0x86E0 10134 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 10135 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 10136 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 10137 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 10138 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 10139 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 10140 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 10141 #define GL_CONST_EYE_NV 0x86E5 10142 #define GL_PASS_THROUGH_NV 0x86E6 10143 #define GL_CULL_FRAGMENT_NV 0x86E7 10144 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 10145 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 10146 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 10147 #define GL_DOT_PRODUCT_NV 0x86EC 10148 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 10149 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 10150 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 10151 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 10152 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 10153 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 10154 #define GL_HILO_NV 0x86F4 10155 #define GL_DSDT_NV 0x86F5 10156 #define GL_DSDT_MAG_NV 0x86F6 10157 #define GL_DSDT_MAG_VIB_NV 0x86F7 10158 #define GL_HILO16_NV 0x86F8 10159 #define GL_SIGNED_HILO_NV 0x86F9 10160 #define GL_SIGNED_HILO16_NV 0x86FA 10161 #define GL_SIGNED_RGBA_NV 0x86FB 10162 #define GL_SIGNED_RGBA8_NV 0x86FC 10163 #define GL_SIGNED_RGB_NV 0x86FE 10164 #define GL_SIGNED_RGB8_NV 0x86FF 10165 #define GL_SIGNED_LUMINANCE_NV 0x8701 10166 #define GL_SIGNED_LUMINANCE8_NV 0x8702 10167 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 10168 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 10169 #define GL_SIGNED_ALPHA_NV 0x8705 10170 #define GL_SIGNED_ALPHA8_NV 0x8706 10171 #define GL_SIGNED_INTENSITY_NV 0x8707 10172 #define GL_SIGNED_INTENSITY8_NV 0x8708 10173 #define GL_DSDT8_NV 0x8709 10174 #define GL_DSDT8_MAG8_NV 0x870A 10175 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 10176 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 10177 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 10178 #define GL_HI_SCALE_NV 0x870E 10179 #define GL_LO_SCALE_NV 0x870F 10180 #define GL_DS_SCALE_NV 0x8710 10181 #define GL_DT_SCALE_NV 0x8711 10182 #define GL_MAGNITUDE_SCALE_NV 0x8712 10183 #define GL_VIBRANCE_SCALE_NV 0x8713 10184 #define GL_HI_BIAS_NV 0x8714 10185 #define GL_LO_BIAS_NV 0x8715 10186 #define GL_DS_BIAS_NV 0x8716 10187 #define GL_DT_BIAS_NV 0x8717 10188 #define GL_MAGNITUDE_BIAS_NV 0x8718 10189 #define GL_VIBRANCE_BIAS_NV 0x8719 10190 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 10191 #define GL_TEXTURE_HI_SIZE_NV 0x871B 10192 #define GL_TEXTURE_LO_SIZE_NV 0x871C 10193 #define GL_TEXTURE_DS_SIZE_NV 0x871D 10194 #define GL_TEXTURE_DT_SIZE_NV 0x871E 10195 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 10198 #ifndef GL_NV_texture_shader2 10199 #define GL_NV_texture_shader2 1 10200 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 10203 #ifndef GL_NV_texture_shader3 10204 #define GL_NV_texture_shader3 1 10205 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 10206 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 10207 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 10208 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 10209 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 10210 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 10211 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 10212 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 10213 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 10214 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 10215 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 10216 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 10217 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 10218 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 10219 #define GL_HILO8_NV 0x885E 10220 #define GL_SIGNED_HILO8_NV 0x885F 10221 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 10224 #ifndef GL_NV_transform_feedback 10225 #define GL_NV_transform_feedback 1 10226 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 10227 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 10228 #define GL_TEXTURE_COORD_NV 0x8C79 10229 #define GL_CLIP_DISTANCE_NV 0x8C7A 10230 #define GL_VERTEX_ID_NV 0x8C7B 10231 #define GL_PRIMITIVE_ID_NV 0x8C7C 10232 #define GL_GENERIC_ATTRIB_NV 0x8C7D 10233 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 10234 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 10235 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 10236 #define GL_ACTIVE_VARYINGS_NV 0x8C81 10237 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 10238 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 10239 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 10240 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 10241 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 10242 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 10243 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 10244 #define GL_RASTERIZER_DISCARD_NV 0x8C89 10245 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 10246 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 10247 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 10248 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 10249 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 10250 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 10251 #define GL_LAYER_NV 0x8DAA 10252 #define GL_NEXT_BUFFER_NV -2 10253 #define GL_SKIP_COMPONENTS4_NV -3 10254 #define GL_SKIP_COMPONENTS3_NV -4 10255 #define GL_SKIP_COMPONENTS2_NV -5 10256 #define GL_SKIP_COMPONENTS1_NV -6 10269 #ifdef GL_GLEXT_PROTOTYPES 10285 #ifndef GL_NV_transform_feedback2 10286 #define GL_NV_transform_feedback2 1 10287 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 10288 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 10289 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 10290 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 10298 #ifdef GL_GLEXT_PROTOTYPES 10309 #ifndef GL_NV_uniform_buffer_unified_memory 10310 #define GL_NV_uniform_buffer_unified_memory 1 10311 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E 10312 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F 10313 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 10316 #ifndef GL_NV_vdpau_interop 10317 #define GL_NV_vdpau_interop 1 10319 #define GL_SURFACE_STATE_NV 0x86EB 10320 #define GL_SURFACE_REGISTERED_NV 0x86FD 10321 #define GL_SURFACE_MAPPED_NV 0x8700 10322 #define GL_WRITE_DISCARD_NV 0x88BE 10328 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
10333 #ifdef GL_GLEXT_PROTOTYPES 10339 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
10347 #ifndef GL_NV_vertex_array_range 10348 #define GL_NV_vertex_array_range 1 10349 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 10350 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 10351 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 10352 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 10353 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 10356 #ifdef GL_GLEXT_PROTOTYPES 10362 #ifndef GL_NV_vertex_array_range2 10363 #define GL_NV_vertex_array_range2 1 10364 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 10367 #ifndef GL_NV_vertex_attrib_integer_64bit 10368 #define GL_NV_vertex_attrib_integer_64bit 1 10388 #ifdef GL_GLEXT_PROTOTYPES 10391 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10392 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10399 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10400 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10411 #ifndef GL_NV_vertex_buffer_unified_memory 10412 #define GL_NV_vertex_buffer_unified_memory 1 10413 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 10414 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 10415 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 10416 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 10417 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 10418 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 10419 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 10420 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 10421 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 10422 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 10423 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 10424 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 10425 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 10426 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 10427 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 10428 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 10429 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 10430 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 10431 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 10432 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 10433 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 10434 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 10435 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 10436 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 10437 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 10450 #ifdef GL_GLEXT_PROTOTYPES 10466 #ifndef GL_NV_vertex_program 10467 #define GL_NV_vertex_program 1 10468 #define GL_VERTEX_PROGRAM_NV 0x8620 10469 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 10470 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 10471 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 10472 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 10473 #define GL_CURRENT_ATTRIB_NV 0x8626 10474 #define GL_PROGRAM_LENGTH_NV 0x8627 10475 #define GL_PROGRAM_STRING_NV 0x8628 10476 #define GL_MODELVIEW_PROJECTION_NV 0x8629 10477 #define GL_IDENTITY_NV 0x862A 10478 #define GL_INVERSE_NV 0x862B 10479 #define GL_TRANSPOSE_NV 0x862C 10480 #define GL_INVERSE_TRANSPOSE_NV 0x862D 10481 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 10482 #define GL_MAX_TRACK_MATRICES_NV 0x862F 10483 #define GL_MATRIX0_NV 0x8630 10484 #define GL_MATRIX1_NV 0x8631 10485 #define GL_MATRIX2_NV 0x8632 10486 #define GL_MATRIX3_NV 0x8633 10487 #define GL_MATRIX4_NV 0x8634 10488 #define GL_MATRIX5_NV 0x8635 10489 #define GL_MATRIX6_NV 0x8636 10490 #define GL_MATRIX7_NV 0x8637 10491 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 10492 #define GL_CURRENT_MATRIX_NV 0x8641 10493 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 10494 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 10495 #define GL_PROGRAM_PARAMETER_NV 0x8644 10496 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 10497 #define GL_PROGRAM_TARGET_NV 0x8646 10498 #define GL_PROGRAM_RESIDENT_NV 0x8647 10499 #define GL_TRACK_MATRIX_NV 0x8648 10500 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 10501 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 10502 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 10503 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 10504 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 10505 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 10506 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 10507 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 10508 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 10509 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 10510 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 10511 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 10512 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 10513 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 10514 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 10515 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 10516 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 10517 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 10518 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 10519 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 10520 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 10521 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 10522 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 10523 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 10524 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 10525 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 10526 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 10527 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 10528 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 10529 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 10530 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 10531 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 10532 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 10533 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 10534 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 10535 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 10536 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 10537 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 10538 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 10539 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 10540 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 10541 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 10542 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 10543 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 10544 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 10545 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 10546 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 10547 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 10548 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 10549 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 10550 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 10615 #ifdef GL_GLEXT_PROTOTYPES 10683 #ifndef GL_NV_vertex_program1_1 10684 #define GL_NV_vertex_program1_1 1 10687 #ifndef GL_NV_vertex_program2 10688 #define GL_NV_vertex_program2 1 10691 #ifndef GL_NV_vertex_program2_option 10692 #define GL_NV_vertex_program2_option 1 10695 #ifndef GL_NV_vertex_program3 10696 #define GL_NV_vertex_program3 1 10699 #ifndef GL_NV_vertex_program4 10700 #define GL_NV_vertex_program4 1 10701 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 10725 #ifdef GL_GLEXT_PROTOTYPES 10752 #ifndef GL_NV_video_capture 10753 #define GL_NV_video_capture 1 10754 #define GL_VIDEO_BUFFER_NV 0x9020 10755 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 10756 #define GL_FIELD_UPPER_NV 0x9022 10757 #define GL_FIELD_LOWER_NV 0x9023 10758 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 10759 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 10760 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 10761 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 10762 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 10763 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 10764 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 10765 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 10766 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 10767 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 10768 #define GL_PARTIAL_SUCCESS_NV 0x902E 10769 #define GL_SUCCESS_NV 0x902F 10770 #define GL_FAILURE_NV 0x9030 10771 #define GL_YCBYCR8_422_NV 0x9031 10772 #define GL_YCBAYCR8A_4224_NV 0x9032 10773 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 10774 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 10775 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 10776 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 10777 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 10778 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 10779 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 10780 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 10781 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 10782 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 10795 #ifdef GL_GLEXT_PROTOTYPES 10811 #ifndef GL_OML_interlace 10812 #define GL_OML_interlace 1 10813 #define GL_INTERLACE_OML 0x8980 10814 #define GL_INTERLACE_READ_OML 0x8981 10817 #ifndef GL_OML_resample 10818 #define GL_OML_resample 1 10819 #define GL_PACK_RESAMPLE_OML 0x8984 10820 #define GL_UNPACK_RESAMPLE_OML 0x8985 10821 #define GL_RESAMPLE_REPLICATE_OML 0x8986 10822 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 10823 #define GL_RESAMPLE_AVERAGE_OML 0x8988 10824 #define GL_RESAMPLE_DECIMATE_OML 0x8989 10827 #ifndef GL_OML_subsample 10828 #define GL_OML_subsample 1 10829 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 10830 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 10833 #ifndef GL_PGI_misc_hints 10834 #define GL_PGI_misc_hints 1 10835 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 10836 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 10837 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 10838 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 10839 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 10840 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 10841 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 10842 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 10843 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 10844 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 10845 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 10846 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 10847 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 10848 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 10849 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 10850 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 10851 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 10852 #define GL_CLIP_FAR_HINT_PGI 0x1A221 10853 #define GL_WIDE_LINE_HINT_PGI 0x1A222 10854 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 10856 #ifdef GL_GLEXT_PROTOTYPES 10861 #ifndef GL_PGI_vertex_hints 10862 #define GL_PGI_vertex_hints 1 10863 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 10864 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 10865 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 10866 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 10867 #define GL_COLOR3_BIT_PGI 0x00010000 10868 #define GL_COLOR4_BIT_PGI 0x00020000 10869 #define GL_EDGEFLAG_BIT_PGI 0x00040000 10870 #define GL_INDEX_BIT_PGI 0x00080000 10871 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 10872 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 10873 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 10874 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 10875 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 10876 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 10877 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 10878 #define GL_NORMAL_BIT_PGI 0x08000000 10879 #define GL_TEXCOORD1_BIT_PGI 0x10000000 10880 #define GL_TEXCOORD2_BIT_PGI 0x20000000 10881 #define GL_TEXCOORD3_BIT_PGI 0x40000000 10882 #define GL_TEXCOORD4_BIT_PGI 0x80000000 10883 #define GL_VERTEX23_BIT_PGI 0x00000004 10884 #define GL_VERTEX4_BIT_PGI 0x00000008 10887 #ifndef GL_REND_screen_coordinates 10888 #define GL_REND_screen_coordinates 1 10889 #define GL_SCREEN_COORDINATES_REND 0x8490 10890 #define GL_INVERTED_SCREEN_W_REND 0x8491 10894 #define GL_S3_s3tc 1 10895 #define GL_RGB_S3TC 0x83A0 10896 #define GL_RGB4_S3TC 0x83A1 10897 #define GL_RGBA_S3TC 0x83A2 10898 #define GL_RGBA4_S3TC 0x83A3 10899 #define GL_RGBA_DXT5_S3TC 0x83A4 10900 #define GL_RGBA4_DXT5_S3TC 0x83A5 10903 #ifndef GL_SGIS_detail_texture 10904 #define GL_SGIS_detail_texture 1 10905 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 10906 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 10907 #define GL_LINEAR_DETAIL_SGIS 0x8097 10908 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 10909 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 10910 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 10911 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 10912 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 10915 #ifdef GL_GLEXT_PROTOTYPES 10921 #ifndef GL_SGIS_fog_function 10922 #define GL_SGIS_fog_function 1 10923 #define GL_FOG_FUNC_SGIS 0x812A 10924 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 10925 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 10928 #ifdef GL_GLEXT_PROTOTYPES 10934 #ifndef GL_SGIS_generate_mipmap 10935 #define GL_SGIS_generate_mipmap 1 10936 #define GL_GENERATE_MIPMAP_SGIS 0x8191 10937 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 10940 #ifndef GL_SGIS_multisample 10941 #define GL_SGIS_multisample 1 10942 #define GL_MULTISAMPLE_SGIS 0x809D 10943 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 10944 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 10945 #define GL_SAMPLE_MASK_SGIS 0x80A0 10946 #define GL_1PASS_SGIS 0x80A1 10947 #define GL_2PASS_0_SGIS 0x80A2 10948 #define GL_2PASS_1_SGIS 0x80A3 10949 #define GL_4PASS_0_SGIS 0x80A4 10950 #define GL_4PASS_1_SGIS 0x80A5 10951 #define GL_4PASS_2_SGIS 0x80A6 10952 #define GL_4PASS_3_SGIS 0x80A7 10953 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 10954 #define GL_SAMPLES_SGIS 0x80A9 10955 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 10956 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 10957 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 10960 #ifdef GL_GLEXT_PROTOTYPES 10966 #ifndef GL_SGIS_pixel_texture 10967 #define GL_SGIS_pixel_texture 1 10968 #define GL_PIXEL_TEXTURE_SGIS 0x8353 10969 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 10970 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 10971 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 10978 #ifdef GL_GLEXT_PROTOTYPES 10988 #ifndef GL_SGIS_point_line_texgen 10989 #define GL_SGIS_point_line_texgen 1 10990 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 10991 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 10992 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 10993 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 10994 #define GL_EYE_POINT_SGIS 0x81F4 10995 #define GL_OBJECT_POINT_SGIS 0x81F5 10996 #define GL_EYE_LINE_SGIS 0x81F6 10997 #define GL_OBJECT_LINE_SGIS 0x81F7 11000 #ifndef GL_SGIS_point_parameters 11001 #define GL_SGIS_point_parameters 1 11002 #define GL_POINT_SIZE_MIN_SGIS 0x8126 11003 #define GL_POINT_SIZE_MAX_SGIS 0x8127 11004 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 11005 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 11008 #ifdef GL_GLEXT_PROTOTYPES 11014 #ifndef GL_SGIS_sharpen_texture 11015 #define GL_SGIS_sharpen_texture 1 11016 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 11017 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 11018 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 11019 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 11022 #ifdef GL_GLEXT_PROTOTYPES 11028 #ifndef GL_SGIS_texture4D 11029 #define GL_SGIS_texture4D 1 11030 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 11031 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 11032 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 11033 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 11034 #define GL_TEXTURE_4D_SGIS 0x8134 11035 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 11036 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 11037 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 11038 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 11039 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 11040 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
11041 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
11042 #ifdef GL_GLEXT_PROTOTYPES 11043 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
11044 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
11048 #ifndef GL_SGIS_texture_border_clamp 11049 #define GL_SGIS_texture_border_clamp 1 11050 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 11053 #ifndef GL_SGIS_texture_color_mask 11054 #define GL_SGIS_texture_color_mask 1 11055 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 11057 #ifdef GL_GLEXT_PROTOTYPES 11062 #ifndef GL_SGIS_texture_edge_clamp 11063 #define GL_SGIS_texture_edge_clamp 1 11064 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 11067 #ifndef GL_SGIS_texture_filter4 11068 #define GL_SGIS_texture_filter4 1 11069 #define GL_FILTER4_SGIS 0x8146 11070 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 11073 #ifdef GL_GLEXT_PROTOTYPES 11079 #ifndef GL_SGIS_texture_lod 11080 #define GL_SGIS_texture_lod 1 11081 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 11082 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 11083 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 11084 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 11087 #ifndef GL_SGIS_texture_select 11088 #define GL_SGIS_texture_select 1 11089 #define GL_DUAL_ALPHA4_SGIS 0x8110 11090 #define GL_DUAL_ALPHA8_SGIS 0x8111 11091 #define GL_DUAL_ALPHA12_SGIS 0x8112 11092 #define GL_DUAL_ALPHA16_SGIS 0x8113 11093 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 11094 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 11095 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 11096 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 11097 #define GL_DUAL_INTENSITY4_SGIS 0x8118 11098 #define GL_DUAL_INTENSITY8_SGIS 0x8119 11099 #define GL_DUAL_INTENSITY12_SGIS 0x811A 11100 #define GL_DUAL_INTENSITY16_SGIS 0x811B 11101 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 11102 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 11103 #define GL_QUAD_ALPHA4_SGIS 0x811E 11104 #define GL_QUAD_ALPHA8_SGIS 0x811F 11105 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 11106 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 11107 #define GL_QUAD_INTENSITY4_SGIS 0x8122 11108 #define GL_QUAD_INTENSITY8_SGIS 0x8123 11109 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 11110 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 11113 #ifndef GL_SGIX_async 11114 #define GL_SGIX_async 1 11115 #define GL_ASYNC_MARKER_SGIX 0x8329 11122 #ifdef GL_GLEXT_PROTOTYPES 11132 #ifndef GL_SGIX_async_histogram 11133 #define GL_SGIX_async_histogram 1 11134 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 11135 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 11138 #ifndef GL_SGIX_async_pixel 11139 #define GL_SGIX_async_pixel 1 11140 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 11141 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 11142 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 11143 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 11144 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 11145 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 11148 #ifndef GL_SGIX_blend_alpha_minmax 11149 #define GL_SGIX_blend_alpha_minmax 1 11150 #define GL_ALPHA_MIN_SGIX 0x8320 11151 #define GL_ALPHA_MAX_SGIX 0x8321 11154 #ifndef GL_SGIX_calligraphic_fragment 11155 #define GL_SGIX_calligraphic_fragment 1 11156 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 11159 #ifndef GL_SGIX_clipmap 11160 #define GL_SGIX_clipmap 1 11161 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 11162 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 11163 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 11164 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 11165 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 11166 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 11167 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 11168 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 11169 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 11170 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 11171 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 11172 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 11175 #ifndef GL_SGIX_convolution_accuracy 11176 #define GL_SGIX_convolution_accuracy 1 11177 #define GL_CONVOLUTION_HINT_SGIX 0x8316 11180 #ifndef GL_SGIX_depth_pass_instrument 11181 #define GL_SGIX_depth_pass_instrument 1 11184 #ifndef GL_SGIX_depth_texture 11185 #define GL_SGIX_depth_texture 1 11186 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 11187 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 11188 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 11191 #ifndef GL_SGIX_flush_raster 11192 #define GL_SGIX_flush_raster 1 11194 #ifdef GL_GLEXT_PROTOTYPES 11199 #ifndef GL_SGIX_fog_offset 11200 #define GL_SGIX_fog_offset 1 11201 #define GL_FOG_OFFSET_SGIX 0x8198 11202 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 11205 #ifndef GL_SGIX_fragment_lighting 11206 #define GL_SGIX_fragment_lighting 1 11207 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 11208 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 11209 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 11210 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 11211 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 11212 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 11213 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 11214 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 11215 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 11216 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 11217 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 11218 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 11219 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 11220 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 11221 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 11222 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 11223 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 11224 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 11225 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 11226 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 11245 #ifdef GL_GLEXT_PROTOTYPES 11267 #ifndef GL_SGIX_framezoom 11268 #define GL_SGIX_framezoom 1 11269 #define GL_FRAMEZOOM_SGIX 0x818B 11270 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 11271 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 11273 #ifdef GL_GLEXT_PROTOTYPES 11278 #ifndef GL_SGIX_igloo_interface 11279 #define GL_SGIX_igloo_interface 1 11281 #ifdef GL_GLEXT_PROTOTYPES 11286 #ifndef GL_SGIX_instruments 11287 #define GL_SGIX_instruments 1 11288 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 11289 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 11296 #ifdef GL_GLEXT_PROTOTYPES 11306 #ifndef GL_SGIX_interlace 11307 #define GL_SGIX_interlace 1 11308 #define GL_INTERLACE_SGIX 0x8094 11311 #ifndef GL_SGIX_ir_instrument1 11312 #define GL_SGIX_ir_instrument1 1 11313 #define GL_IR_INSTRUMENT1_SGIX 0x817F 11316 #ifndef GL_SGIX_list_priority 11317 #define GL_SGIX_list_priority 1 11318 #define GL_LIST_PRIORITY_SGIX 0x8182 11325 #ifdef GL_GLEXT_PROTOTYPES 11335 #ifndef GL_SGIX_pixel_texture 11336 #define GL_SGIX_pixel_texture 1 11337 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 11338 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 11340 #ifdef GL_GLEXT_PROTOTYPES 11345 #ifndef GL_SGIX_pixel_tiles 11346 #define GL_SGIX_pixel_tiles 1 11347 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 11348 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 11349 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 11350 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 11351 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 11352 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 11353 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 11354 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 11357 #ifndef GL_SGIX_polynomial_ffd 11358 #define GL_SGIX_polynomial_ffd 1 11359 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 11360 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 11361 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 11362 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 11363 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 11364 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 11365 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
11366 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
11369 #ifdef GL_GLEXT_PROTOTYPES 11370 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
11371 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
11377 #ifndef GL_SGIX_reference_plane 11378 #define GL_SGIX_reference_plane 1 11379 #define GL_REFERENCE_PLANE_SGIX 0x817D 11380 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 11382 #ifdef GL_GLEXT_PROTOTYPES 11387 #ifndef GL_SGIX_resample 11388 #define GL_SGIX_resample 1 11389 #define GL_PACK_RESAMPLE_SGIX 0x842C 11390 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 11391 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 11392 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 11393 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 11396 #ifndef GL_SGIX_scalebias_hint 11397 #define GL_SGIX_scalebias_hint 1 11398 #define GL_SCALEBIAS_HINT_SGIX 0x8322 11401 #ifndef GL_SGIX_shadow 11402 #define GL_SGIX_shadow 1 11403 #define GL_TEXTURE_COMPARE_SGIX 0x819A 11404 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 11405 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 11406 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 11409 #ifndef GL_SGIX_shadow_ambient 11410 #define GL_SGIX_shadow_ambient 1 11411 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 11414 #ifndef GL_SGIX_sprite 11415 #define GL_SGIX_sprite 1 11416 #define GL_SPRITE_SGIX 0x8148 11417 #define GL_SPRITE_MODE_SGIX 0x8149 11418 #define GL_SPRITE_AXIS_SGIX 0x814A 11419 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 11420 #define GL_SPRITE_AXIAL_SGIX 0x814C 11421 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 11422 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 11427 #ifdef GL_GLEXT_PROTOTYPES 11435 #ifndef GL_SGIX_subsample 11436 #define GL_SGIX_subsample 1 11437 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 11438 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 11439 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 11440 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 11441 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 11444 #ifndef GL_SGIX_tag_sample_buffer 11445 #define GL_SGIX_tag_sample_buffer 1 11447 #ifdef GL_GLEXT_PROTOTYPES 11452 #ifndef GL_SGIX_texture_add_env 11453 #define GL_SGIX_texture_add_env 1 11454 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 11457 #ifndef GL_SGIX_texture_coordinate_clamp 11458 #define GL_SGIX_texture_coordinate_clamp 1 11459 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 11460 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 11461 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 11464 #ifndef GL_SGIX_texture_lod_bias 11465 #define GL_SGIX_texture_lod_bias 1 11466 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 11467 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 11468 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 11471 #ifndef GL_SGIX_texture_multi_buffer 11472 #define GL_SGIX_texture_multi_buffer 1 11473 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 11476 #ifndef GL_SGIX_texture_scale_bias 11477 #define GL_SGIX_texture_scale_bias 1 11478 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 11479 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 11480 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 11481 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 11484 #ifndef GL_SGIX_vertex_preclip 11485 #define GL_SGIX_vertex_preclip 1 11486 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 11487 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 11490 #ifndef GL_SGIX_ycrcb 11491 #define GL_SGIX_ycrcb 1 11492 #define GL_YCRCB_422_SGIX 0x81BB 11493 #define GL_YCRCB_444_SGIX 0x81BC 11496 #ifndef GL_SGIX_ycrcb_subsample 11497 #define GL_SGIX_ycrcb_subsample 1 11500 #ifndef GL_SGIX_ycrcba 11501 #define GL_SGIX_ycrcba 1 11502 #define GL_YCRCB_SGIX 0x8318 11503 #define GL_YCRCBA_SGIX 0x8319 11506 #ifndef GL_SGI_color_matrix 11507 #define GL_SGI_color_matrix 1 11508 #define GL_COLOR_MATRIX_SGI 0x80B1 11509 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 11510 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 11511 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 11512 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 11513 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 11514 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 11515 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 11516 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 11517 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 11518 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 11521 #ifndef GL_SGI_color_table 11522 #define GL_SGI_color_table 1 11523 #define GL_COLOR_TABLE_SGI 0x80D0 11524 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 11525 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 11526 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 11527 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 11528 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 11529 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 11530 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 11531 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 11532 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 11533 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 11534 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 11535 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 11536 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 11537 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 11538 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 11546 #ifdef GL_GLEXT_PROTOTYPES 11557 #ifndef GL_SGI_texture_color_table 11558 #define GL_SGI_texture_color_table 1 11559 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 11560 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 11563 #ifndef GL_SUNX_constant_data 11564 #define GL_SUNX_constant_data 1 11565 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 11566 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 11568 #ifdef GL_GLEXT_PROTOTYPES 11573 #ifndef GL_SUN_convolution_border_modes 11574 #define GL_SUN_convolution_border_modes 1 11575 #define GL_WRAP_BORDER_SUN 0x81D4 11578 #ifndef GL_SUN_global_alpha 11579 #define GL_SUN_global_alpha 1 11580 #define GL_GLOBAL_ALPHA_SUN 0x81D9 11581 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 11590 #ifdef GL_GLEXT_PROTOTYPES 11602 #ifndef GL_SUN_mesh_array 11603 #define GL_SUN_mesh_array 1 11604 #define GL_QUAD_MESH_SUN 0x8614 11605 #define GL_TRIANGLE_MESH_SUN 0x8615 11607 #ifdef GL_GLEXT_PROTOTYPES 11612 #ifndef GL_SUN_slice_accum 11613 #define GL_SUN_slice_accum 1 11614 #define GL_SLICE_ACCUM_SUN 0x85CC 11617 #ifndef GL_SUN_triangle_list 11618 #define GL_SUN_triangle_list 1 11619 #define GL_RESTART_SUN 0x0001 11620 #define GL_REPLACE_MIDDLE_SUN 0x0002 11621 #define GL_REPLACE_OLDEST_SUN 0x0003 11622 #define GL_TRIANGLE_LIST_SUN 0x81D7 11623 #define GL_REPLACEMENT_CODE_SUN 0x81D8 11624 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 11625 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 11626 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 11627 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 11628 #define GL_R1UI_V3F_SUN 0x85C4 11629 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 11630 #define GL_R1UI_C3F_V3F_SUN 0x85C6 11631 #define GL_R1UI_N3F_V3F_SUN 0x85C7 11632 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 11633 #define GL_R1UI_T2F_V3F_SUN 0x85C9 11634 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 11635 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 11643 #ifdef GL_GLEXT_PROTOTYPES 11654 #ifndef GL_SUN_vertex 11655 #define GL_SUN_vertex 1 11676 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11678 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11688 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11694 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11696 #ifdef GL_GLEXT_PROTOTYPES 11717 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11719 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11729 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11735 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11740 #ifndef GL_WIN_phong_shading 11741 #define GL_WIN_phong_shading 1 11742 #define GL_PHONG_WIN 0x80EA 11743 #define GL_PHONG_HINT_WIN 0x80EB 11746 #ifndef GL_WIN_specular_fog 11747 #define GL_WIN_specular_fog 1 11748 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC GLuint GLuint storageBlockBinding
GLenum const void GLuint pathBase
void APIENTRY glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
const GLuint GLboolean * residences
const void GLsizei drawCount
void APIENTRY glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
void APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
void APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
void APIENTRY glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
void APIENTRY glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glVertexAttribI4sv(GLuint index, const GLshort *v)
void APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
void APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0)
void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
void APIENTRY glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
void APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
void APIENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLenum GLenum GLenum dppass
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLintptr GLvdpauSurfaceNV
void APIENTRY glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLsizei const GLuint * textures
void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v)
void APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLenum APIENTRY glCheckFramebufferStatus(GLenum target)
GLuint GLenum frame_region
void APIENTRY glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLsizei const GLchar *const GLenum bufferMode
void APIENTRY glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void APIENTRY glTextureParameteri(GLuint texture, GLenum pname, GLint param)
void APIENTRY glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLint GLsizei GLsizei primcount
void APIENTRY glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void APIENTRY glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void APIENTRY glDeleteProgram(GLuint program)
void APIENTRY glVertexAttrib3dv(GLuint index, const GLdouble *v)
GLfloat GLfloat GLfloat alpha
void APIENTRY glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
void APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
GLfixed GLfixed GLint GLint order
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
void APIENTRY glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void APIENTRY glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
void *APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
GLuint GLenum const GLfloat * transformValues
const void GLsizei GLsizei GLint vertexBufferCount
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLfloat GLfloat GLfloat v2
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLint GLsizei GLsizei instancecount
void APIENTRY glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void APIENTRY glPauseTransformFeedback()
void APIENTRY glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
GLenum GLintptr GLintptr writeOffset
void APIENTRY glVertexAttrib1s(GLuint index, GLshort x)
void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glUniform1f(GLint location, GLfloat v0)
void APIENTRY glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
GLint GLint GLsizei counterSize
GLuint APIENTRY glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
GLsizei GLsizei GLchar * groupString
void APIENTRY glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
void APIENTRY glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
void APIENTRY glEndConditionalRender()
void APIENTRY glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
void APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
void APIENTRY glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void APIENTRY glPointParameteriv(GLenum pname, const GLint *params)
GLuint GLuint storageBlockBinding
void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
void APIENTRY glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
void APIENTRY glDispatchComputeIndirect(GLintptr indirect)
void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
void APIENTRY glViewportIndexedfv(GLuint index, const GLfloat *v)
void APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLenum GLuint GLint GLint layer
void APIENTRY glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
void APIENTRY glGetInteger64v(GLenum pname, GLint64 *data)
const GLchar * uniformBlockName
void APIENTRY glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void APIENTRY glDrawTransformFeedback(GLenum mode, GLuint id)
void APIENTRY glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
void APIENTRY glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
void APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
void APIENTRY glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
void APIENTRY glUniform1d(GLint location, GLdouble x)
void APIENTRY glVertexAttrib4dv(GLuint index, const GLdouble *v)
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
void APIENTRY glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
void APIENTRY glEnableVertexAttribArray(GLuint index)
GLsizei const GLuint * paths
void APIENTRY glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
void APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
void APIENTRY glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value)
void APIENTRY glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
void APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
void APIENTRY glInvalidateTexImage(GLuint texture, GLint level)
void APIENTRY glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLint GLint GLint GLint GLint GLint GLint dstY1
void APIENTRY glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value)
void APIENTRY glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
void APIENTRY glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void APIENTRY glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
GLsizei const GLubyte GLsizei GLenum coordType
void APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
GLint APIENTRY glGetFragDataIndex(GLuint program, const GLchar *name)
void APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLboolean APIENTRY glIsSampler(GLuint sampler)
GLint APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint zoffset
void APIENTRY glVertexAttribI1uiv(GLuint index, const GLuint *v)
GLuint64EXT GLuint beginPresentTimeId
GLenum GLint GLint GLint GLint GLuint dstName
void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
void APIENTRY glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GLsizei const GLchar *const * string
GLuint GLuint GLuint group_size_x
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
void APIENTRY glVertexAttribL3dv(GLuint index, const GLdouble *v)
GLenum GLenum GLenum GLenum GLenum scale
void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GLenum GLenum renderbuffertarget
void APIENTRY glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
GLboolean GLuint GLint GLuint * counterList
void APIENTRY glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
void APIENTRY glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLenum GLenum GLsizei void * table
void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLuint GLuint GLuint dstMod
void APIENTRY glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
void APIENTRY glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glVertexAttrib4uiv(GLuint index, const GLuint *v)
GLint GLfloat GLint stencil
void APIENTRY glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
GLint GLint GLsizei GLuint * counters
GLsizei GLenum GLenum * types
void APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
GLenum GLsizei numTextureNames
void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v)
void APIENTRY glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLsizei GLsizei GLenum * binaryFormat
GLsizei const GLchar *const * path
void APIENTRY glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
void APIENTRY glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void APIENTRY glVertexAttrib4sv(GLuint index, const GLshort *v)
void APIENTRY glReleaseShaderCompiler()
void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids)
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
void APIENTRY glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
GLenum GLenum GLsizei void * image
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void APIENTRY glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void APIENTRY glVertexAttrib2sv(GLuint index, const GLshort *v)
void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v)
GLsizei GLsizei colorSamples
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
void *APIENTRY glMapBuffer(GLenum target, GLenum access)
void APIENTRY glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
void APIENTRY glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void APIENTRY glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void APIENTRY glDeleteShader(GLuint shader)
GLenum const void * fontName
void APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
void APIENTRY glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
GLuint GLsizei GLsizei GLchar * counterString
void APIENTRY glVertexAttribL1d(GLuint index, GLdouble x)
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
void APIENTRY glGenSamplers(GLsizei count, GLuint *samplers)
void APIENTRY glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
const GLvdpauSurfaceNV * surfaces
void APIENTRY glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void APIENTRY glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void APIENTRY glVertexAttribI3uiv(GLuint index, const GLuint *v)
void APIENTRY glVertexAttrib4Nusv(GLuint index, const GLushort *v)
void APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
void APIENTRY glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
GLsizei const GLchar *const * uniformNames
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
void APIENTRY glBindVertexArray(GLuint array)
GLenum GLuint GLsizei propCount
GLuint GLuint GLchar GLuint counterDescLength
void APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
GLuint GLuint GLuint GLuint GLuint group_size_z
void APIENTRY glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params)
void APIENTRY glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
void APIENTRY glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
void APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
GLuint GLenum GLenum outY
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
void APIENTRY glVertexAttribI4ubv(GLuint index, const GLubyte *v)
void APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
void APIENTRY glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
void APIENTRY glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
GLsizei GLboolean transpose
void APIENTRY glPopDebugGroup()
GLuint GLuint counterNameLength
GLenum GLuint GLenum GLsizei const GLchar * buf
GLint GLint GLsizei GLsizei GLsizei depth
void APIENTRY glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
void APIENTRY glCreateVertexArrays(GLsizei n, GLuint *arrays)
GLenum GLuint GLsizei bufsize
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
const GLint GLsizei nbuffers
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLuint GLchar GLuint GLuint GLuint * noInstances
GLsizei GLenum const void GLint basevertex
void APIENTRY glVertexAttribL2dv(GLuint index, const GLdouble *v)
GLboolean APIENTRY glIsQuery(GLuint id)
void APIENTRY glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void APIENTRY glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
void APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void APIENTRY glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
void APIENTRY glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
const GLint GLsizei const GLint * bufstreams
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer)
void APIENTRY glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLenum GLenum GLsizei const GLuint GLboolean enabled
void APIENTRY glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
void APIENTRY glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint64EXT minPresentTime
GLbitfield GLuint64 timeout
void APIENTRY glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GLsizei GLenum GLboolean sink
void APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
GLint GLint GLint GLint GLint dstY0
GLint const GLchar GLint stringlen
void APIENTRY glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
void APIENTRY glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint GLfloat weight
void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
void APIENTRY glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLuint const GLchar * name
void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params)
void APIENTRY glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
void APIENTRY glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
void APIENTRY glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
GLsizei GLsizei GLfloat distance
void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params)
GLsizei const GLubyte * commands
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
void APIENTRY glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
GLfixed GLfixed GLint ustride
void APIENTRY glTextureBarrier()
GLenum GLenum GLenum dppass
void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GLfixed GLfixed GLfixed y2
void APIENTRY glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
GLuint GLsizei const void GLenum preserve
const GLint const GLsizei GLsizei GLint modestride
GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
void APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
void APIENTRY glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void APIENTRY glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void APIENTRY glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
GLuint APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
void APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
GLenum GLsizeiptr const void * fontData
GLsizei const void * pointer
void APIENTRY glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLint GLint GLint GLint GLint GLint dstX1
GLintptr GLsizeiptr GLboolean commit
GLenum GLsizei GLsizei GLint * values
GLfloat GLfloat GLfloat alpha
void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
GLint GLenum GLboolean GLuint relativeoffset
void APIENTRY glBlendEquation(GLenum mode)
void APIENTRY glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
GLint GLint GLsizei GLsizei GLsizei GLint border
void APIENTRY glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLuint APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
void APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
void APIENTRY glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
void APIENTRY glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
void APIENTRY glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
void APIENTRY glBindSampler(GLuint unit, GLuint sampler)
const GLchar * uniformBlockName
GLenum GLenum colorFormat
void APIENTRY glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil)
GLenum const void GLbitfield GLsizei numGlyphs
void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
GLuint GLuint GLuint GLuint arg1
GLubyte GLubyte GLubyte GLubyte w
GLuint GLenum GLenum GLenum outZ
void APIENTRY glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void APIENTRY glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params)
void APIENTRY glVertexAttribL1dv(GLuint index, const GLdouble *v)
GLuint APIENTRY glCreateProgram()
void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
void APIENTRY glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
GLboolean GLboolean GLboolean GLboolean a
GLenum GLenum sfactorAlpha
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei const GLubyte GLsizei numCoords
void APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
GLsizei GLsizei GLchar * source
void APIENTRY glEnablei(GLenum target, GLuint index)
void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void APIENTRY glDetachShader(GLuint program, GLuint shader)
GLint APIENTRY glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
GLsizeiptr const void GLenum usage
void APIENTRY glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
void APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
const GLuint * renderbuffers
void APIENTRY glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLint GLint GLsizei GLsizei height
void APIENTRY glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
void APIENTRY glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
void APIENTRY glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
GLenum GLint GLint GLint srcY
void APIENTRY glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
void APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
void APIENTRY glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void APIENTRY glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
void APIENTRY glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
GLuint GLuint uniformBlockBinding
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
void APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void APIENTRY glLinkProgram(GLuint program)
void APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
void APIENTRY glVertexAttribI2i(GLuint index, GLint x, GLint y)
void APIENTRY glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void APIENTRY glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
GLenum GLenum GLsizei void GLsizei void * column
const GLuint * framebuffers
void APIENTRY glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
const GLuint const GLfixed * priorities
void APIENTRY glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
void APIENTRY glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
GLsizei const GLchar *const * varyings
GLenum GLint const void GLint ptrstride
GLsizei GLsizei commandsToDelete
void APIENTRY glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
GLenum GLenum GLenum dfactorAlpha
GLenum GLenum GLsizei void GLsizei columnBufSize
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLint GLint GLint yoffset
void APIENTRY glEndQuery(GLenum target)
void APIENTRY glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
void APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void APIENTRY glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
void APIENTRY glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
void APIENTRY glVertexAttrib4usv(GLuint index, const GLushort *v)
void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLsizei GLsizei GLchar * infoLog
GLfixed GLfixed GLint GLint GLfixed points
GLenum GLintptr readOffset
void APIENTRY glDeleteSync(GLsync sync)
void APIENTRY glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLenum GLuint GLenum GLuint minlevel
GLuint GLuint GLchar * counterName
GLenum GLint GLint * precision
void APIENTRY glUniform1i(GLint location, GLint v0)
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLuint GLsizei const GLchar * message
GLbitfield GLuint64 timeout
GLboolean APIENTRY glIsBuffer(GLuint buffer)
GLenum GLsizei GLuint GLint * bytesWritten
void APIENTRY glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void APIENTRY glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void APIENTRY glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
void APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GLuint GLint GLboolean GLint GLenum access
GLuint GLchar GLuint GLuint * noCounters
GLsizei GLsizei GLchar * infoLog
void APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void APIENTRY glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
GLenum GLenum GLuint texture
void APIENTRY glUseProgram(GLuint program)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
void APIENTRY glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
const void * getProcAddress
GLenum GLenum GLenum GLenum dstAlpha
GLintptr GLintptr GLsizei maxdrawcount
GLsizei GLsizei GLchar * source
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLenum GLenum GLsizei void * row
void APIENTRY glVertexAttribI3iv(GLuint index, const GLint *v)
void APIENTRY glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
const GLuint * framebuffers
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLenum GLuint GLint GLint layer
void APIENTRY glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
GLsizei const GLuint const GLintptr const GLsizei * strides
void APIENTRY glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids)
void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLfloat GLfloat GLfloat GLfloat v3
GLsizei GLenum const void * indices
void APIENTRY glClipControl(GLenum origin, GLenum depth)
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
void APIENTRY glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
void APIENTRY glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
GLboolean APIENTRY glIsProgram(GLuint program)
void APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
void APIENTRY glBeginConditionalRender(GLuint id, GLenum mode)
GLuint GLsizei const GLchar * label
void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
void APIENTRY glVertexAttrib4iv(GLuint index, const GLint *v)
void APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
void APIENTRY glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
GLuint GLuint GLuint GLuint GLuint group_size_z
void APIENTRY glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
void APIENTRY glBindProgramPipeline(GLuint pipeline)
void APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers)
void APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
void APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
void APIENTRY glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer)
void APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
void APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
void APIENTRY glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
void APIENTRY glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void APIENTRY glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void APIENTRY glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLboolean APIENTRY glIsTransformFeedback(GLuint id)
void APIENTRY glVertexAttrib2dv(GLuint index, const GLdouble *v)
void APIENTRY glBlendEquationi(GLuint buf, GLenum mode)
void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void APIENTRY glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
GLenum const void GLbitfield fontStyle
void APIENTRY glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
void APIENTRY glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
const GLuint GLenum const void * binary
void APIENTRY glPrimitiveRestartIndex(GLuint index)
void APIENTRY glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
void APIENTRY glPatchParameteri(GLenum pname, GLint value)
void APIENTRY glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
const GLuint GLenum binaryformat
void APIENTRY glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void APIENTRY glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
void APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
void APIENTRY glValidateProgramPipeline(GLuint pipeline)
GLint GLenum GLboolean GLuint relativeoffset
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum mapping
GLuint GLsizei GLsizei GLchar * uniformName
GLboolean APIENTRY glIsShader(GLuint shader)
GLbitfield GLuint program
void APIENTRY glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
GLenum GLsizei const GLuint * textureNames
void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v)
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLboolean APIENTRY glIsProgramPipeline(GLuint pipeline)
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
void APIENTRY glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
void APIENTRY glUniform2d(GLint location, GLdouble x, GLdouble y)
GLfloat GLfloat GLfloat GLfloat v3
void APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
void APIENTRY glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLint GLsizei GLsizei GLuint baseinstance
void APIENTRY glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
GLsizei GLsizei GLuint * shaders
void APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
void APIENTRY glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
void APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
GLsizei const GLchar *const GLenum bufferMode
void APIENTRY glActiveTexture(GLenum texture)
GLsizei const GLchar *const * strings
GLint GLint GLint GLint GLint woffset
void APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void APIENTRY glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
void APIENTRY glScissorIndexedv(GLuint index, const GLint *v)
void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GLenum GLint GLint GLint GLint srcZ
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
void APIENTRY glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
void APIENTRY glEndQueryIndexed(GLenum target, GLuint index)
GLsizei GLenum GLenum GLuint GLenum * severities
void APIENTRY glGetUniformdv(GLuint program, GLint location, GLdouble *params)
void APIENTRY glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLint GLint * maxActiveCounters
void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void APIENTRY glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
void APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask)
void APIENTRY glMinSampleShading(GLfloat value)
GLboolean GLboolean GLboolean GLboolean a
GLuint GLsizei const GLchar * label
const GLint const GLsizei GLsizei drawcount
GLuint GLuint64EXT * capture_time
GLenum GLenum GLsizei rowBufSize
void APIENTRY glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
GLintptr GLsizeiptr GLboolean commit
GLsizei const GLchar *const * strings
void APIENTRY glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
void APIENTRY glBindBuffer(GLenum target, GLuint buffer)
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
void APIENTRY glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
void APIENTRY glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLint GLfloat GLint stencil
GLenum GLsizeiptr fontSize
void APIENTRY glVertexAttrib1sv(GLuint index, const GLshort *v)
GLenum GLsizei GLsizei GLint * values
void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v)
GLint GLsizei GLsizei instancecount
GLuint GLuint num_groups_z
void APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
void APIENTRY glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
void APIENTRY glBindTextureUnit(GLuint unit, GLuint texture)
GLint GLint GLsizei width
void APIENTRY glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void APIENTRY glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
GLenum GLint GLint * precision
void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLsizei const GLenum * attachments
GLint GLint GLint GLint dstX0
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
void APIENTRY glCompileShader(GLuint shader)
GLuint GLint GLboolean layered
void APIENTRY glVertexAttrib4Niv(GLuint index, const GLint *v)
void APIENTRY glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
void APIENTRY glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
void APIENTRY glDisableVertexAttribArray(GLuint index)
GLsizei const GLint * locations
void APIENTRY glPointParameteri(GLenum pname, GLint param)
const void GLsizei GLsizei maxDrawCount
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLboolean GLboolean GLboolean b
void APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect)
void APIENTRY glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
void APIENTRY glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glVertexAttrib4Nsv(GLuint index, const GLshort *v)
void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs)
void APIENTRY glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
void APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
void APIENTRY glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint GLenum transformType
void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
void APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
GLdouble GLdouble GLdouble z
void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
void APIENTRY glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLfloat GLfloat GLfloat GLfloat h
void APIENTRY glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
void APIENTRY glValidateProgram(GLuint program)
void APIENTRY glInvalidateBufferData(GLuint buffer)
void APIENTRY glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void APIENTRY glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
GLsizeiptr const void GLenum usage
GLuint APIENTRY glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
void APIENTRY glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
GLuint GLuint GLuint GLuint group_size_y
void APIENTRY glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
void *APIENTRY glMapNamedBuffer(GLuint buffer, GLenum access)
void APIENTRY glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
void APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void APIENTRY glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLuint GLfloat GLfloat GLfloat x1
void APIENTRY glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint const GLchar * name
void APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
GLenum GLenum GLenum dfactorAlpha
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
const GLint const GLsizei GLsizei drawcount
void APIENTRY glClampColor(GLenum target, GLenum clamp)
void APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLenum GLenum GLenum GLenum sumOutput
void APIENTRY glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
void APIENTRY glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
GLuint GLuint uniformBlockBinding
void APIENTRY glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
GLboolean APIENTRY glIsEnabledi(GLenum target, GLuint index)
void APIENTRY glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
void APIENTRY glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
void APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
void APIENTRY glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
void APIENTRY glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
void APIENTRY glVertexAttrib4bv(GLuint index, const GLbyte *v)
const GLuint * renderbuffers
void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLuint64EXT GLuint GLuint GLenum GLenum target0
void APIENTRY glVertexAttrib4ubv(GLuint index, const GLubyte *v)
void APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GLboolean APIENTRY glIsSync(GLsync sync)
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
void APIENTRY glProvokingVertex(GLenum mode)
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei const GLfloat * dashArray
void APIENTRY glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GLenum GLenum GLsizei void GLsizei void void * span
GLenum GLenum GLenum input
void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
void APIENTRY glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
void APIENTRY glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void APIENTRY glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
GLuint GLuint GLchar GLuint GLchar * counterDesc
void APIENTRY glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
GLenum GLenum GLenum GLenum dstAlpha
GLenum GLenum GLuint components
void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glVertexAttribI1iv(GLuint index, const GLint *v)
GLuint GLint GLboolean GLint GLenum access
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
void APIENTRY glPatchParameterfv(GLenum pname, const GLfloat *values)
GLuint64EXT GLuint GLuint presentDurationId
void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
void APIENTRY glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
const GLubyte *APIENTRY glGetStringi(GLenum name, GLuint index)
void APIENTRY glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void APIENTRY glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img)
GLenum GLenum GLenum srcAlpha
void APIENTRY glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
void APIENTRY glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
GLint GLint GLint GLint GLint x
void APIENTRY glClearDepthf(GLfloat d)
void APIENTRY glUniform1ui(GLint location, GLuint v0)
void APIENTRY glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
void APIENTRY glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
void APIENTRY glVertexAttrib3sv(GLuint index, const GLshort *v)
GLsizei GLfixed GLfixed yorig
void APIENTRY glVertexAttribI4bv(GLuint index, const GLbyte *v)
GLuint GLsizei GLsizei * length
void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value)
GLsizei GLsizei numSegments
void APIENTRY glPointParameterf(GLenum pname, GLfloat param)
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLsizei GLenum const void GLuint GLfloat advanceScale
void APIENTRY glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
void APIENTRY glQueryCounter(GLuint id, GLenum target)
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLfixed GLfixed GLint GLint uorder
void APIENTRY glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
GLuint GLuint64EXT address
void APIENTRY glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params)
GLenum GLsizeiptr const void GLsizei faceIndex
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLdouble GLdouble GLdouble GLdouble q
void APIENTRY glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
GLenum GLuint GLsizei const GLenum * props
void APIENTRY glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
void APIENTRY glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
GLenum const GLfloat * params
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
void APIENTRY glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
void APIENTRY glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
GLenum APIENTRY glGetGraphicsResetStatus()
GLenum GLsizei const void * pathString
void APIENTRY glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLenum GLenum GLenum GLenum GLenum componentUsage
void APIENTRY glCreateSamplers(GLsizei n, GLuint *samplers)
GLuint APIENTRY glCreateShader(GLenum type)
void APIENTRY glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void APIENTRY glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void APIENTRY glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
void APIENTRY glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
GLuint GLuint num_groups_z
void APIENTRY glVertexAttribI2uiv(GLuint index, const GLuint *v)
void APIENTRY glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
GLint GLint GLint GLint GLint GLint y
void APIENTRY glGenerateTextureMipmap(GLuint texture)
void APIENTRY glCreateBuffers(GLsizei n, GLuint *buffers)
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
void APIENTRY glEndTransformFeedback()
GLboolean APIENTRY glIsVertexArray(GLuint array)
void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLenum GLsizei GLsizei GLsizei GLsizei layers
void APIENTRY glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
GLboolean APIENTRY glUnmapBuffer(GLenum target)
void APIENTRY glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
void APIENTRY glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params)
void APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
void APIENTRY glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
GLuint GLsizei const GLuint const GLintptr * offsets
void APIENTRY glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays)
GLenum APIENTRY glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v)
void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void APIENTRY glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
void APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLuint GLchar * queryName
void APIENTRY glBlendFunci(GLuint buf, GLenum src, GLenum dst)
void APIENTRY glVertexAttribI1ui(GLuint index, GLuint x)
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLboolean resident
GLuint GLenum GLenum transform
void APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
void *APIENTRY glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
GLsizei const GLchar *const GLuint * uniformIndices
void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x)
void APIENTRY glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
void APIENTRY glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLint GLsizei GLsizei GLuint baseinstance
void APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void APIENTRY glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
GLsizei const GLfloat * value
void APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
void APIENTRY glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
GLboolean APIENTRY glUnmapNamedBuffer(GLuint buffer)
GLdouble GLdouble GLdouble GLdouble top
void APIENTRY glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
void APIENTRY glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void APIENTRY glDisablei(GLenum target, GLuint index)
void APIENTRY glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
void APIENTRY glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
void APIENTRY glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
void APIENTRY glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
GLuint APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
GLint APIENTRY glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
void APIENTRY glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
void APIENTRY glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
void APIENTRY glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
GLuint GLenum GLenum GLenum GLenum outW
void APIENTRY glVertexAttrib1dv(GLuint index, const GLdouble *v)
GLdouble GLdouble GLdouble r
void APIENTRY glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
void APIENTRY glVertexAttribI1i(GLuint index, GLint x)
GLsizei GLsizei GLuint * shaders
void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
void APIENTRY glVertexAttribI4usv(GLuint index, const GLushort *v)
void APIENTRY glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GLsizei GLenum const void GLint basevertex
void APIENTRY glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
void APIENTRY glBeginQuery(GLenum target, GLuint id)
void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void APIENTRY glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void APIENTRY glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
void APIENTRY glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
GLubyte GLubyte GLubyte GLubyte w
void APIENTRY glVertexAttribI2iv(GLuint index, const GLint *v)
GLint APIENTRY glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
GLuint GLsizei GLsizei GLchar * uniformName
void APIENTRY glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void APIENTRY glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void APIENTRY glResumeTransformFeedback()
void APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
GLuint GLuint GLsizei count
void APIENTRY glGenerateMipmap(GLenum target)
void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
GLsizei GLenum * categories
void APIENTRY glGenQueries(GLsizei n, GLuint *ids)
void APIENTRY glDepthRangef(GLfloat n, GLfloat f)
void APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void APIENTRY glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLenum GLuint GLint GLenum face
GLint APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
GLint GLint internalformat
void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value)
void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params)
void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
void APIENTRY glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLsizei const GLuint const GLintptr const GLsizei * strides
void APIENTRY glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
GLint GLenum GLboolean normalized
void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
void APIENTRY glMemoryBarrier(GLbitfield barriers)
GLuint GLuint GLsizei GLenum type
void APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
void APIENTRY glAttachShader(GLuint program, GLuint shader)
GLenum GLuint origtexture
void APIENTRY glVertexAttribL4dv(GLuint index, const GLdouble *v)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLuint GLuint GLsizei GLenum const void * indices
void APIENTRY glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
GLenum GLenum GLenum cdOutput
void APIENTRY glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void APIENTRY glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
void APIENTRY glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
GLenum GLenum const GLfloat * coeffs