hector_quadrotor_controller::PoseHandle Member List
This is the complete list of members for hector_quadrotor_controller::PoseHandle, including all inherited members.
Base typedefhector_quadrotor_controller::Handle_< PoseHandle, Pose >
connected() consthector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline, virtual]
field_hector_quadrotor_controller::Handle_< PoseHandle, Pose > [protected]
fromBody(const Vector3 &nav) const hector_quadrotor_controller::PoseHandle
get() consthector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
getEulerRPY(double &roll, double &pitch, double &yaw) const hector_quadrotor_controller::PoseHandle
getField() consthector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline, virtual]
getName() consthector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline, virtual]
getYaw() const hector_quadrotor_controller::PoseHandle
Handle_(const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
Handle_(QuadrotorInterface *interface, const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
Handle_(QuadrotorInterface *interface, const ValueType *source, const std::string &name, const std::string &field=std::string())hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
interface_hector_quadrotor_controller::Handle_< PoseHandle, Pose > [protected]
name_hector_quadrotor_controller::Handle_< PoseHandle, Pose > [protected]
operator*() consthector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
operator=(const ValueType *source)hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline]
pose() const hector_quadrotor_controller::PoseHandle [inline]
PoseHandle()hector_quadrotor_controller::PoseHandle [inline]
PoseHandle(QuadrotorInterface *interface)hector_quadrotor_controller::PoseHandle [inline]
PoseHandle(QuadrotorInterface *interface, const Pose *pose)hector_quadrotor_controller::PoseHandle [inline]
reset()hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline, virtual]
toBody(const Vector3 &nav) const hector_quadrotor_controller::PoseHandle
value_hector_quadrotor_controller::Handle_< PoseHandle, Pose > [protected]
ValueType typedefhector_quadrotor_controller::Handle_< PoseHandle, Pose >
~Handle_()hector_quadrotor_controller::Handle_< PoseHandle, Pose > [inline, virtual]
~PoseHandle()hector_quadrotor_controller::PoseHandle [inline, virtual]


hector_quadrotor_controller
Author(s): Johannes Meyer
autogenerated on Thu Aug 27 2015 13:17:48